Difference between revisions of "Minmatar Basic Ship and Skill Overview"
(→Hurricane: M4 guns, added advice on how to improve) |
(Removed required skills to fit new template) |
||
Line 1: | Line 1: | ||
{{ShipGuideBoilerintro}} | {{ShipGuideBoilerintro}} | ||
− | = Rookie Ship = | + | =Rookie Ship= |
The rookie ship is the first ship you start with. If you are Minmatar, it will be a Reaper. A new rookie ship is given whenever you dock at a station where you do not have any ships. | The rookie ship is the first ship you start with. If you are Minmatar, it will be a Reaper. A new rookie ship is given whenever you dock at a station where you do not have any ships. | ||
− | == Reaper | + | ==Reaper== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 26: | Line 26: | ||
}} | }} | ||
− | = Frigate | + | =Frigate= |
[[Frigate|Frigates]] are the smallest of the ship classes in EVE. They are used mostly for level 1 missions or for tackling and electronic warfare roles in PvP. | [[Frigate|Frigates]] are the smallest of the ship classes in EVE. They are used mostly for level 1 missions or for tackling and electronic warfare roles in PvP. | ||
− | == Burst | + | ==Burst== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 71: | Line 71: | ||
[empty rig slot] <br> | [empty rig slot] <br> | ||
[empty rig slot] <br> | [empty rig slot] <br> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|recommended1= | |recommended1= | ||
− | Energy Systems Operation II <br> | + | Afterburner I<br> |
+ | Energy Systems Operation II<br> | ||
Energy Management II<br> | Energy Management II<br> | ||
Energy Grid Upgrades II<br> | Energy Grid Upgrades II<br> | ||
Electronics Upgrades I<br> | Electronics Upgrades I<br> | ||
|recommended2= | |recommended2= | ||
+ | Hull Upgrades I<br> | ||
Evasive Maneuvering II<br> | Evasive Maneuvering II<br> | ||
Warp Drive Operation II<br> | Warp Drive Operation II<br> | ||
Shield Management I<br> | Shield Management I<br> | ||
|recommended3= | |recommended3= | ||
+ | Minmatar Frigate II<br> | ||
Repair Systems I<br> | Repair Systems I<br> | ||
Mining III<br> | Mining III<br> | ||
Line 97: | Line 93: | ||
}} | }} | ||
− | == Slasher | + | ==Slasher== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 137: | Line 133: | ||
[empty rig slot] <br> | [empty rig slot] <br> | ||
[empty rig slot] <br> | [empty rig slot] <br> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|recommended1= | |recommended1= | ||
Line 153: | Line 141: | ||
Long Range Targeting II <br> | Long Range Targeting II <br> | ||
Targeting III <br> | Targeting III <br> | ||
+ | Energy Management II <br> | ||
+ | Afterburner III <br> | ||
|recommended2= | |recommended2= | ||
Signature Analysis III <br> | Signature Analysis III <br> | ||
Line 160: | Line 150: | ||
Hull Upgrades III <br> | Hull Upgrades III <br> | ||
Propulsion Jamming II <br> | Propulsion Jamming II <br> | ||
+ | High Speed Maneuvering I <br> | ||
|recommended3= | |recommended3= | ||
Gunnery III <br> | Gunnery III <br> | ||
Line 167: | Line 158: | ||
Fuel Conservation II <br> | Fuel Conservation II <br> | ||
Signature Analysis III <br> | Signature Analysis III <br> | ||
+ | Propulsion Jamming I <br> | ||
|notes= | |notes= | ||
Line 192: | Line 184: | ||
[empty rig slot] <br> | [empty rig slot] <br> | ||
− | | | + | |recommended1= |
Energy Emission Systems I <br> | Energy Emission Systems I <br> | ||
Afterburner III <br> | Afterburner III <br> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Energy Systems Operation III <br> | Energy Systems Operation III <br> | ||
Energy Management III <br> | Energy Management III <br> | ||
Line 208: | Line 192: | ||
Electronics Upgrades I <br> | Electronics Upgrades I <br> | ||
|recommended2= | |recommended2= | ||
+ | High Speed Maneuvering I <br> | ||
+ | Propulsion Jamming I <br> | ||
Long Range Targeting II <br> | Long Range Targeting II <br> | ||
Targeting II <br> | Targeting II <br> | ||
Line 213: | Line 199: | ||
Evasive Maneuvering II <br> | Evasive Maneuvering II <br> | ||
|recommended3= | |recommended3= | ||
+ | Energy Management II <br> | ||
+ | Engineering IV <br> | ||
Warp Drive Operation II <br> | Warp Drive Operation II <br> | ||
