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On the other end, if you have just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but '''not warp to it'''. The link between the systems is never established. However be aware that this will not completely lock other players out, since a new "exit" of another wormhole can spawn at any time in your system. | On the other end, if you have just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but '''not warp to it'''. The link between the systems is never established. However be aware that this will not completely lock other players out, since a new "exit" of another wormhole can spawn at any time in your system. | ||
There are no aggression timers on wormholes. This means that, unlike stargates, you can jump through a wormhole even if you have just initiated combat. However, there is a time limit on sequential jumps through one wormhole. | '''There are no aggression timers on wormholes.''' This means that, unlike stargates, you can jump through a wormhole even if you have just initiated combat. However, there is a time limit on sequential jumps through one wormhole. | ||
You can make a maximum of 2 jumps through a wormhole in 4 minutes. If you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message informing you how long you have to wait before you can jump again. Be extremely careful with this if you initiate combat and try to outmaneuver your opponent by jumping repeatedly through a wormhole -- you don't want to end up trapped for four minutes in an unfriendly place. | '''You can make a maximum of 2 jumps through a wormhole in 4 minutes.''' If you try to jump a third time through a wormhole inside those 4 minutes, you will receive a message informing you how long you have to wait before you can jump again. Be extremely careful with this if you initiate combat and try to outmaneuver your opponent by jumping repeatedly through a wormhole -- you don't want to end up trapped for four minutes in an unfriendly place. | ||
It's important to note that traditional gatecamps are less effective on a wormhole gate. When jumping through a wormhole gate players will land within jump range (5000m for wormholes) upon reaching the other side. This allows explorers to decloak and bug out of a system after the session change timer should any hostiles appear on d-scan or grid. | It's important to note that traditional gatecamps are less effective on a wormhole gate. When jumping through a wormhole gate players will land within jump range (5000m for wormholes) upon reaching the other side. This allows explorers to decloak and bug out of a system after the session change timer should any hostiles appear on d-scan or grid. | ||