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User:Iavatus/Workbench 1: Difference between revisions

From EVE University Wiki
Iavatus (talk | contribs)
Iavatus (talk | contribs)
Line 466: Line 466:
skills=CPU Management 5|
skills=CPU Management 5|
notes=T2 the nanofibers if money and skills allow.</li><li>Should be able to permarun the MWD. Swap the relay for a nofiber if so.</li><li>Can fit combat and core scanner probes.</li><li>The hornets *might* save you if you're tackled at a gate, if you deploy them in time and get a jam off.}}
notes=T2 the nanofibers if money and skills allow.</li><li>Should be able to permarun the MWD. Swap the relay for a nofiber if so.</li><li>Can fit combat and core scanner probes.</li><li>The hornets *might* save you if you're tackled at a gate, if you deploy them in time and get a jam off.}}
Some slight differences between the ships. The Amarr magnate has more lows, but tighter cpu, necessitating using one of those lows for a fitting mod. The Minmatar probe and gallente imicus has one less low, but *just* enough cpu to squeak through, plus enough mids for cap mods. The Caldari Heron has one less low, more mids for the cap, and yet not enough CPU to fit a shield tank - a definite master of none. So, balancing align times it's the probe, imicus, then magnate and last the heron.
For fitting big ships for travel, you need two mods. A Large Shield Extender II, and Adaptive Invulnerability Field II. An EM Ward Field II if you want to be fancy.
{{ShipFitting|
ship=Drake|
shipTypeID=24698|
fitName=Travel Fit|
fitID=Travel-Fit|
high1name=open|
high2name=open|
high3name=open|
high4name=open|
high5name=open|
high6name=open|
high7name=open|
mid1name=Large Shield Extender II|
mid1typeID=3841|
mid2name=Large Shield Extender II|
mid2typeID=3841|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=EM Ward Field II|
mid6typeID=2301|
low1name=1600mm Reinforced Steel Plates II|
low1typeID=20353|
low2name=Armor Kinetic Hardener II|
low2typeID=11644|
low3name=Armor Explosive Hardener II|
low3typeID=11646|
low4name=Damage Control II|
low4typeID=2048|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=open|
rig2name=open|
rig3name=open|
difficulty=1|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=24698:2281;2:2301;1:3841;3:2048;1:11644;1:11646;1:20353;1::|
skills=|
notes=}}
The armour mods add 20K in a 110K fit, the DC does almost that much by itself. All hail the DC! For tank, go t2 or go home.


===From the forge to your door - Couriers===
===From the forge to your door - Couriers===