Hull Upgrades II <br> | Hull Upgrades II <br> | ||
Line 223: | Line 211: | ||
}} | }} | ||
− | == Vigil | + | ==Vigil== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 269: | Line 257: | ||
[empty rig slot] <br> | [empty rig slot] <br> | ||
− | | | + | |recommended1= |
Minmatar Frigate II <br> | Minmatar Frigate II <br> | ||
Missile Launcher Operation I <br> | Missile Launcher Operation I <br> | ||
− | + | Energy Systems Operation III <br> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Energy Systems Operation III <br> | ||
Energy Management III <br> | Energy Management III <br> | ||
Energy Grid Upgrades II <br> | Energy Grid Upgrades II <br> | ||
Line 287: | Line 267: | ||
Targeting IV <br> | Targeting IV <br> | ||
|recommended2= | |recommended2= | ||
+ | Hull Upgrades I <br> | ||
+ | Standard Missiles I <br> | ||
Evasive Maneuvering II <br> | Evasive Maneuvering II <br> | ||
Warp Drive Operation II <br> | Warp Drive Operation II <br> | ||
Line 299: | Line 281: | ||
Frequency Modulation III <br> | Frequency Modulation III <br> | ||
Repair Systems III <br> | Repair Systems III <br> | ||
+ | Target Painting I <br> | ||
+ | Engineering IV <br> | ||
|notes= | |notes= | ||
*This setup is the E-Uni Basic Ewar Vigil, intended for '''fleet''' use. | *This setup is the E-Uni Basic Ewar Vigil, intended for '''fleet''' use. | ||
− | *I have not included | + | *I have not included recommendations for weapon damage skills as your main role in Fleet is Ewar. |
}} | }} | ||
− | == Breacher | + | ==Breacher== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 326: | Line 310: | ||
}} | }} | ||
− | == Rifter | + | ==Rifter== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 373: | Line 357: | ||
[empty rig slot] <br> | [empty rig slot] <br> | ||
− | | | + | |recommended1= |
Minmatar Frigate III <br> | Minmatar Frigate III <br> | ||
Missile Launcher Operation I <br> | Missile Launcher Operation I <br> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Energy Systems Operation III <br> | Energy Systems Operation III <br> | ||
Energy Management III <br> | Energy Management III <br> | ||
Line 392: | Line 368: | ||
Signature Analysis III <br> | Signature Analysis III <br> | ||
|recommended2= | |recommended2= | ||
+ | Hull Upgrades I <br> | ||
+ | Standard Missiles I <br> | ||
Evasive Maneuvering II <br> | Evasive Maneuvering II <br> | ||
Warp Drive Operation II <br> | Warp Drive Operation II <br> | ||
Line 407: | Line 385: | ||
Trajectory Analysis II <br> | Trajectory Analysis II <br> | ||
Standard Missiles III <br> | Standard Missiles III <br> | ||
+ | Propulsion Jamming I <br> | ||
+ | High Speed Maneuvering I <br> | ||
|notes= | |notes= | ||
Line 529: | Line 509: | ||
[empty rig slot]<br> | [empty rig slot]<br> | ||
− | | | + | |recommended1= |
Minmatar Frigate III <br> | Minmatar Frigate III <br> | ||
Destroyers I <br> | Destroyers I <br> | ||
− | | | + | |recommended2= |
Afterburner I <br> | Afterburner I <br> | ||
Tactical Shield Manipulation I <br> | Tactical Shield Manipulation I <br> | ||
− | | | + | |recommended3= |
Hull Upgrades I <br> | Hull Upgrades I <br> | ||
− | + | |notes= | |
− | + | *If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer. | |
− | |||
− | |||
− | |notes= | ||
− | *If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer. | ||
}} | }} | ||
Line 574: | Line 550: | ||
[empty rig slot]<br> | [empty rig slot]<br> | ||
− | | | + | |recommended1= |
Electronics IV<br> | Electronics IV<br> | ||
Minmatar Frigate III<br> | Minmatar Frigate III<br> | ||
Destroyers I<br> | Destroyers I<br> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Energy Systems Operation III<br> | Energy Systems Operation III<br> | ||
Energy Management III<br> | Energy Management III<br> | ||
Line 594: | Line 562: | ||
Signature Analysis III<br> | Signature Analysis III<br> | ||
|recommended2= | |recommended2= | ||
+ | Afterburner III<br> | ||
+ | High Speed Maneuvering I<br> | ||
Evasive Maneuvering II<br> | Evasive Maneuvering II<br> | ||
Warp Drive Operation II<br> | Warp Drive Operation II<br> | ||
Line 607: | Line 577: | ||
Gunnery IV<br> | Gunnery IV<br> | ||
Trajectory Analysis II<br> | Trajectory Analysis II<br> | ||
