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Stacking penalties: Difference between revisions

From EVE University Wiki
Wiki-formatting the whole article
Is stacking-penalized?: Making the table prettier :)
Line 42: Line 42:
=== Is ''<insert attribute>'' stacking-penalized? ===
=== Is ''<insert attribute>'' stacking-penalized? ===


{| cellspacing="1" cellpadding="1" border="1" style="width: 456px; height: 608px;"
{| class="wikitable"
|-
|-
! scope="col" | Ship attribute<br>
! style="background:#222222;" | Ship attribute  
! scope="col" | Is it stacking-penalized?<br>
! style="background:#222222;" | Stacking-penalized
|-
|-
| Powergrid (including reduced-PG-need effects)<br>
| Powergrid (including reduced-PG-need effects)  
| no<br>
| style="background: #003a00; text-align: center;" | no
|-
|-
| CPU (including reduced-CPU-need effects)<br>
| CPU (including reduced-CPU-need effects)  
| no<br>
| style="background: #003a00; text-align: center;" | no
|-
|-
| Cargo capacity<br>
| Cargo capacity
| no<br>
| style="background: #003a00; text-align: center;" | no
|-
|-
| Capacitor capacity<br>
| Capacitor capacity
| no<br>
| style="background: #003a00; text-align: center;" | no
|-
|-
| Capacitor recharge rate<br>
| Capacitor recharge rate
| no<br>
| style="background: #003a00; text-align: center;" | no
|-
|-
| Shield recharge rate<br>
| Shield recharge rate
| no<br>
| style="background: #003a00; text-align: center;" | no
|-
|-
| Shield / armor / hull HP<br>
| Shield / armor / hull HP  
| no<br>
| style="background: #003a00; text-align: center;" | no
|-
|-
| Shield / armor / hull resistances<br>
| Shield / armor / hull resistances  
| yes<sup>1</sup><br>
| style="background: #3a0000; text-align: center;" | yes<sup>1</sup>
|-
|-
| Shield boost / armor repair bonus<br>
| Shield boost / armor repair bonus
| yes
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| Sensor strength<br>
| Sensor strength  
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| ECM jammer strength<br>
| ECM jammer strength  
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| Scan probe sensor strength  
| Scan probe sensor strength  
| yes<br/>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| Scan resolution<br>
| Scan resolution  
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| Targeting range<br>
| Targeting range  
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| Signature radius<br>
| Signature radius  
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| Velocity<br>
| Velocity
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| Inertia modifier (agility)  
| Inertia modifier (agility)  
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| Duration (cycle time) bonuses (except weapons)<br>
| Duration (cycle time) bonuses (except weapons)  
| no<br>
| style="background: #003a00; text-align: center;" | no
|-
|-
| Missile launcher rate of fire<br>
| Missile launcher rate of fire  
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| Missile damage<br>
| Missile damage  
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| Missile explosion velocity<br>
| Missile explosion velocity
| no<br>
| style="background: #003a00; text-align: center;" | no
|-
|-
| Missile explosion radius<br>
| Missile explosion radius  
| no<br>
| style="background: #003a00; text-align: center;" | no
|-
|-
| Missile flight time<br>
| Missile flight time  
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| Missile velocity<br>
| Missile velocity  
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| Turret rate of fire<br>
| Turret rate of fire  
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| Turret damage modifier<br>
| Turret damage modifier
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| Turret tracking speed<br>
| Turret tracking speed  
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| All optimal range (modules/turrets)<br>
| All optimal range (modules/turrets)
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| All falloff (modules/turrets)<br>
| All falloff (modules/turrets)
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|-
|-
| Mining laser yield (including mining drone yield)  
| Mining laser yield (including mining drone yield)  
| no
| style="background: #003a00; text-align: center;" | no
|-
|-
| Drone damage<br>
| Drone damage  
| yes<br>
| style="background: #3a0000; text-align: center;" | yes
|}
|}