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Getting Started in EVE Online: Difference between revisions

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= Character Creation =
= Character Creation =


Before you begin, the first thing you should do properly is decide a race you'd like your character to be. Keep in mind that all races can pilot other faction's ships if they train the required skills. Your starting faction will determine your appearance, starting location, and the initial racial frigate and gunnery skills.  
The first decision you have to make is to choose a race for your character. There are 4 major factions in the game: [[Caldari]], [[Gallente]], [[Minmatar]] and [[Amarr]. Each faction has three sub-races. But fear not, you cannot make any mistake in this step. In EVE Online every character can learn every skill. That means that even as Amarr you can fly Minmatar ships when you get the appropriate skills. Your choice of race therefore mainly determines the look of your character and your role-playing opportunities if you choose to do so. So pick whatever race you want. See the [[Character Creator]] guide on the UniWiki for details on creating a character and portrait.  
 
All races have ships that can fill different roles with differing levels of effectiveness. But in the end, without going into overly elaborate discussions about the strengths and weaknesses of racial ships in various hull sizes, the thing that matters the most is picking a race whose ships you think look cool. You can worry about the details later, and cross-train if there are any particular roles or ships you want to fly.  
 
See the [http://www.eveonline.com/universe/spaceships EVE Online Ships] database for visual references.  
 
See the [[Character Creator]] guide on the UniWiki for details on creating a character and portrait.  


== Name and Portrait ==
== Name and Portrait ==