+ | Propulsion Jamming I<br> | ||
+ | Hull Upgrades II<br> | ||
|notes= | |notes= | ||
Line 639: | Line 611: | ||
Small Salvage Tackle I <br> | Small Salvage Tackle I <br> | ||
− | | | + | |recommended1= |
+ | Salvaging III <br> | ||
Minmatar Frigate III <br> | Minmatar Frigate III <br> | ||
Destroyers I <br> | Destroyers I <br> | ||
Mechanic III <br> | Mechanic III <br> | ||
Survey III <br> | Survey III <br> | ||
− | | | + | |recommended2= |
Salvaging I <br> | Salvaging I <br> | ||
Afterburner I <br> | Afterburner I <br> | ||
Energy Grid Upgrades II <br> | Energy Grid Upgrades II <br> | ||
− | | | + | |recommended3= |
Hull Upgrades I <br> | Hull Upgrades I <br> | ||
Jury Rigging III <br> | Jury Rigging III <br> | ||
Armor Rigging I <br> | Armor Rigging I <br> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|notes= | |notes= | ||
Line 662: | Line 630: | ||
}} | }} | ||
− | = Cruiser | + | =Cruiser= |
− | == Scythe | + | ==Scythe== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 709: | Line 677: | ||
[empty rig slot] <br> | [empty rig slot] <br> | ||
− | | | + | |recommended1= |
Mining IV <br> | Mining IV <br> | ||
+ | Minmatar Cruiser IV <br> | ||
Electronic Upgrades IV <br> | Electronic Upgrades IV <br> | ||
− | | | + | |recommended2= |
Mining Upgrades I <br> | Mining Upgrades I <br> | ||
− | + | Science IV | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | Science IV | ||
|recommended3= | |recommended3= | ||
Astrogeology I | Astrogeology I | ||
+ | Electronic Upgrades IV <br> | ||
|notes= | |notes= | ||
Line 728: | Line 692: | ||
}} | }} | ||
− | == Bellicose | + | ==Bellicose== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 781: | Line 745: | ||
[empty rig slot] | [empty rig slot] | ||
− | | | + | |recommended1= |
Minmatar Cruiser II<br> | Minmatar Cruiser II<br> | ||
Hull Upgrades III<br> | Hull Upgrades III<br> | ||
Target Painting I | Target Painting I | ||
− | | | + | |recommended2= |
High Speed Maneuvering I<br> | High Speed Maneuvering I<br> | ||
Medium Projectile Turret I<br> | Medium Projectile Turret I<br> | ||
Standard Missiles I | Standard Missiles I | ||
− | | | + | |recommended3= |
Scout Drone Operation I<br> | Scout Drone Operation I<br> | ||
Propulsion Jamming I | Propulsion Jamming I | ||
− | |||
− | |||
− | |||
− | |||
|notes= | |notes= | ||
Line 804: | Line 764: | ||
}} | }} | ||
− | == Stabber | + | ==Stabber== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 856: | Line 816: | ||
[empty rig slot] <br> | [empty rig slot] <br> | ||
− | | | + | |recommended1= |
Electronics IV <br> | Electronics IV <br> | ||
Minmatar Frigate IV <br> | Minmatar Frigate IV <br> | ||
Line 862: | Line 822: | ||
Gunnery III <br> | Gunnery III <br> | ||
Medium Projectile Turret I <br> | Medium Projectile Turret I <br> | ||
− | | | + | |recommended2= |
Missile Launcher Operation I <br> | Missile Launcher Operation I <br> | ||
Afterburner III <br> | Afterburner III <br> | ||
High Speed Maneuvering I <br> | High Speed Maneuvering I <br> | ||
Propulsion Jamming I <br> | Propulsion Jamming I <br> | ||
− | | | + | |recommended3= |
Hull Upgrades III <br> | Hull Upgrades III <br> | ||
Weapon Upgrades I <br> | Weapon Upgrades I <br> | ||
Drones I <br> | Drones I <br> | ||
Scout Drone Operation I <br> | Scout Drone Operation I <br> | ||
− | |||
− | |||
− | |||
− | |||
|notes= | |notes= | ||
Line 881: | Line 837: | ||
}} | }} | ||
− | == Rupture | + | ==Rupture== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 937: | Line 893: | ||
[empty rig slot] <br> | [empty rig slot] <br> | ||
− | | | + | |recommended1= |
Electronics IV <br> | Electronics IV <br> | ||
Minmatar Frigate IV <br> | Minmatar Frigate IV <br> | ||
Line 943: | Line 899: | ||
Gunnery III <br> | Gunnery III <br> | ||
Medium Projectile Turret I <br> | Medium Projectile Turret I <br> | ||
− | | | + | |recommended2= |
Missile Launcher Operation I <br> | Missile Launcher Operation I <br> | ||
Afterburner III <br> | Afterburner III <br> | ||
High Speed Maneuvering I <br> | High Speed Maneuvering I <br> | ||
Propulsion Jamming I <br> | Propulsion Jamming I <br> | ||
− | | | + | |recommended3= |
