Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Skills:Gunnery: Difference between revisions

From EVE University Wiki
Aren Dar (talk | contribs)
mNo edit summary
Added required for and split in to sections for different size modules
Line 4: Line 4:
The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.
The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.


=Support skills=
{{Skill
{{Skill
|skill=Advanced Weapon Upgrades
|skill=Gunnery
|desc=Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
|desc=Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=6x
|mult=1x
|price=
|price=
|pre=[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] V, [[Skills:Gunnery#Gunnery|Gunnery]] II
|pre=none
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.
|reqI=All turrets; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]]; [[Skills:Gunnery#Small_Projectile_Turret]]; [[Skills:Gunnery#Small_Energy_Turret]]
|reqII=T2 light turrets; [[Skills:Gunnery#Rapid_Firing|Rapid Firing]]; [[Skills:Gunnery#Sharpshooter|Sharpshooter]]; [[Skills:Gunnery#Motion_Prediction|Motion_Prediction]]; [[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]]; [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]
|reqIII=Certain large/heavy turrets; [[Skills:Subsystems#Caldari_Offensive_Systems|Caldari Offensive Systems]]; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hubrid Turret]]; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]]; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]]
|reqIV=[[Skills:Gunnery#Surgical_Strike|Surgical Strike]]; [[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]]
|reqV=Certain large/heavy turrets;  [[Skills:Subsystems#Amarr_Offensive_Systems|Amarr Offensive Systems]]; [[Skills:Subsystems#Gallente_Offensive_Systems|Gallente Offensive Systems]]; [[Skills:Subsystems#Minmatar_Offensive_Systems|Minmatar Offensive Systems]]; [[Skills:Gunnery#Capital_Energy_Turret|Capital Energy Turret]]; [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]]; [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]]; [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]]; [[Skills:Gunnery#Capital_Hybrid_Turret|Capital Hybrid Turret]]; [[Skills:Gunnery#Capital_Projectile_Turret|Capital Projectile Turret]]
|notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.<br>
}}
}}


{{Skill
{{Skill
|skill=Capital Energy Turret
|skill=Controlled Bursts
|desc=Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
|desc=Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=7x
|mult=2x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|notes=<br>
|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.<br>
}}
}}


{{Skill
{{Skill
|skill=Capital Hybrid Turret
|skill=Motion Prediction
|desc=Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
|desc=Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=7x
|mult=2x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|notes=<br>
|reqIII=[[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]]; [[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]]; [[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]]
|reqIV=[[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]]; [[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]]; [[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]]
|reqV=[[Skills:Gunnery#Large_Autocannon_Specialization|Large Autocannon Specialization]]; [[Skills:Gunnery#Large_Blaster_Specialization|Large Blaster Specialization]]; [[Skills:Gunnery#Large_Pulse_Laser_Specialization|Large Pulse Laser Specialization]]
|notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).<br>
}}
}}


{{Skill
{{Skill
|skill=Capital Projectile Turret
|skill=Rapid Firing
|desc=Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
|desc=Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=7x
|mult=2x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|notes=<br>
|notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skillplans.<br>
}}
}}


{{Skill
{{Skill
|skill=Controlled Bursts
|skill=Sharpshooter
|desc=Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
|desc=Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
Line 56: Line 65:
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.<br>
|reqI=[[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]]; [[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]]; [[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization]]
|reqIV=[[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]]; [[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]]
|reqV=[[Skills:Gunnery#Large_Artillery_Specialization|Large Artillery Specialization]]; [[Skills:Gunnery#Large_Beam_Laser_Specialization|Large Beam Laser Specialization]]; [[Skills:Gunnery#Large_Railgun_Specialization|Large Railgun Specialization]]
|notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).<br>
}}
}}


{{Skill
{{Skill
|skill=Gunnery
|skill=Surgical Strike
|desc=Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
|desc=Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=1x
|mult=4x
|price=
|price=
|pre=none
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] IV
|notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.<br>
|notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.<br>
}}
}}


{{Skill
{{Skill
|skill=Large Artillery Specialization
|skill=Trajectory Analysis
|desc=Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
|desc=Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=8x
|mult=5x
|price=
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V, [[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]] IV, [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] IV
|notes=Enables the use of T2 Large Artillery weapons.
|reqI=T1 and Faction tracking computers
|reqIV=Tracking computer II
|notes=More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.<br>
}}
}}


