More actions
Created page with "=Jump Drives and Cynosural Fields= Most capital ships, the largest ships in New Eden, are too large to use the stargates that smaller ships use. Instead of u..." |
|||
| Line 1: | Line 1: | ||
Most [[Capital_Ship|capital ships]], the largest ships in New Eden, are too large to use the stargates that smaller ships use. Instead of using stargates, these ships have a built-in "jump drive" that they can use to teleport to a cynosural field in a different system. A small number of ships have jump drives even though they are small enough to use stargates. | Most [[Capital_Ship|capital ships]], the largest ships in New Eden, are too large to use the stargates that smaller ships use. Instead of using stargates, these ships have a built-in "jump drive" that they can use to teleport to a cynosural field in a different system. A small number of ships have jump drives even though they are small enough to use stargates. | ||
=Jump Drives= | |||
Jump drives are not modules. They are built into the hull of the ship. All ships that contain a jump drive require the [[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation]] skill to pilot. The following classes of ship contain jump drives: | Jump drives are not modules. They are built into the hull of the ship. All ships that contain a jump drive require the [[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation]] skill to pilot. The following classes of ship contain jump drives: | ||
* [[Capital_Ship#Dreadnoughts|Dreadnoughts]] | * [[Capital_Ship#Dreadnoughts|Dreadnoughts]] | ||
| Line 38: | Line 36: | ||
Finally, activating a ship's jump drive consumes 95% of the energy in its capacitor (reduced by 5% per level of [[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation]]), so capital ships are relatively weak just after jumping. | Finally, activating a ship's jump drive consumes 95% of the energy in its capacitor (reduced by 5% per level of [[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation]]), so capital ships are relatively weak just after jumping. | ||
=Cynosural Fields= | |||
''Cynosure'' (say "SIGH no sure") is a little-used word. It means a guide, or a person or thing that draws attention towards itself. It was once the name of the North Star, making it a very appropriate name to give to the cynosural fields of New Eden. | ''Cynosure'' (say "SIGH no sure") is a little-used word. It means a guide, or a person or thing that draws attention towards itself. It was once the name of the North Star, making it a very appropriate name to give to the cynosural fields of New Eden. | ||
| Line 49: | Line 47: | ||
Once the cyno is lit, a capital ship in the same fleet at the ship lighting it (or in the same alliance, in the case of the array) can activate their jump drive to jump to the field. | Once the cyno is lit, a capital ship in the same fleet at the ship lighting it (or in the same alliance, in the case of the array) can activate their jump drive to jump to the field. | ||
=Jump Bridges= | |||
Of all the ships with jump drives, [[Capital_Ship#Titans|Titans]] alone are able to fit a special module called the Jump Portal Generator. This allows them to transport other ships to a cynosural field, even if the other ships do not have jump drives of their own. Using the module requires the [[Skills:Science#Jump_Portal_Generation|Jump Portal Generation]] skill. The Titan's jump drive must lock onto a cynosural field before the module can be activated. Once it has done this, it can create a ''jump bridge'', which behaves something like a temporary stargate for the other ships in the Titan's fleet. The jump bridge stays open for one minute, and immobilizes the Titan holding it open. The act of opening the bridge costs 500 units of Strontium Clathrates, and when ships jump across the bridge, they consume fuel from the Titan's fuel bay. | Of all the ships with jump drives, [[Capital_Ship#Titans|Titans]] alone are able to fit a special module called the Jump Portal Generator. This allows them to transport other ships to a cynosural field, even if the other ships do not have jump drives of their own. Using the module requires the [[Skills:Science#Jump_Portal_Generation|Jump Portal Generation]] skill. The Titan's jump drive must lock onto a cynosural field before the module can be activated. Once it has done this, it can create a ''jump bridge'', which behaves something like a temporary stargate for the other ships in the Titan's fleet. The jump bridge stays open for one minute, and immobilizes the Titan holding it open. The act of opening the bridge costs 500 units of Strontium Clathrates, and when ships jump across the bridge, they consume fuel from the Titan's fuel bay. | ||
=Covert Cynosural Fields= | |||
The Covert Cynosural Field Generator is a module similar to the regular Cynosural Field Generator, but it can only be fit to Black Ops ships, as well as all ships that can fit a [[Cloaking|Covert Ops Cloaking Device]]: | The Covert Cynosural Field Generator is a module similar to the regular Cynosural Field Generator, but it can only be fit to Black Ops ships, as well as all ships that can fit a [[Cloaking|Covert Ops Cloaking Device]]: | ||