Hull Upgrades III <br> | Hull Upgrades III <br> | ||
Weapon Upgrades I <br> | Weapon Upgrades I <br> | ||
Drones I <br> | Drones I <br> | ||
Scout Drone Operation I <br> | Scout Drone Operation I <br> | ||
− | |||
− | |||
− | |||
− | |||
|notes= | |notes= | ||
Line 991: | Line 943: | ||
Medium Core Defence Field Purger I <br> | Medium Core Defence Field Purger I <br> | ||
− | | | + | |recommended1= |
Minmatar Frigate IV <br> | Minmatar Frigate IV <br> | ||
Minmatar Cruiser III <br> | Minmatar Cruiser III <br> | ||
Line 997: | Line 949: | ||
Medium Projectile Turret I <br> | Medium Projectile Turret I <br> | ||
Missile Launcher Operation I <br> | Missile Launcher Operation I <br> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Energy Systems Operation III <br> | Energy Systems Operation III <br> | ||
Energy Management III <br> | Energy Management III <br> | ||
Line 1,018: | Line 956: | ||
Signature Analysis III <br> | Signature Analysis III <br> | ||
|recommended2= | |recommended2= | ||
+ | Afterburner IV <br> | ||
+ | Tactical Shield Manipulation IV <br> | ||
+ | Shield Upgrades IV <br> | ||
+ | Energy Grid Upgrades IV <br> | ||
+ | Weapon Upgrades IV <br> | ||
Evasive Maneuvering II <br> | Evasive Maneuvering II <br> | ||
Warp Drive Operation II <br> | Warp Drive Operation II <br> | ||
Line 1,029: | Line 972: | ||
Gunnery IV <br> | Gunnery IV <br> | ||
Trajectory Analysis II <br> | Trajectory Analysis II <br> | ||
+ | Mechanic III <br> | ||
+ | Jury Rigging III <br> | ||
+ | Shield Rigging I <br> | ||
+ | Drones I <br> | ||
+ | Scout Drone Operation I <br> | ||
|notes= | |notes= | ||
Line 1,035: | Line 983: | ||
}} | }} | ||
− | = Battlecruisers | + | =Battlecruisers= |
When you begin to fly Minmatar battlecruisers it is a good idea to be training towards a Shield or Armor [[Full T2 Tank]]. (You will need a full T2 tank to fly battlecruisers in wartime PvP, if you're a uni pilot; whether or not you're in the uni, a T2 tank is helpful in PvE.) It is also wise to have basic [[Gunnery Guide#Gunnery_Support_Skills|Gunnery Support skills]] sorted out, and to be training towards T2 light and medium drones. | When you begin to fly Minmatar battlecruisers it is a good idea to be training towards a Shield or Armor [[Full T2 Tank]]. (You will need a full T2 tank to fly battlecruisers in wartime PvP, if you're a uni pilot; whether or not you're in the uni, a T2 tank is helpful in PvE.) It is also wise to have basic [[Gunnery Guide#Gunnery_Support_Skills|Gunnery Support skills]] sorted out, and to be training towards T2 light and medium drones. | ||
− | == Cyclone | + | ==Cyclone== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 1,063: | Line 1,011: | ||
}} | }} | ||
− | == Hurricane | + | ==Hurricane== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 1,120: | Line 1,068: | ||
Medium Core Defence Field Purger I <br> | Medium Core Defence Field Purger I <br> | ||
− | | | + | |recommended1= |
Minmatar Frigate IV <br> | Minmatar Frigate IV <br> | ||
Minmatar Cruiser III <br> | Minmatar Cruiser III <br> | ||
Line 1,127: | Line 1,075: | ||
Gunnery III <br> | Gunnery III <br> | ||
Sharpshooter III <br> | Sharpshooter III <br> | ||
− | + | Energy Systems Operation V <br> | |
− | + | Energy Management IV <br> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Energy Systems Operation V <br> | ||
− | Energy Management IV <br> | ||
Engineering V <br> | Engineering V <br> | ||
Electronics V <br> | Electronics V <br> | ||
Line 1,152: | Line 1,083: | ||
Signature Analysis IV <br> | Signature Analysis IV <br> | ||
|recommended2= | |recommended2= | ||
+ | Medium Projectile Turret III <br> | ||
+ | Missile Launcher Operation I <br> | ||
+ | Shield Upgrades IV <br> | ||
+ | Tactical Shield Manipulation IV <br> | ||
+ | Afterburner IV <br> | ||
+ | Energy Grid Upgrades IV <br> | ||
Targeting V <br> | Targeting V <br> | ||
Multitasking I <br> | Multitasking I <br> | ||
Line 1,165: | Line 1,102: | ||
Motion Prediction IV <br> | Motion Prediction IV <br> | ||
Trajectory Analysis IV <br> | Trajectory Analysis IV <br> | ||
− | + | Weapon Upgrades IV <br> | |
− | |notes= | + | Mechanic III <br> |
+ | Jury Rigging III <br> | ||
+ | Shield Rigging I <br> | ||