{{Skill
{{Skill
|skill=Large Autocannon Specialization
|skill=Weapon Upgrades
|desc=Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
|desc=Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
|1=Perception
|1=Perception
|2=Willpower
|2=Memory
|mult=8x
|mult=2x
|price=
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V, [[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]] IV, [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|notes=Enables the use of T2 Large Autocannon weapons.
|reqI=T1 and Faction damage multiplier modules
|reqIV=T2 damage multiplier modules
|reqV=[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]]; [[Skills:Spaceship_Command#Heavy_Assault_Ships|Heavy Assault Ships]]; [[Skills:Spaceship_Command#Heavy_Interdictors|Heavy Interdictors]]
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V can seem like a long train, especially for a new player who hasn't trained for T2 equipment yet, but it's a prerequisite for the excellent Advanced Weapon Upgrades.
}}
}}


{{Skill
{{Skill
|skill=Large Beam Laser Specialization
|skill=Advanced Weapon Upgrades
|desc=Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
|desc=Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=8x
|mult=6x
|price=
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V, [[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]] V, [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
|pre=[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] V; [[Skills:Gunnery#Gunnery|Gunnery]] II
|notes=Enables the use of T2 Large Beam Laser weapons.
|reqV=[[Skills:Science#Doomsday_Operation|Doomsday Operation]]; [[Skills:Spaceship_Command#Marauders|Marauders]]; [[Skills:Gunnery#Tactical_Weapon_Reconfiguration|Tactical Weapon Reconfiguration]]
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.
}}
}}


{{Skill
{{Skill
|skill=Large Blaster Specialization
|skill=Tactical Weapon Reconfiguration
|desc=Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
|desc=Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=8x
|mult=8x
|price=
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V, [[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]] IV, [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
|pre=[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] V
|notes=Enables the use of T2 Large Blaster weapons.
|reqI=Siege module I
|reqV=Siege module V
|notes=Only of interest to dreadnought pilots.<br>
}}
}}


=Small=
{{Skill
{{Skill
|skill=Large Energy Turret
|skill=Small Energy Turret
|desc=Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
|desc=Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=5x
|mult=1x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] III
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
|notes=T1 battleship-sized beam and pulse lasers.<br>
|reqI=T1 and Faction small energy turrets
|reqIII=[[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]]
|reqV=T2 small energy turrets; [[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]]; [[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]]
|notes=T1 pulse and beam lasers for frigates and destroyers.<br>
}}
}}


{{Skill
{{Skill
|skill=Large Hybrid Turret
|skill=Small Hybrid Turret
|desc=Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
|desc=Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=5x
|mult=1x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] III
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
|notes=T1 battleship-sized blasters and railguns.<br>
|reqI=T1 and Faction small hybrid turrets
|reqIII=[[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]]
|reqIV=T2 small hybrid turrets
|reqV=[[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]]; [[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]]
|notes=T1 blasters and railguns for frigates and destroyers.<br>
}}
}}


{{Skill
{{Skill
|skill=Large Projectile Turret
|skill=Small Projectile Turret
|desc=Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
|desc=Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=5x
|mult=1x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] III
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
|notes=T1 battleship-sized autocannon and artillery.<br>
|reqI=T1 and Faction small projectile turrets
|reqIII=[[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turet]]
|reqIV=T2 small projectile turrets
|reqV=[[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]] [[Skills:Gunnery#Small_Artillary_Specializatoin|Small Artillary Specialization]]
|notes=T1 autocannon and artillery for frigates and destroyers.<br>
}}
}}


{{Skill
{{Skill
|skill=Large Pulse Laser Specialization
|skill=Small Artillery Specialization
|desc=Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
|desc=Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=8x
|mult=3x
|price=
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V, [[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]] IV, [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III; [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] V
|notes=Enables the use of T2 Large Pulse Laser weapons.
|reqI=T2 small artillery turrets and charges
|reqIV=[[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]]
|notes=Enables the use of T2 Small Artillery weapons.
}}
}}


