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→Creating an Iteron Mark V Pilot: iteron v is no longer a week from obelisk. |
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'''''Stuck in station, unable to purchase the items you need?''''' <br> '''''Looking at hauling as a means to running trade routes?''''' | '''''Stuck in station, unable to purchase the items you need?''''' <br> '''''Looking at hauling as a means to running trade routes?''''' | ||
Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [ | Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [[Eve University Class Library#Hauling|Alt Hauling 101]] audio class. | ||
A large change has been made with the Odyssey expansion lowering the requirement to train to Racial Industrial V to Racial Industrial II and raising the requirement to train to Advanced Spaceship Command V instead on ASC I. This means that the first Racial Freighter will take a bit more time to train, but that it will take around 19 hours to train each addition Racial Freighter I skill. Changes have been made to this guide, but keep this in mind in case something was missed. | |||
Our goal is to be able to haul the greatest volume of cargo (measured in m<sup>3</sup>) in the least amount of training time from a new character's perspective. This guide shows you some basic skill training plans that you can customize using a program such as [http://evemon.battleclinic.com/ EVEMon]. | Our goal is to be able to haul the greatest volume of cargo (measured in m<sup>3</sup>) in the least amount of training time from a new character's perspective. This guide shows you some basic skill training plans that you can customize using a program such as [http://evemon.battleclinic.com/ EVEMon]. | ||
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A major concern when choosing which race and ship to go for, will be how much extra time is required, to train additional levels of the racial Industrial skill, needed to unlock access to each ship. | A major concern when choosing which race and ship to go for, will be how much extra time is required, to train additional levels of the racial Industrial skill, needed to unlock access to each ship. | ||
If you truly want to maximise your cargo capacity while minimising training, then the Amarr Bestower is the Industrial ship to go for, | If you truly want to maximise your cargo capacity while minimising training, then the Amarr Bestower is the Industrial ship to go for, up to industrial skill levels 1-3, as at those levels of training it has the highest possible m<sup>3</sup> for all the industrials. If you are hauling cargo such as ore, or lots of small items, it may even be worth training the Amarr Industrial skill to level II, as this will increase the ship's capacity to just over 21k m<sup>3</sup>. That will allowing 7 Giant Secure Containers to fit in the hold, for a total hauling capacity of 27,300m<sup>3</sup>. This will add just ~2h 35m to training (~2h 4m with remap). | ||
If you don't mind spending the time to train an industrial skill to level IV, then the Mammoth will give you the highest capacity at that training level, and if you don't mind the long train to get a racial industrial skill to V, then the Iteron V will have the highest capacity with that training level. The Iteron V is also a good choice if you want | If you don't mind spending the time to train an industrial skill to level IV, then the Mammoth will give you the highest capacity at that training level, and if you don't mind the long train to get a racial industrial skill to V, then the Iteron V will have the highest capacity with that training level. The Iteron V is also a good choice if you want to use the tech 1 industrial with the highest possible capacity in the game, when not using your freighter. | ||
(See also [http://wiki.eveonline.com/en/wiki/Industrial_Ship]) | (See also [http://wiki.eveonline.com/en/wiki/Industrial_Ship eveonline wiki for Industrial ships]) | ||
== Preparing for Training == | == Preparing for Training == | ||
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==== Neural Remaps ==== | ==== Neural Remaps ==== | ||
You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int/Mem and train any core skills you need followed by a remap to Per/Will to train the spaceship command skills to fly your ship. | You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship. | ||
== Creating a Bestower Pilot == | == Creating a Bestower Pilot == | ||
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=== Training Plan for Bestower === | === Training Plan for Bestower === | ||
Following Odyssey, it now takes less than 2 hours to train a Bestower pilot to level 1 with expanded cargohold IIs. | |||
#(Optional) Remap Int/Mem | #(Optional) Remap Int/Mem | ||