+ | Scout Drone Operation V <br> | ||
+ | Drones V <br> | ||
+ | Minmatar Drone Specialization I <br> | ||
+ | |||
+ | |notes= | ||
* This is a passive shield tanked PvE fit. | * This is a passive shield tanked PvE fit. | ||
* It's less complicated to fly than the active armour tanked alternative, and shields' higher explosive resistance comes in useful in missions against the Angel Cartel. | * It's less complicated to fly than the active armour tanked alternative, and shields' higher explosive resistance comes in useful in missions against the Angel Cartel. | ||
Line 1,209: | Line 1,153: | ||
Medium Anti-EM Screen Reinforcer I <br> | Medium Anti-EM Screen Reinforcer I <br> | ||
− | | | + | |recommended1= |
Minmatar Frigate IV <br> | Minmatar Frigate IV <br> | ||
Minmatar Cruiser III <br> | Minmatar Cruiser III <br> | ||
Line 1,218: | Line 1,162: | ||
Small Projectile Turret V <br> | Small Projectile Turret V <br> | ||
Small Autocannon Specialization IV <br> | Small Autocannon Specialization IV <br> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Energy Systems Operation V <br> | Energy Systems Operation V <br> | ||
Energy Management IV <br> | Energy Management IV <br> | ||
Line 1,244: | Line 1,170: | ||
Long Range Targeting IV <br> | Long Range Targeting IV <br> | ||
|recommended2= | |recommended2= | ||
− | Signature Analysis IV <br> | + | Medium Projectile Turret V <br> |
− | Targeting V <br> | + | Medium Autocannon Specialization I <br> |
+ | Energy Emission Systems IV <br> | ||
+ | Shield Upgrades IV <br> | ||
+ | Tactical Shield Manipulation IV <br> | ||
+ | Propulsion Jamming II <br> | ||
+ | Hull Upgrades IV <br> | ||
+ | Signature Analysis IV <br> | ||
+ | Targeting V <br> | ||
Multitasking I <br> | Multitasking I <br> | ||
Navigation IV <br> | Navigation IV <br> | ||
Line 1,258: | Line 1,191: | ||
Sharpshooter III <br> | Sharpshooter III <br> | ||
Trajectory Analysis IV <br> | Trajectory Analysis IV <br> | ||
+ | Weapon Upgrades IV <br> | ||
+ | Mechanic III <br> | ||
+ | Jury Rigging III <br> | ||
+ | Shield Rigging I <br> | ||
+ | Scout Drone Operation V <br> | ||
+ | Drones V <br> | ||
+ | Minmatar Drone Specialization I <br> | ||
|notes= | |notes= | ||
Line 1,265: | Line 1,205: | ||
}} | }} | ||
− | = Battleships | + | =Battleships= |
When you step into a battleship it's important to have solid support skills. A [[Full T2 Tank|T2 tank]] is extremely helpful (and required to fly BSs in wartime Uni PvP fleets), while access to T2 light and medium drones will be useful, as they will be your main defence against targets too small for your large weapons. | When you step into a battleship it's important to have solid support skills. A [[Full T2 Tank|T2 tank]] is extremely helpful (and required to fly BSs in wartime Uni PvP fleets), while access to T2 light and medium drones will be useful, as they will be your main defence against targets too small for your large weapons. | ||
− | == Typhoon | + | ==Typhoon== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 1,330: | Line 1,270: | ||
Large Trimark Armor Pump I <br> | Large Trimark Armor Pump I <br> | ||
Large Anti-Thermic Pump I | Large Anti-Thermic Pump I | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|notes= | |notes= | ||
Line 1,377: | Line 1,312: | ||
Large Trimark Armor Pump I <br> | Large Trimark Armor Pump I <br> | ||
Large Anti-Thermic Pump I | Large Anti-Thermic Pump I | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|notes= | |notes= | ||
Line 1,388: | Line 1,318: | ||
}} | }} | ||
− | == Tempest | + | ==Tempest== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 1,411: | Line 1,341: | ||
}} | }} | ||
− | == Maelstrom | + | ==Maelstrom== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 1,473: | Line 1,403: | ||
Large Capacitor Control Circuit I <br> | Large Capacitor Control Circuit I <br> | ||
− | | | + | |recommended1= |
Minmatar Frigate IV <br> | Minmatar Frigate IV <br> | ||
Minmatar Cruiser IV <br> | Minmatar Cruiser IV <br> | ||
Line 1,481: | Line 1,411: | ||
Shield Management V <br> | Shield Management V <br> | ||