{{Skill
{{Skill
|skill=Large Railgun Specialization
|skill=Small Autocannon Specialization
|desc=Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
|desc=Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=8x
|mult=3x
|price=
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V, [[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]] IV, [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III; [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] V
|notes=Enables the use of T2 Large Railgun weapons.
|reqI=T2 small autocannon turrets and charges
ZreqIV=[[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]]
|notes=Enables the use of T2 Small Autocannon weapons.
}}
}}


{{Skill
{{Skill
|skill=Medium Artillery Specialization
|skill=Small Beam Laser Specialization
|desc=Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
|desc=Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=5x
|mult=3x
|price=
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV, [[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization]] IV, [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] V
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III; [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] V
|notes=Enables the use of T2 Medium Artillery weapons.
|reqI=T2 small beam laser turrets and charges
|reqIV=[[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]]
|notes=Enables the use of T2 Small Beam Laser weapons.
}}
}}


{{Skill
{{Skill
|skill=Medium Autocannon Specialization
|skill=Small Blaster Specialization
|desc=Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
|desc=Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=5x
|mult=3x
|price=
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV, [[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]] IV, [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] V
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] V
|notes=Enables the use of T2 Medium Autocannon weapons.
|reqI=T2 small blaster turrets and charges
|reqIV=[[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]]
|notes=Enables the use of T2 Small Blaster weapons.
}}
}}


{{Skill
{{Skill
|skill=Medium Beam Laser Specialization
|skill=Small Pulse Laser Specialization
|desc=Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
|desc=Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=5x
|mult=3x
|price=
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV, [[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]] IV, [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] V
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III; [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] V
|notes=Enables the use of T2 Medium Beam Laser weapons.
|reqI=T2 small pulse laser turrets and charges
|reqIV=[[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]]
|notes=Enables the use of T2 Small Pulse Laser weapons.
}}
}}


{{Skill
{{Skill
|skill=Medium Blaster Specialization
|skill=Small Railgun Specialization
|desc=Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
|desc=Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=5x
|mult=3x
|price=
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV, [[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]] IV, [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] V
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] V
|notes=Enables the use of T2 Medium Blaster weapons.
|reqI=T2 small railgun turrets and charges
|reqIV=[[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]]
|notes=Enables the use of T2 Small Railgun weapons.
}}
}}


=Medium=
{{Skill
{{Skill
|skill=Medium Energy Turret
|skill=Medium Energy Turret
Line 220: Line 279:
|mult=3x
|mult=3x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III, [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] III
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III; [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] III
|reqI=T1 and Faction medium energy turrets
|reqIII=[[Skills:Gunnery#Large_Energy_Turret|Large Energy TUrret]]
|reqV=T2 medium energy turrets; [[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]]; [[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]]
|notes=T1 beam and pulse lasers for cruisers and battlecruisers.<br>
|notes=T1 beam and pulse lasers for cruisers and battlecruisers.<br>
}}
}}
Line 231: Line 293:
|mult=3x
|mult=3x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III, [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] III
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] III
|reqI=T1 and Faction medium hybrid turrets
|reqIII=[[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]]
|reqIV=T2 medium hybrid turrets
|reqV=[[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]]; [[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]]
|notes=T1 blasters and railguns for cruisers and battlecruisers.<br>
|notes=T1 blasters and railguns for cruisers and battlecruisers.<br>
}}
}}
Line 242: Line 308:
|mult=3x
|mult=3x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III, [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] III
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III; [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] III
|reqI=T1 and Faction medium projectile turrets
|reqIII=[[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]]
|reqIV=T2 medium projectile turrets
|reqV=[[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]]; [[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]]
|notes=T1 autocannon and artillery for cruisers and battlecruisers.<br>
|notes=T1 autocannon and artillery for cruisers and battlecruisers.<br>
}}
}}


{{Skill
{{Skill
|skill=Medium Pulse Laser Specialization
|skill=Medium Artillery Specialization
|desc=Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
|desc=Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=5x
|mult=5x
|price=
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV, [[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]] IV, [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] V
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV; [[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization]] IV; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] V
|notes=Enables the use of T2 Medium Pulse Laser weapons.
|reqI=T2 medium artillery turrets and charges
|reqIV=[[Skills:Gunnery#Large_Artillery_Specialization|Large Artillery Specialization]]
|notes=Enables the use of T2 Medium Artillery weapons.
}}
}}