#Hull Upgrades I | #Hull Upgrades I (13m with remap) | ||
#Hull Upgrades II | #Hull Upgrades II (1h 2m) | ||
#(Optional) Remap Per/Will | #(Optional) Remap Per/Will | ||
#Amarr Industrial I | #Amarr Industrial I (26m) | ||
When it is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs for 13000m3 of cargo space. | When it is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs for 13000m3 of cargo space. | ||
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Without a remap, you should be able to pilot a rigged Bestower around 22 hours 24 minutes. With remaps, it is around 17 hours 55 minutes. | Without a remap, you should be able to pilot a rigged Bestower around 22 hours 24 minutes. With remaps, it is around 17 hours 55 minutes. | ||
#(Optional) Remap Int/Mem | #(Optional) Remap Int/Mem | ||
#Hull Upgrades I | #Hull Upgrades I | ||
#Hull Upgrades II | #Hull Upgrades II | ||
#Jury Rigging I | #Mechanics III (2h 55m) | ||
#Jury Rigging II | #Jury Rigging I (13m) | ||
#Jury Rigging III | #Jury Rigging II (1h 2m) | ||
#Astronautics Rigging I | #Jury Rigging III (5h 51m) | ||
#Astronautics Rigging I (20m) | |||
#(Optional) Remap Per/Will | #(Optional) Remap Per/Will | ||
#Amarr Industrial I | #Amarr Industrial I (26m) | ||
When this is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs and Cargohold Optimisation rigs for 20000m3 of cargo space. | When this is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs and Cargohold Optimisation rigs for 20000m3 of cargo space. With another 2 hours of training you could reach Amarr Industrial II and be able to carry 7 Giant Secure Containers which would allow you to haul an entire Jetcan. | ||
== Creating a Mammoth Pilot == | == Creating a Mammoth Pilot == | ||
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}} | }} | ||
Although Bestower is a great hauler with a short training plan, its cargo capacity falls far short of fitting a full jetcan of ore. Meaning that it requires additional trips, therefore wasting time when you could do other things. This is where the [ | Although Bestower is a great hauler with a short training plan, its cargo capacity falls far short of fitting a full jetcan of ore. Meaning that it requires additional trips, therefore wasting time when you could do other things. This is where the [[Mammoth]] comes in, with just rigs and Expanded Cargohold IIs, it has around 27,000m<sup>3</sup> cargo capacity. Although it is a few hundred m<sup>3</sup> fall short of a full jetcan, you can easily exceed that with GSCs. | ||
=== Skill Books === | === Skill Books === | ||
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Without a remap, you should be able to pilot a Mammoth around 3 days 15 hours 58 minutes. If you use a remap, around 2 days 17 hours 34 minutes. | Without a remap, you should be able to pilot a Mammoth around 3 days 15 hours 58 minutes. If you use a remap, around 2 days 17 hours 34 minutes. | ||
#Hull Upgrades I | #Hull Upgrades I (13m) | ||
#Hull Upgrades II | #Hull Upgrades II (1h 2m) | ||
#(Optional) Remap Here | #(Optional) Remap Here | ||
#Minmatar Industrial I | #Minmatar Industrial I (26m) | ||
#Minmatar Industrial II | #Minmatar Industrial II (2h 4m) | ||
#Minmatar Industrial III | #Minmatar Industrial III (11h 42m) | ||
#Minmatar Industrial IV | #Minmatar Industrial IV (2d 18h) | ||
When it is done, you will be able to pilot a Mammoth that can fit Expanded Cargohold IIs. | When it is done, you will be able to pilot a Mammoth that can fit Expanded Cargohold IIs. | ||
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}} | }} | ||
The [ | The [[Badger Mark II]] is somewhat overlooked out of all of the racial haulers. Reason being, it requires more training and has a smaller cargo capacity than a Bestower, making somewhat unworthwhile. But if you choose train for a Badger Mark II, it requires slightly less than a day of training and its performance is only slightly less than a Bestower. | ||
=== Skill Books === | === Skill Books === | ||
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=== Training Plan for Badger Mark II === | === Training Plan for Badger Mark II === | ||
With remap, you should be able to pilot a Badger Mark II around 14 hours, even with no implants. | |||
#(Optional) Remap Here | #(Optional) Remap Here | ||
#Caldari Industrial I | #Hull Upgrades I (13m with remap) | ||
#Caldari Industrial II | #Hull Upgrades II (1h 2m) | ||
#Caldari Industrial III | #(Optional) Remap Here | ||
#Caldari Industrial I (13m) | |||
#Caldari Industrial II (2h 4m) | |||
#Caldari Industrial III (11h 42m) | |||
When it is done, you will be able to pilot a Badger Mark II that can fit Expanded Cargohold IIs. | When it is done, you will be able to pilot a Badger Mark II that can fit Expanded Cargohold IIs. | ||