Tactical Shield Manipulation IV <br> | Tactical Shield Manipulation IV <br> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Energy Management IV <br> | Energy Management IV <br> | ||
Energy Systems Operation V <br> | Energy Systems Operation V <br> | ||
Line 1,513: | Line 1,425: | ||
Drone Durability III <br> | Drone Durability III <br> | ||
|recommended2= | |recommended2= | ||
+ | Energy Grid Upgrades III <br> | ||
+ | Gunnery V <br> | ||
+ | Small Projectile Turret III <br> | ||
+ | Medium Projectile Turret III <br> | ||
+ | Large Projectile Turret I <br> | ||
+ | Weapon Upgrades IV <br> | ||
+ | Hull Upgrades IV <br> | ||
Drone Navigation IV <br> | Drone Navigation IV <br> | ||
Gallente Drone Specialization II <br> | Gallente Drone Specialization II <br> | ||
Line 1,526: | Line 1,445: | ||
Warp Drive Operation III <br> | Warp Drive Operation III <br> | ||
|recommended3= | |recommended3= | ||
+ | Electronics V <br> | ||
+ | Afterburner I <br> | ||
+ | Mechanic III <br> | ||
+ | Jury Rigging I <br> | ||
+ | Drones V <br> | ||
+ | Scout Drone Operation V <br> | ||
+ | Minmatar Drone Specialization II <br> | ||
Small Projectile Turret V <br> | Small Projectile Turret V <br> | ||
Small Artillery Specialization IV <br> | Small Artillery Specialization IV <br> | ||
Line 1,549: | Line 1,475: | ||
}} | }} | ||
− | = Industrial | + | =Industrial= |
− | == Wreathe | + | ==Wreathe== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 1,572: | Line 1,498: | ||
}} | }} | ||
− | == Hoarder | + | ==Hoarder== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 1,593: | Line 1,519: | ||
}} | }} | ||
− | == Mammoth | + | ==Mammoth== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
Line 1,614: | Line 1,540: | ||
}} | }} | ||
− | = Ammunition, Range, and Kiting | + | =Ammunition, Range, and Kiting= |
You can read a detailed description of projectile turret ammunition [[Turrets#Projectile_Ammo|here]]. Minmatar ships have the ability to control the type of damage they deal and therefore target their enemy's weaknesses. In PvE you can look up the damage type your enemy is weak to [[NPC Damage Types#A_brief_Summary_of_NPC_Damage_Types|here]] and select the appropriate ammunition. | You can read a detailed description of projectile turret ammunition [[Turrets#Projectile_Ammo|here]]. Minmatar ships have the ability to control the type of damage they deal and therefore target their enemy's weaknesses. In PvE you can look up the damage type your enemy is weak to [[NPC Damage Types#A_brief_Summary_of_NPC_Damage_Types|here]] and select the appropriate ammunition. | ||
Line 1,626: | Line 1,552: | ||
To find out your optimal and falloff ranges with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills. | To find out your optimal and falloff ranges with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills. | ||
− | = Tech and Meta Levels | + | =Tech and Meta Levels= |
These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. In PvP, frigates and cruisers are often not worth fitting expensive modules on for low skill point or inexperienced pilots. Tech 1 Meta 0 modules are provided freely by the university. Once pilots have the skill points, a certain amount of combat experience, and enough ISK to replace bigger ships, they should consider moving to a battlecruiser wit T2 fittings. | These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. In PvP, frigates and cruisers are often not worth fitting expensive modules on for low skill point or inexperienced pilots. Tech 1 Meta 0 modules are provided freely by the university. Once pilots have the skill points, a certain amount of combat experience, and enough ISK to replace bigger ships, they should consider moving to a battlecruiser wit T2 fittings. | ||
Line 1,634: | Line 1,560: | ||
Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market. | Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market. | ||
− | = Drones | + | =Drones= |
Small drones should be used against frigate and destroyer sized enemies, medium drones should be used against cruiser and battlecruiser sized enemies, and heavy drones should be used against battleship sized enemies. | Small drones should be used against frigate and destroyer sized enemies, medium drones should be used against cruiser and battlecruiser sized enemies, and heavy drones should be used against battleship sized enemies. | ||