{{Skill
{{Skill
|skill=Medium Railgun Specialization
|skill=Medium Autocannon Specialization
|desc=Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
|desc=Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=5x
|mult=5x
|price=
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV, [[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]] IV, [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] V
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV; [[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]] IV; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] V
|notes=Enables the use of T2 Medium Railgun weapons.
|reqI=T2 medium autocannon turrets and charges
|reqIV=[[Skills:Gunnery#Large_Autocannon_Specialization|Large Autocannon Specialization]]
|notes=Enables the use of T2 Medium Autocannon weapons.
}}
}}


{{Skill
{{Skill
|skill=Motion Prediction
|skill=Medium Beam Laser Specialization
|desc=Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
|desc=Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=2x
|mult=5x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV; [[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]] IV; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] V
|notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).<br>
|reqI=T2 medium beam laser turrets and charges
|reqIV=[[Skills:Gunnery#Large_Beam_Laser_Specialization|Large Beam Laser Specialization]]
|notes=Enables the use of T2 Medium Beam Laser weapons.
}}
}}


{{Skill
{{Skill
|skill=Rapid Firing
|skill=Medium Blaster Specialization
|desc=Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
|desc=Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=2x
|mult=5x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV; [[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]] IV; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] V
|notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skillplans.<br>
|reqI=T2 medium blaster turrets and charges
|reqIV=[[Skills:Gunnery#Large_Blaster_Specialization|Large Blaster Specialization]]
|notes=Enables the use of T2 Medium Blaster weapons.
}}
}}


{{Skill
{{Skill
|skill=Sharpshooter
|skill=Medium Pulse Laser Specialization
|desc=Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
|desc=Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=2x
|mult=5x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV; [[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]] IV; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] V
|notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).<br>
|reqI=T2 medium pulse laser turrets and charges
|reqIV=[[Skills:Gunnery#Large_Pulse_Laser_Specialization|Large Pulse Laser Specialization]]
|notes=Enables the use of T2 Medium Pulse Laser weapons.
}}
}}


{{Skill
{{Skill
|skill=Small Artillery Specialization
|skill=Medium Railgun Specialization
|desc=Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
|desc=Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=3x
|mult=5x
|price=
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III, [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] V
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV; [[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]] IV; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] V
|notes=Enables the use of T2 Small Artillery weapons.
|reqI=T2 medium railgun turretes and charges
|reqIV=[[Skills:Gunnery#Large_Railgun_Specialization|Large Railgun Specialization]]
|notes=Enables the use of T2 Medium Railgun weapons.
}}
}}


=Large=
{{Skill
{{Skill
|skill=Small Autocannon Specialization
|skill=Large Energy Turret
|desc=Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
|desc=Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=3x
|mult=5x
|price=
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III, [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] V
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] III
|notes=Enables the use of T2 Small Autocannon weapons.
|reqI=T1 and Faction large energy turrets
|reqIV=Certain T2 large energy turrets
|reqV=Certain T2 large energy turrets; [[Skills:Gunnery#Capital_Energy_Turret|Capital Energy Turret]]; [[Skills:Gunnery#Large_Beam_Laser_Specialization|Large Beam Laser Specialization]]; [[Skills:Gunnery#Large_Pulse_Laser_Specialization|Large Pulse Laser Specialization]]
|notes=T1 battleship-sized beam and pulse lasers.<br>
}}
}}


{{Skill
{{Skill
|skill=Small Beam Laser Specialization
|skill=Large Hybrid Turret
|desc=Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
|desc=Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=3x
|mult=5x
|price=
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III, [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] V
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] III
|notes=Enables the use of T2 Small Beam Laser weapons.
|reqI=T1 and Faction large hybrid turrets
|reqIV=T2 large hybrid turrets
|reqV=[[Skills:Gunnery#Capital_Hybrid_Turret|Capital Hybrid Turret]]; [[Skills:Gunnery#Large_Railgun_Specialization|Large Railgun Specialization]]; [[Skills:Gunnery#Large_Blaster_Specialization|Large Blaster Specialization]]
|notes=T1 battleship-sized blasters and railguns.<br>
}}
}}


