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Note: Work in progress as I vet current fits and strategies and update them following the March 2026 game update

Many strategies work for Homefronts. Different groups and fleets will balance priorities differently: site speed, ISK/hr, SP requirement, fit cost, competition resilience, execution simplicity, themes, versatility, interoperability, and more. This page will outline a number of strategies, focusing on the ones used by the HFC[1].

Thank You 💗

These fits and strategies were put together with the help of many people, starting with the people who first tackled Homefronts on release and continuing to the people improving our understanding and mastery to this day. You are all champions. Thank you!

I cannot mention everyone by name, and I will feel bad about that. I will work on this list over time, but some is better than none so I will thank a few of you specifically:

  • Lynna Hilanen: As much the source of many of these fits as anyone else. Bouncing both genius and dumbass ideas back and forth has led to some of our most noteworthy breakthroughs. Many correcting mistakes, lots of checked math. Bastion of experience and knowledge to our newer friends.
  • Ellis Ofsol: The frontman, the organizer, the workhorse. The fleets you ran brought us together, the scheduled events kept us going. You bring in new people, and new people are awesome. The space paperwork behind the scenes is invisible to most but makes everything run smoothly.
  • Hondo Otsito: The calm, the experience, the willingness and ability to help. The best kind of rock.
  • barb4r1an: The insatiable warrior, the definition of flying boldly. The kind of player anyone would want on their team.
  • DeMoonKing: Quick to help and contribute as anyone else. Ran fleets when no one else stepped up. Never-give-up-er.
  • Tibix QLS: Energy. He does things, all the time. Give him a bone and he steals the rest of the T-Rex from the museum and starts an archeology club. Sometimes I worry that the fits I theorycraft will never see the light of day, then they show up the next day in a Tibix Fleettm near you.
  • Motanica Yaken: The first introduction to Homefronts (AARs especially) for many of us was by Motanica. Early mentor that gave us the tools to start this journey. Has continued to help, with the wiki and elsewhere.
  • Amonte: Ever-present in our early science fleets. Emotional support in voice. Generous. He's building me a Sin for free. This isn't Homefront related, he's just wonderful.
  • Sithue Leatteci
  • Danny Kent
  • Inuki Odunen
  • Corthous Sibess, Akshcorp, Redaous Thered, Kraiklyn Vuld, Gorchakov I and the rest of the US PvE SIG: Every fleet with you folks is a pleasure and an inspiration. We push limits one way, you push limits another way. I have learned from your way and it has noticably improved how I approach things. The SIG corp is such a useful tool and resource, too.
  • SeeZur Akuma: Hype. He keeps the Homefront Operations Discord a functional place, and we can all use more functional places. Has anyone else flown a Dramiel in AAR?
  • Evon R'al: Guidance and example-setting for all the wiki work we have done. Updating the Homefront wiki was the fundamental, cornerstone effort of this community. Without Evon R'al it wouldn't be as polished and wouldn't be as good.
  • Every E-UNI member, ex-member, and non-member who continues to improve the wider EVE community despite any drama. Some of you really rise above the bullshit, I admire you.

Abyssal Artifact Recovery

Pioneer Duet

Basic Strategy

  1. Vexors/Arbitrators capchain each other and rep the solo logi
  2. Assign drone bunny. Priority targets: Tyrannos Kyrios, Ravenous ___, Enervating ___
  3. Two Pioneers mine 6 rocks each per wave (see images for split examples)
  4. Warp out after wave 9 or die

Breakpoints and Splits

This section contains excessive information and detail, maybe useful to FCs and the curiously minded. I wrote it as an aid in my quest to determine fits and skills needed for our loaners.

Yield breakpoints:

  • 40 m3 per cycle: finishes each rock in 3 cycles. 90 seconds for all 6 rocks. 30 second margin.
  • 60 m3 per cycle: finishes each rock in 2 cycles. 60 seconds for all 6 rocks. 60 seconds margin.
  • 90 m3 per cycle: finishes each rock in 1.5 cycles. 46 seconds for all 6 rocks. 74 second margin.
  • 120 m3 per cycle: finishes each rock in 1 cycle. 30 seconds for all 6 rocks. 90 second margin.

Practically, 40 m3 is the minimum requirement. Slightly less is possible but requires a great deal of attention with little room for error.

Having a yield low enough that short-cycling your lasers is critical to completing the site is not recommended. This makes these breakpoints fairly rigid. On the other hand, short cycling with a higher than minimum yield (such as the 90 m3 breakpoint) allows a skilled miner to back up their partner, cover for mistakes, and generally help prevent site failures. This is especially effective with lasers that have residue and is best accompanied by enough range to cover the other Pioneer's rocks, which can be done with any split.

Range breakpoints (refer to the images above):

  • 12km: can handle the head of the Squid split
  • 13km: can handle the near rocks of the Inner/Outer split
  • 18km: can handle the Dancing Snakes split
  • 23km: can handle the arms of the Squid split
  • 26km: can handle the far rocks of the Inner/Outer split
  • 34km: can reach all rocks from
  • 40km: can reach all rocks from any position in any split

Unlike yield breakpoints, range breakpoints are much looser. These ranges are not the absolute minimums, but fairly close. Higher range makes positioning considerably easier, drifting more forgiving, and generally very impactful in consistently completing sites. (Values in tooltips and distances in space above 10km, the game loves rounding. If your range is 25km and the rock is 25km away you may not be able to mine it as your true mining range and true distance to the rock may be quite different.)

Execution difficulty:

  • Inner/Outer: Easiest to execute, requiring very little manual piloting. The far miner of this split has the highest SP requirement of any position in any split
  • Squid: Somewhat more difficult to execute, requiring some manual piloting by both Pioneers. However, both Pioneers have objects in space as reference points that make this relatively simple: The Squid head Pioneer approaches and sits at 0 on the middle rock in their cluster. The Squid arm Pioneer sits next to the untargetable wreck doodad near one of the middle rocks. The wreck doodad is visible in the reference image above, next to the right toe of the Pioneer.
  • Dancing Snakes: This split is arguably the most difficult of the three to execute, requiring the use of range to specific rocks find the right spot to sit. With good positioning, each Pioneer can target their closest 6 rocks by range from the overview. Otherwise, targeting rocks visually in space may be necessary to avoid mining each others rocks.

Dread Assault

Emergency Aid

Metaliminal Meteoroid

Raid


Salvage Research

Stabilize Rift

Suspicious Signal

Traffic Stop

Footnotes

  1. ^ the HomeFront Community: primarily EU-timezone, primarily Minmatar space, a member of the E-UNI PvE SIG organization