Line 1,642: | Line 1,568: | ||
See [[Drones]] and [[Using Drones]] for more advice on drone selection and deployment. | See [[Drones]] and [[Using Drones]] for more advice on drone selection and deployment. | ||
− | = Tank & Gank | + | =Tank & Gank= |
Different rat (NPC pirates) factions have different damage type resistances, and deal different damage types. | Different rat (NPC pirates) factions have different damage type resistances, and deal different damage types. | ||
Line 1,654: | Line 1,580: | ||
All EHP in this guide is from [http://www.eve-ivy.com/wiki/index.php?title=EFT EFT] calculations, not in-game EHP. | All EHP in this guide is from [http://www.eve-ivy.com/wiki/index.php?title=EFT EFT] calculations, not in-game EHP. | ||
− | = Salvaging After Missions | + | =Salvaging After Missions= |
Salvaging boats, most commonly destroyers, are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster. | Salvaging boats, most commonly destroyers, are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster. | ||
Line 1,660: | Line 1,586: | ||
For Level 4 missions, many players switch from a destroyer to a Notics because they have bonuses to tractor beams range and salvager cycle time. The Hurricane is still a popular salvaging ship for wormholes because it is fast and agile (for a BC), and can fit a resonable tank, has eight high slots for salvagers and tractor beams and six low slots for expanded cargohold modules (which aren't subject to [[Module Stacking and Speed Modules|stacking penalties]]). | For Level 4 missions, many players switch from a destroyer to a Notics because they have bonuses to tractor beams range and salvager cycle time. The Hurricane is still a popular salvaging ship for wormholes because it is fast and agile (for a BC), and can fit a resonable tank, has eight high slots for salvagers and tractor beams and six low slots for expanded cargohold modules (which aren't subject to [[Module Stacking and Speed Modules|stacking penalties]]). | ||
− | = Related Links | + | =Related Links= |
{{ShipGuideLinks}} | {{ShipGuideLinks}} | ||
[[Category:Guides]] [[Category:Ships]] | [[Category:Guides]] [[Category:Ships]] |
Revision as of 04:46, 28 October 2011
This guide provides general information and recommendations for T1 ships of a single player faction.
For more advanced and in-depth information on specific ships refer to EVE ships. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.
Rookie Ship
The rookie ship is the first ship you start with. If you are Minmatar, it will be a Reaper. A new rookie ship is given whenever you dock at a station where you do not have any ships.
Reaper
Template:Infobox Ship Horizontal2
Frigate
Frigates are the smallest of the ship classes in EVE. They are used mostly for level 1 missions or for tackling and electronic warfare roles in PvP.
Burst
Template:Infobox Ship Horizontal2
Slasher
Template:Infobox Ship Horizontal2
Vigil
Template:Infobox Ship Horizontal2
Breacher
Template:Infobox Ship Horizontal2
Rifter
Template:Infobox Ship Horizontal2
Probe
Template:Infobox Ship Horizontal2
Destroyer
Destroyers are slightly larger and have more highslots than frigates but fit the same small-sized weapons. They're designed to slaughter frigates but be vulnerable to most other ships. They are often used in PvE for Level 1 missions, and as salvage ships.
Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, such as specialized hit & run fleets.
Thrasher
Template:Infobox Ship Horizontal2
Cruiser
Scythe
Template:Infobox Ship Horizontal2
Bellicose
Template:Infobox Ship Horizontal2
Stabber
Template:Infobox Ship Horizontal2
Rupture
Template:Infobox Ship Horizontal2
Battlecruisers
When you begin to fly Minmatar battlecruisers it is a good idea to be training towards a Shield or Armor Full T2 Tank. (You will need a full T2 tank to fly battlecruisers in wartime PvP, if you're a uni pilot; whether or not you're in the uni, a T2 tank is helpful in PvE.) It is also wise to have basic Gunnery Support skills sorted out, and to be training towards T2 light and medium drones.
