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User:Boniface Vachon/Homefront Strategy: Difference between revisions

From EVE University Wiki
Traffic Stop: Fixed Dragoon fit name
Stabilize Rift: Added low sp fit
Line 1,205: Line 1,205:
Small Capacitor Control Circuit II
Small Capacitor Control Circuit II


Caldari Navy Hornet x5
Acolyte EV-300 x10
</pre>|width=100%}}
{{CollapseBox|HFC StaR Dragoon Low SP|
<pre>
[Dragoon, HFC StaR Dragoon Low SP]
Small I-a Enduring Armor Repairer
Compact Multispectrum Energized Membrane
Type-D Restrained Capacitor Power Relay
Drone Damage Amplifier II
Small Cap Battery II
Small Cap Battery II
Cap Recharger II
Small Knave Scoped Energy Nosferatu
Small Infectious Scoped Energy Neutralizer
Small Infectious Scoped Energy Neutralizer
Small Infectious Scoped Energy Neutralizer
Small Infectious Scoped Energy Neutralizer
Small Capacitor Control Circuit I
Small Capacitor Control Circuit II
Small Capacitor Control Circuit II





Revision as of 14:09, 26 March 2026

Note: See the old page (User:Boniface Vachon/Homefront Strategy (2025)) for pre-March 2026 fits and info.

Many strategies work for Homefronts. Different groups and fleets will balance priorities differently: site speed, ISK/hr, SP requirement, fit cost, competition resilience, execution simplicity, themes, versatility, interoperability, and more. This page will outline a number of strategies, focusing on the ones used by the HFC[1].

The fits we recommend prioritize making the sites as easy and forgiving as possible while remaining affordable. Our loaner fleet includes the bare minimum fit for each role (targetting the lowest possible skill point requirement), as well as one or more upgraded fits requiring higher skills. If you plan to buy your own ships, tweak and upgrade the fits according to your own skills and preferences.


Fit names theoretically follow this format, trying to go from general to specific to make searching more convenient:

HFC <site> [region] [fleet comp -] <ship role> <hull name> [skill level]
Region color codes used in fit names:
* Blue = Caldari
* Gold = Amarr
* Green = Gallente
* Red = Minmatar
* No color code = any region
Thank You 💗

These fits and strategies were put together with the help of many people, starting with the people who first tackled Homefronts on release and continuing to the people improving our understanding and mastery to this day. You are all champions. Thank you!

I cannot mention everyone by name, and I will feel bad about that. I will work on this list over time, but some is better than none so I will thank a few of you specifically:

  • Lynna Hilanen: As much the source of many of these fits as anyone else. Bouncing both genius and dumbass ideas back and forth has led to some of our most noteworthy breakthroughs. Many correcting mistakes, lots of checked math. Bastion of experience and knowledge.
  • Ellis Ofsol: The frontman, the organizer, the workhorse. The fleets you ran brought us together, the scheduled events kept us going. You bring in new people, and new people are awesome. The space paperwork behind the scenes is invisible to most but makes everything run smoothly.
  • Hondo Otsito: The calm, the experience, the willingness and ability to help. The best kind of rock.
  • barb4r1an: The insatiable warrior, the definition of flying boldly. The kind of player anyone would want on their team.
  • DeMoonKing: Quick to help and contribute as anyone else. Ran fleets when no one else stepped up. Never-give-up-er.
  • Tibix QLS: Energy. He does things, all the time. Give him a bone and he steals the rest of the T-Rex from the museum and starts an archeology club. Sometimes I worry that the fits I theorycraft will never see the light of day, then they show up the next day in a Tibix Fleettm near you.
  • Motanica Yaken: The first introduction to Homefronts (AARs especially) for many of us was by Motanica. Early mentor that gave us the tools to start this journey. Has continued to help, with the wiki and elsewhere.
  • Amonte: Ever-present in our early science fleets. Emotional support in voice. Generous. A groovier guy than he gives himself credit for.
  • Sithue Leatteci
  • Danny Kent
  • Inuki Odunen: Amarr BS connoisseur, but since those can't be brought into Homefronts he falls back on being just a great squad commander and vibe improver.
  • Corthous Sibess, Akshcorp, Redaous Thered, Kraiklyn Vuld, Gorchakov I and the rest of the US PvE SIG: Every fleet with you folks is a pleasure and an inspiration. We push limits one way, you push limits another way. I have learned from your way and it has noticably improved how I approach things. The SIG corp is such a useful tool and resource, too.
  • SeeZur Akuma: Hype. He keeps the Homefront Operations Discord a functional place, and we can all use more functional places. Has anyone else flown a Dramiel in AAR?
  • Evon R'al: Guidance and example-setting for all the wiki work we have done. Updating the Homefront wiki was the fundamental, cornerstone effort of this community. Without Evon R'al it wouldn't be as polished and wouldn't be as good.
  • Every E-UNI member, ex-member, and non-member who continues to improve the wider EVE community despite any drama. Some of you really rise above the bullshit, I admire you.

