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*** 3% bonus to strength of Siege Warfare and Skirmish Warfare links. | *** 3% bonus to strength of Siege Warfare and Skirmish Warfare links. | ||
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==== Changes ==== | |||
The changes dropped the efficiency of warfare links, most noticeably the web ranges as well as an overall reduction in the efficiency of the shield boosts. | |||
* '''Federation Navy Stasis Webifiers''' dropped down to 18,83km (previously 20.78km) | |||
* '''True Sansha Stasis Webifiers''' dropped down to 20,18km (previously 22.28km) | |||
* '''Siege''' bonuses like cycle time reduction and resist bonuses dropped down to XX,XX% (formerly XX,XX%) while being increased to 18,75% (from). | |||
* Solo boosters are now able to give both bonused siege and skirmish links with the appropriate implant bonuses, thanks to the new command ship bonuses and faction mindlink implants. | |||
==== Effect on the community ==== | |||
While it was an overall loss of efficiency, the changes to command ships and offgrid boosts made it possible to give perfect boosts with just one offgrid booster. This had the fortunate side-effect that we had less of a problem ensuring that all fleets ran with a perfect booster backing them up. | |||
The changes to medium guns also made some strategic cruisers and command ships more efficient. While they cannot match the power of pirate faction battleships, many of them end up performing slightly better than regular tech one battleships. This allowed us to open up our community to people who like flying those kind of ships, like wormhole dwellers or people who simply don't like large, bulky ships. | |||
== November 2013 == | == November 2013 == | ||