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Crystal damage: Difference between revisions

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=== Volatility  ===
=== Volatility  ===


This attribute is the chance of the crystal taking damage upon every activation cycle. For example, a Volatility of 10% would mean that each activation cycle the crystal has a 10% (1 in 10) chance of receiving damage.
This attribute is the chance of the crystal taking damage upon every activation cycle. For example, a Volatility of 10% would mean that each activation cycle the crystal has a 10% (1 in 10) chance of receiving damage.  The actual amount of damage is fixed, and is given by the '''Volatility Damage''' attribute.


Some combat crystals have a 100% chance of damage per shot.  It also means that the life expectancy of these combat crystals may be calculated exactly, because every shot will always damage the crystal.  (Currently, all faction combat crystals have a 1% Volatility, i.e. a 100% chance of crystal damage inflicted per shot.)
Some combat crystals have a 100% chance of damage per shot.  It also means that the life expectancy of these combat crystals may be calculated exactly, because every shot will always damage the crystal.  (Currently, all faction combat crystals have a 100% Volatility, i.e. a 100% chance of crystal damage inflicted per shot.)


===== Activation Cycles  =====
===== Activation Cycles  =====