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User talk:Kelduum Revaan/SOP: Difference between revisions

Discussion page of User:Kelduum Revaan/SOP
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The SOP applies to all members when the [[IVY Defence Status|DEFCON]] level listed in the [[Chat Channels and Mailing Lists|Chat.E-UNI]] channel is set as DEFCON 1. While this is typically during wartime, it may also be applied during peacetime under extreme circumstances.  
The SOP applies to all members when the [[IVY Defence Status|DEFCON]] level listed in the [[Chat Channels and Mailing Lists|Chat.E-UNI]] channel is set as DEFCON 1. While this is typically during wartime, it may also be applied during peacetime under extreme circumstances.  


The below rules are as clear as they can be made, but if you require clarification, then please speak to a [[EVE University Management|Director]]. There are no hidden meanings, and anything not listed here is '''not''' an official rule.  
The below rules are as clear as they can be made, but if you require clarification, then please speak to a [[EVE University Management|Director]]. There are no hidden meanings, and anything not listed here is ''not'' part of the SOP.  


In the event you make a mistake, then you should admit it and accept the consequences, rather than attempting to avoid the repercussions, as you will typically find leniency. Most issues result in the person involved being temporarily removed from E-UNI, which we hate having to do.  
In the event you make a mistake, then you should admit it and accept the consequences, rather than attempting to avoid the repercussions, as you will typically find leniency. At most, issues tend to result in the person involved being temporarily removed from E-UNI for their own safety.


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This means in PvP, you have one active account logged in, not multiple accounts you are splitting your focus across (for example an out of corp scout with another member in space with the fleet). Similarly, fleet members must not be tired and/or intoxicated.<ref>You really don't want to be known as the fleet commander who fell asleep in the middle of a warp.</ref>
This means in PvP, you have one active account logged in, not multiple accounts you are splitting your focus across (for example an out of corp scout with another member in space with the fleet). Similarly, fleet members must not be tired and/or intoxicated.<ref>You really don't want to be known as the fleet commander who fell asleep in the middle of a warp.</ref>


=== ...must hand all war loot over to the Uni  ===
=== ...must hand all loot from war-targets over to the Uni  ===


Loot from E-UNI wrecks should be collected and given back to the owner where possible, with any war-target loot placed into the "Ivy League Navy" Hangar at [[PTS]] or [[CBT]] in Aldrat<ref>Wartime loot is sold and pays for things such as the [[Ship Replacement Program|ship replacement program]].</ref>. Fleets during peacetime may set their own loot policy or donate it to the ILN, with donations during peacetime '''not''' required.
Loot from E-UNI wrecks should be collected and given back to the owner where possible, with any war-target loot placed into the "Ivy League Navy" Hangar at [[PTS]] or [[CBT]] in Aldrat<ref>Wartime loot is sold and pays for things such as the [[Ship Replacement Program|ship replacement program]].</ref>. Fleets during peacetime and other pirate fleets may set their own loot policy or donate it to the ILN, and donations during peacetime are ''not'' required.


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Travelling is defined as moving with no cargo (opposed to hauling) and is best done in a [[Frigate#Fast Frigates|'Fast Frigate']]<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref>, [[Shuttle]]s or [[Starter Frigate]]s<ref>Travelling in a [[Capsule]], while possible, is generally a bad idea as they are so fragile. If flying a shuttle at least, you can survive at least one volley.</ref>.
Travelling is defined as moving with no cargo (opposed to hauling) and is best done in a [[Frigate#Fast Frigates|'Fast Frigate']]<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref>, [[Shuttle]]s or [[Starter Frigate]]s<ref>Travelling in a [[Capsule]], while possible, is generally a bad idea as they are so fragile. If flying a shuttle at least, you can survive at least one volley.</ref>.


=== ...setup and spar at the E-UNI POS  ===
=== ...set-up and spar at the E-UNI POS  ===


Setting up overviews, practising scanning and sparring<ref>This does not have to be inside the shield, but for safety reasons you should stay within 50km of the tower where possible.</ref> should be done at the POS, as it will engage any hostile targets on grid with you<ref>It will tend to take a few seconds for the POS to lock and kill a wartarget, so you should still be careful</ref>.
Setting up overviews, practising scanning and sparring<ref>This does not have to be inside the shield, but for safety reasons you should stay within 50km of the tower where possible.</ref> should be done at the POS, as it will engage any hostile targets on grid with you<ref>It will tend to take a few seconds for the POS to lock and kill a wartarget, so you should still be careful</ref>.
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=== ...run fleets in LoSec and NullSec  ===
=== ...run fleets in LoSec and NullSec  ===


Just because there are no war targets around doesn't mean there is nobody to fight. Take a fleet out to losec or nullsec, and see what you find<ref>This is a good way to practice, and there is usually someone to shoot and practice with, and you may run into wartargets.</ref>.  
Just because there are no war targets around doesn't mean there is nobody to fight. Take a fleet out to losec or nullsec, and see what you find<ref>This is a good way to practice, and there is usually someone to shoot and practice with, and you may run into wartargets.</ref>. Remember to follow the normal E-UNI Rules of Engagement.


=== ...run Wormhole Operations  ===
=== ...run Wormhole Operations  ===
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=== ...run Security missions in a fleet ===
=== ...run Security missions in a fleet ===


As these tend to involve high-value ships, so you should ensure you have at least three E-UNI members in your fleet to avoid anyone being engaged solo, and stay together at all times. Remember that Faction ships and Modules are still prohibited.
As these tend to involve high-value ships, so you should ensure you are some distance away from HQ in either a quiet (or very busy) system, have at least three E-UNI members in your fleet to avoid anyone being engaged solo and stay together at all times. Remember that Faction ships and Modules are still prohibited.


=== ...mine in a group ===
=== ...mine in a group ===
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=== ...leave E-UNI until the war ends  ===
=== ...leave E-UNI until the war ends  ===


If you want to, [[So, You Want to Leave for the War?|you may leave the Uni until the war ends]] without any penalties. You will retain access to the vast majority of forum content, channels, classes, the Wiki and even Mumble, and will be fast-tracked when returning.  
If you want to, [[So, You Want to Leave for the War?|you may leave the Uni until the war ends]] without any penalties. You will retain access to the vast majority of forum content, channels, classes, the Wiki and even Mumble, and will be fast-tracked through recruitment when returning.


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= Travel Advisories =
= Travel Advisories =


Travel Advisorys may be declared by an [http://forum.eveuniversity.org/ilnofficers ILN Officer] or member of [[EVE University Management|Management]], and are typically limited to a specific system or region likely to contain hostile activity.
Travel Advisorys may be declared by an [http://forum.eveuniversity.org/ilnofficer ILN Officer] or member of [[EVE University Management|Management]], and are typically limited to a specific system or region likely to contain hostile activity.


An advisory means that any non-combat activity is prohibited and all pilots must be docked unless they are in a combat fleet and under orders to be undocked by their Fleet Commander. Travel into or out of the advisory area must be done by [[Frigate#Fast Frigates|Fast Frigate]], [[Frigate#Shuttles|Shuttle]], Starter Frigate or [[Jump Clones|clone jump]].
An advisory means that any non-combat activity is prohibited and all pilots must be docked unless they are in a combat fleet and under orders to be undocked by their Fleet Commander. Travel into or out of the advisory area must be done by [[Frigate#Fast Frigates|Fast Frigate]], [[Frigate#Shuttles|Shuttle]], Starter Frigate or [[Jump Clones|clone jump]].