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The original release of Eve Online, it was at the time significantly differnt to most [[MMO]]'s of the age. Looking back at it, while many things have changed, the core of what Eve is is still visible. Read on to see how things evolved. | The original release of Eve Online, it was at the time significantly differnt to most [[MMO]]'s of the age. Looking back at it, while many things have changed, the core of what Eve is is still visible. Read on to see how things evolved. | ||
A few notable differences are: | |||
* Eve launched with 100 different ships, 250 types of NPC, 150 skills, 5,000 systems and 5,000 stations. | |||
* Initally what are now Level 1 missions were the only missions available, However Level 2 and 3 missions appeared quite rapidly. | |||
* There were 'Mines' which could be dropped and would explode on proximity, which along with missiles did 'splash damage' to multiple targets, similar to the [[Bomb]]s available currently. | |||
* An early patch added 'Highway stargates' allowing rapid travel between empire home systems and [[CONCORD]] space, meaning that Yulai (CONCORD HQ) rapidly became the galaxy's prime market hub with the Empire homes being secondary hubs. This was removed in [[Castor]] as it was putting severe stress on [[Tranquility]]. | |||
=== Castor === | === Castor === | ||