Abyssal Artifact Recovery

Pioneer Duet

Basic Strategy

  1. Vexors/Arbitrators capchain each other and rep the solo logi
  2. Assign drone bunny. Priority targets: Tyrannos Kyrios, Ravenous ___, Enervating ___
  3. Two Pioneers mine 6 rocks each per wave (see images for split examples)
  4. Warp out after wave 9 or die

Support Fits

Miner Fits

Miner Tiers

  • Bronze: Minimum requirements, can do inner rocks and the close rocks of the Sunset Split[2]
    • 40 m3 12 km
  • Silver: Can also do Dancing Snakes
    • 40 m3 18 km
  • Gold: Can do outer rocks and the horizon of the Sunset Split
    • 40 m3 25 km
  • Platinum: Range downgrade but major yield upgrade. Outer rocks now require a little finesse, but gives a ton of time margin
    • 60 m3 24 km

Miner Skills

"Silver/Gold/Platinum" see tiers above "Pure" means the fit uses scoped T1 lasers "Residue" means the fit uses T2 lasers, this sacrifices range in exchange for lower overall skill requirement to reach yield breakpoints

  • Silver Residue Alpha
    • Mining Destroyer 2, Mining 4, Mining Upgrades 1
  • Silver Residue MLU1
    • Mining Destroyer 4, Mining 4, Astrogeology 0, Mining Upgrades 1
  • Gold Pure MLU1
    • Mining Destroyer 4, Mining 4, Astrogeology 4, Mining Upgrades 1
  • Gold Pure MLU2
    • Mining Destroyer 4, Mining 4, Astrogeology 1, Mining Upgrades 4
  • Platinum Residue
    • Mining Destroyer 5, Mining 5, Astrogeology 4, Mining Upgrades 4

Miner Breakpoints and Splits

This section contains excessive information and detail, maybe useful to FCs and the curiously minded. I wrote it as an aid in my quest to determine fits and skills needed for our loaners.

Yield breakpoints:

  • 40 m3 per cycle: finishes each rock in 3 cycles. 90 seconds for all 6 rocks. 30 second margin.
  • 60 m3 per cycle: finishes each rock in 2 cycles. 60 seconds for all 6 rocks. 60 seconds margin.
  • 90 m3 per cycle: finishes each rock in 1.5 cycles. 46 seconds for all 6 rocks. 74 second margin.
  • 120 m3 per cycle: finishes each rock in 1 cycle. 30 seconds for all 6 rocks. 90 second margin.

Practically, 40 m3 is the minimum requirement. Slightly less is possible but requires a great deal of attention with little room for error.

Having a yield low enough that short-cycling your lasers is critical to completing the site is not recommended. This makes these breakpoints fairly rigid. On the other hand, short cycling with a higher than minimum yield (such as the 90 m3 breakpoint) allows a skilled miner to back up their partner, cover for mistakes, and generally help prevent site failures. This is especially effective with lasers that have residue and is best accompanied by enough range to cover the other Pioneer's rocks, which can be done with any split.

Range breakpoints (refer to the images above):

  • 12km: can handle the head of the Squid split
  • 13km: can handle the near rocks of the Inner/Outer split
  • 18km: can handle the Dancing Snakes split
  • 23km: can handle the arms of the Squid split
  • 26km: can handle the far rocks of the Inner/Outer split
  • 34km: can reach all rocks from
  • 40km: can reach all rocks from any position in any split

Unlike yield breakpoints, range breakpoints are looser. These ranges are not the absolute minimums as absolute minimum range requires extremely precise positioning and range displays in-game are not precise enough. These ranges are either rounded up to the nearest km, or add 1-2 km of margin. Higher range makes positioning considerably easier, drifting more forgiving, and is generally very impactful in consistently completing sites.

The game loves rounding values in tooltips and distances in space above 10km. If your range is 25km and the rock is 25km away you may not be able to mine it as your true mining range and true distance to the rock may be quite different. Also, if your cycle yield in-game shows as 40 m3 it is possible your yield is actually something like 39.7 m3 and you will occasionally not 3-cycle your rock.