Cyclone
Template:Infobox Ship Horizontal2
Hurricane
Template:Infobox Ship Horizontal2
Battleships
When you step into a battleship it's important to have solid support skills. A T2 tank is extremely helpful (and required to fly BSs in wartime Uni PvP fleets), while access to T2 light and medium drones will be useful, as they will be your main defence against targets too small for your large weapons.
Typhoon
Template:Infobox Ship Horizontal2
Tempest
Template:Infobox Ship Horizontal2
Maelstrom
Template:Infobox Ship Horizontal2
Industrial
Wreathe
Template:Infobox Ship Horizontal2
Hoarder
Template:Infobox Ship Horizontal2
Mammoth
Template:Infobox Ship Horizontal2
Ammunition, Range, and Kiting
You can read a detailed description of projectile turret ammunition here. Minmatar ships have the ability to control the type of damage they deal and therefore target their enemy's weaknesses. In PvE you can look up the damage type your enemy is weak to here and select the appropriate ammunition.
By default, close range (EMP, Fusion or Phased Plasma) ammo should be used for the best DPS. There is no close-range projectile ammo which does primarily kinetic damage, but the higher DPS of the short-ranged projectile ammunition types may compensate for this if you target their second-weakest resist. If you are taking too much damage at close range, switch to medium range (Titanium Sabot or Depleted Uranium) or long (Proton, Nuclear or Carbonized Lead) range ammo and fire from further away. See the dedicated Projectile Ammunition page for more advice.
Guns can suffer from tracking issues, so I would recommend using the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats.
Projectile turrets are unusual in having very long falloff. This means that keeping within optimal range is not as essential for you as it is for pilots using lasers and hybrids. Autocannon have such short optimal ranges that you are more or less condemned to fight in falloff with them; with artillery you should probably aim to be at the edge of your optimal range. There's no need to be closer than that, and the more range you can keep at the less trouble your guns will have tracking the enemy.
To find out your optimal and falloff ranges with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills.
Tech and Meta Levels
These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. In PvP, frigates and cruisers are often not worth fitting expensive modules on for low skill point or inexperienced pilots. Tech 1 Meta 0 modules are provided freely by the university. Once pilots have the skill points, a certain amount of combat experience, and enough ISK to replace bigger ships, they should consider moving to a battlecruiser wit T2 fittings.
Pilots without T2 guns fitting a BC for PvP should probably avoid the overpriced meta 3 and 4 guns. Some of the meta 3 and 4 medium guns are reasonably priced, but many are not, and will only make your ship into a loot Piñata for the enemy when it is destroyed, for very little increase in effective dps. It is strongly recommended to get T2 guns before getting into BC, BS, or any T2 damage dealing ships.
Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market.
Drones
Small drones should be used against frigate and destroyer sized enemies, medium drones should be used against cruiser and battlecruiser sized enemies, and heavy drones should be used against battleship sized enemies.
Avoid Amarr drones: due to their low damage multiplier, they are useless even against enemies who's lowest resistance is EM damage. Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against most rat types. For level 1 to 3 missions, Gallente drones are fine to use exclusively, although switching drones will make more efficient runs. In level 4 missions, it is strongly recommended to always fit the best drone types to match rat weaknesses.
See Drones and Using Drones for more advice on drone selection and deployment.
Tank & Gank
Different rat (NPC pirates) factions have different damage type resistances, and deal different damage types.
Drones and hardeners should be switched around based on rat types.
Damage type resistance and dealt by rats can be found in the NPC Damage Types article.
Mission-specific damage profiles can be found on Eve Survival.
All EHP in this guide is from EFT calculations, not in-game EHP.
Salvaging After Missions
Salvaging boats, most commonly destroyers, are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster.
For Level 4 missions, many players switch from a destroyer to a Notics because they have bonuses to tractor beams range and salvager cycle time. The Hurricane is still a popular salvaging ship for wormholes because it is fast and agile (for a BC), and can fit a resonable tank, has eight high slots for salvagers and tractor beams and six low slots for expanded cargohold modules (which aren't subject to stacking penalties).
Related Links
- Basic skills and Support skills - Training support skills is a key step towards flying a ship well. Read up on support skills here.
- Fitting Guidelines - Some general guidelines for fitting ships.
- Fitting Modules and Rigs Guide - A list of rigs and module types with short descriptions.
- NPC damage types and NPC Ship Attributes - To see which resists to use and damage types to deal against NPC rats.
- Creating an Alt Hauler - Having an alt hauler can be useful for shopping trips during wartime, if you are living in highsec.