{{Skill
{{Skill
|skill=Small Blaster Specialization
|skill=Large Projectile Turret
|desc=Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
|desc=Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=3x
|mult=5x
|price=
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III, [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] V
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] III
|notes=Enables the use of T2 Small Blaster weapons.
|reqI=T1 and Faction large projectile turrets
|reqIV=T2 large projectile turrets
|reqV=[[Skills:Gunnery#Capital_Projectile_Turret|Capital Projectile Turret]]; [[Skills:Gunnery#Large_Artillery_Specialization|Large Artillery Specialization]]; [[Skills:Gunnery#Large_Autocannon_Specialization|Large Autocannon Specialization]]
|notes=T1 battleship-sized autocannon and artillery.<br>
}}
}}


{{Skill
{{Skill
|skill=Small Energy Turret
|skill=Large Artillery Specialization
|desc=Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
|desc=Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=1x
|mult=8x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V; [[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]] IV; [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
|notes=T1 pulse and beam lasers for frigates and destroyers.<br>
|reqI=T2 large artillery turrets and charges
|notes=Enables the use of T2 Large Artillery weapons.
}}
}}


{{Skill
{{Skill
|skill=Small Hybrid Turret
|skill=Large Autocannon Specialization
|desc=Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
|desc=Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=1x
|mult=8x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V; [[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]] IV; [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
|notes=T1 blasters and railguns for frigates and destroyers.<br>
|reqT2 large autocannon turrets and charges
|notes=Enables the use of T2 Large Autocannon weapons.
}}
}}


{{Skill
{{Skill
|skill=Small Projectile Turret
|skill=Large Beam Laser Specialization
|desc=Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
|desc=Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=1x
|mult=8x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V; [[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]] V; [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
|notes=T1 autocannon and artillery for frigates and destroyers.<br>
|reqI=T2 large beam laser turrets and charges
|notes=Enables the use of T2 Large Beam Laser weapons.
}}
}}


{{Skill
{{Skill
|skill=Small Pulse Laser Specialization
|skill=Large Blaster Specialization
|desc=Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
|desc=Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=3x
|mult=8x
|price=
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III, [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] V
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V; [[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]] IV; [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
|notes=Enables the use of T2 Small Pulse Laser weapons.
|reqI=T2 large blaster turrets and charges
|notes=Enables the use of T2 Large Blaster weapons.
}}
}}


{{Skill
{{Skill
|skill=Small Railgun Specialization
|skill=Large Pulse Laser Specialization
|desc=Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
|desc=Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=3x
|mult=8x
|price=
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III, [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] V
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V; [[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]] IV; [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
|notes=Enables the use of T2 Small Railgun weapons.
|reqI=T2 large pulse laser turrets and charges
|notes=Enables the use of T2 Large Pulse Laser weapons.
}}
}}


{{Skill
{{Skill
|skill=Surgical Strike
|skill=Large Railgun Specialization
|desc=Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
|desc=Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=4x
|mult=8x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] IV
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V; [[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]] IV; [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
|notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.<br>
|reqI=T2 large railgun turrets and charges
|notes=Enables the use of T2 Large Railgun weapons.
}}
}}


=Capital=
{{Skill
{{Skill
|skill=Tactical Weapon Reconfiguration
|skill=Capital Energy Turret
|desc=Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
|desc=Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=8x
|mult=7x
|price=
|price=
|pre=[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] V
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
|notes=Only of interest to dreadnought pilots.<br>
|reqI=Capital energy turrets
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Trajectory Analysis
|skill=Capital Hybrid Turret
|desc=Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
|desc=Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
|1=Perception
|1=Perception
|2=Willpower
|2=Willpower
|mult=5x
|mult=7x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] IV
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
|notes=More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.<br>
|reqI=Capital hybrid turrets
|notes=<br>
}}
}}


{{Skill
{{Skill
|skill=Weapon Upgrades
|skill=Capital Projectile Turret
|desc=Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
|desc=Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
|1=Perception
|1=Perception
|2=Memory
|2=Willpower
|mult=2x
|mult=7x
|price=
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V can seem like a long train, especially for a new player who hasn't trained for T2 equipment yet, but it's a prerequisite for the excellent Advanced Weapon Upgrades.
|reqI=Capital projectile turrets
|notes=<br>
}}
}}