Execution difficulty:

  • Inner/Outer: Easiest to execute, requiring very little manual piloting. The far miner of this split has the highest SP requirement of any position in any split
  • Squid: Somewhat more difficult to execute, requiring some manual piloting by both Pioneers. However, both Pioneers have objects in space as reference points that make this relatively simple: The Squid head Pioneer approaches and sits at 0 on the middle rock in their cluster. The Squid arm Pioneer sits next to the untargetable wreck doodad near one of the middle rocks. The wreck doodad is visible in the reference image above, next to the right toe of the Pioneer.
  • Dancing Snakes: This split is arguably the most difficult of the three to execute, requiring the use of range to specific rocks find the right spot to sit. With good positioning, each Pioneer can target their closest 6 rocks by range from the overview. Otherwise, targeting rocks visually in space may be necessary to avoid mining each others rocks.

Dread Assault

  1. Logi capchain with 1 transmitter, the rest go on the ally Dread
  2. Use armor reppers as needed
  3. DD shoots ECM (Abacinating/Boycotting/Deceiver/Hyphema) ASAP
  4. If no ECM, shoot Focused ____
  • 3-4 Logi
  • 1-2 DD

Emergency Aid

  1. Logi capchain and rep structure, fleet, and drone taunt
  2. DD kills Devastating ___
  • 4 Logi
  • 1 DD

Shield

Approach structure and drop Warden when 26km or closer, to put Ospreys in optimal rep range. Orbit Warden. Warden tanks drone aggro letting the fleet launch their Acolytes. Bellicose is drone bunny and kills Devastating (structure aggro) and maybe Corruptors (if drone hate is way too high). Ospreys rep structure, Warden, and the fleet.

Mambas, Vexors, Kikis, and other ships all work as DD, as do many other ships. Importantly, they need to be able to apply damage to frigates and destroyers. Depending on the DD ships used and skill levels of the pilots, adjusting to 2 DD and 3 Logi may work better.

Armor

Metaliminal Meteoroid

  1. Miners mine asteroid
    • Don't use mining drones if drone hate is on the field (Atgeir/Corrupted/Smuggler/Wrathful)
  2. Logi keeps miners alive
  • 4-5 Miners
  • 0-1 Logi

Raid

  1. Approach rat hauler spawn point, first hauler spawns at 19:13 on the timer
  2. Tackle rat haulers when they spawn
  3. Kill rat haulers
  4. Hauler(s) loot wrecks and deliver to drop off
  • 1 Logi
  • 1 Hauler
  • 3 DD

OR

  • 1 Logi
  • 4 Squall? 2 Squall?

OR

  • 1 Logi
  • 1 Squall with 7000 m3 cargo? 2?
  • +DD

Hauler Fits

Salvage Research

  1. Pilot with aggro kites away, can salvage outer wrecks
  2. Pilots without aggro should salvage wrecks close to enemies
  • 3 Salvagers


HFC SR Punisher MWD is fast
HFC SR Punisher AB is very tanky
HFC SR Heron is fast and squishy

Stabilize Rift

  1. Neut all structures to below 20%
  2. Kill cap rats (Waking ___) ASAP
  3. Kill drone hate (Stirring) if you want to use squishy drones like EV-300
  4. Kill neuters (Enervating) to lower incoming damage and neut pressure
  • 3 Dragoons
  • Replace 1 or 2 with Cruors if you feel fancy

Suspicious Signal

2025 Crimson Harvest One-Cycle Fleet

Traffic Stop

  1. Cargo scan haulers
  2. Kill any haulers with Contraband
  3. Kill Phaseless Cutters so you don't die

You need at least one cargo scanner, multiple people scanning doesn't hurt. Webs give more time to kill the haulers, but aren't necessary. Don't let the escorts pile up, kill them off. It's better to let some haulers through unscathed rather than get overwhelmed. Bringing an MTU as well as a tractor beam helps collect the loot promptly.

Recommended comp:

  • 2 Thrashers to scan and kill haulers
  • 1 Support Algos/Dragoon to kill Phaseless Cutters and tractor loot

Many combinations of destroyers and frigates work

Footnotes

  1. ^ The HomeFront Community: primarily EU-timezone, primarily Minmatar space, a member of the E-UNI PvE SIG organization
  2. ^ It might still be called Sunrise Split in the images. I plan to remake the images at some point, and I think Sunset Split sounds better.