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skills=CPU Management 5| | skills=CPU Management 5| | ||
notes=T2 the nanofibers if money and skills allow.</li><li>Should be able to permarun the MWD. Swap the relay for a nofiber if so.</li><li>Can fit combat and core scanner probes.</li><li>The hornets *might* save you if you're tackled at a gate, if you deploy them in time and get a jam off.}} | notes=T2 the nanofibers if money and skills allow.</li><li>Should be able to permarun the MWD. Swap the relay for a nofiber if so.</li><li>Can fit combat and core scanner probes.</li><li>The hornets *might* save you if you're tackled at a gate, if you deploy them in time and get a jam off.}} | ||
Some slight differences between the ships. The Amarr magnate has more lows, but tighter cpu, necessitating using one of those lows for a fitting mod. The Minmatar probe and gallente imicus has one less low, but *just* enough cpu to squeak through, plus enough mids for cap mods. The Caldari Heron has one less low, more mids for the cap, and yet not enough CPU to fit a shield tank - a definite master of none. So, balancing align times it's the probe, imicus, then magnate and last the heron. | |||
For fitting big ships for travel, you need two mods. A Large Shield Extender II, and Adaptive Invulnerability Field II. An EM Ward Field II if you want to be fancy. | |||
{{ShipFitting| | |||
ship=Drake| | |||
shipTypeID=24698| | |||
fitName=Travel Fit| | |||
fitID=Travel-Fit| | |||
high1name=open| | |||
high2name=open| | |||
high3name=open| | |||
high4name=open| | |||
high5name=open| | |||
high6name=open| | |||
high7name=open| | |||
mid1name=Large Shield Extender II| | |||
mid1typeID=3841| | |||
mid2name=Large Shield Extender II| | |||
mid2typeID=3841| | |||
mid3name=Large Shield Extender II| | |||
mid3typeID=3841| | |||
mid4name=Adaptive Invulnerability Field II| | |||
mid4typeID=2281| | |||
mid5name=Adaptive Invulnerability Field II| | |||
mid5typeID=2281| | |||
mid6name=EM Ward Field II| | |||
mid6typeID=2301| | |||
low1name=1600mm Reinforced Steel Plates II| | |||
low1typeID=20353| | |||
low2name=Armor Kinetic Hardener II| | |||
low2typeID=11644| | |||
low3name=Armor Explosive Hardener II| | |||
low3typeID=11646| | |||
low4name=Damage Control II| | |||
low4typeID=2048| | |||
drone1name=open| | |||
drone2name=open| | |||
drone3name=open| | |||
drone4name=open| | |||
drone5name=open| | |||
rig1name=open| | |||
rig2name=open| | |||
rig3name=open| | |||
difficulty=1| | |||
warsop=A| | |||
warsopReason=| | |||
version=RUBI 1.0| | |||
shipDNA=24698:2281;2:2301;1:3841;3:2048;1:11644;1:11646;1:20353;1::| | |||
skills=| | |||
notes=}} | |||
The armour mods add 20K in a 110K fit, the DC does almost that much by itself. All hail the DC! For tank, go t2 or go home. | |||
===From the forge to your door - Couriers=== | ===From the forge to your door - Couriers=== | ||