Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Incursion sites: Difference between revisions

From EVE University Wiki
mNo edit summary
Line 13: Line 13:
In general we (the EVE University Incursion Community) avoid having more than eleven people in vanguard fleets due to the added risk, but some communities do it for the added speed and increased chance of winning competitions due to having one more fleet member on grid.
In general we (the EVE University Incursion Community) avoid having more than eleven people in vanguard fleets due to the added risk, but some communities do it for the added speed and increased chance of winning competitions due to having one more fleet member on grid.
<small><references /></small>
<small><references /></small>
= Longevity =
Incursions last up to five or six days and go through three different stages; '''{{co|green|Established}}''', '''{{co|orange|Mobilized}}''' and '''{{co|red|Withdrawing}}'''<small> <ref>The exact mechanics for when an incursion enters a new stage is unknown, but a popular theory is that the time is somewhat based on the effort put up by the incursion communities. If they fend off the Sansha the '''established''' stage in particular seems to last much longer.</ref></small>.
{| class="wikitable" style="font-size:90%;"
|- valign="top" align="center"
! align="left" valign="top" style="background:#222222;" | Stage
! align="left" valign="top" style="background:#222222;" | Explanation
|- valign="top"
| nowrap | '''Incursion {{co|green|established}}'''
| Whenever an incursion spawns, this will be the first stage. Sansha Kuvakei's forces have poured into the constellation and are trying to take control of the systems.
'''This stage can last from a day up to several days.'''
|- valign="top"
| nowrap | '''Incursion {{co|orange|mobilized}}'''
| The incursion has been around for a bit and Sansha Kuvakei's forces are either getting ready to finish off the incursion or they are losing too much ground and prepare to withdraw from the constellation.
'''Once the incursion enters this stage, it usually enters the last stage within a couple of days.'''
|- valign="top"
| nowrap | '''Incursion {{co|red|withdrawing}}'''
| The incursion is ending, either due to Sansha Kuvakei's forces overrunning the constellation or because the incursion community managed to keep them at bay.
'''This stage means the end of the incursion within a day, one way or another.'''
|}
<small><references /></small>
==== Number of Incursions and respawns ====
There can be up to seven incursions up at any given time, three in highsec and four in low- and nullsec. The incursions will all spawn new incursions in the same type of security space as the one they are replacing. This means that whenever a highsec incursion is despawned, either by Sansha withdrawing or when someone finishes the mothership site, a new highsec incursions will soon spawn in its place.
A new incursion will spawn a day and a half up to two days later with documented times as short as 30 hours and as long as 48 hours.
==== Mothership sighted ====
The mothership site can occur as early as within the first '''{{co|green|Established}}''' stage, assuming the incursion runners fight down the influence and starts running headquarter sites. Once the mothership has been sighted, the incursion can be defeated by destroying the mothership and all accrued CONCORD Loyalty Points released.
CONCORD Loyalty Points payouts are directly tied to the completion of the mothership site. Historically speaking the communities have always beaten the mothership site of highsec incursions, to ensure loyalty point payouts and potential loot from the mothership itself.
==== Community drama ====
While a lot of people would leave incursions up until they actually entered the '''{{co|red|Withdrawing}}''', or at least '''{{co|orange|Mobilized}}''' stage before completing the mothership site, sometimes individual incursion communities decide to finish off the mothership site prematurely. Sometimes it's a tactical decision in order to spawn a new Incursion for the weekend. Other times they just try to beat the crowd and do it just before it enters the withdrawing stage. Sadly, sometimes they finish the mothership site several days in advance for various personal reasons, often contributed to petty things like hurt egos and lost competitions.
<!-- Removed for now
There are also individuals who go into sites with the intention of keeping the site from respawning even when it's finished. Unless they leave, by their own volition or forcefully, the site will not despawn and no new site will be taking its place. As of January 17th 2013 this is considered an exploit and anyone found doing it will be dealt with accordingly, see the official [http://community.eveonline.com/news/newsFromEve.asp?newsTitle=incursion-site-exploit-notification Incursion Site Exploit Notification].
-->
<!-- In case the news is removed at some point.
From the '''Incursion Site Exploit Notification''' that has since been removed (January 17th, 2013)
{{quote|Good evening internet spaceship captains.
We would like to inform you all that after thorough investigation, the GM Team have come to the decision that loitering in completed Incursion sites with the intent of preventing further continuation of the Incursion is now considered an exploit.
Any players found engaging this activity will be dealt with according to our policies on exploits.}}
-->
= Encounters =
= Encounters =
There are five different type of encounters available: '''Scout''', '''vanguard''', '''assault''', '''headquarter''' and '''mothership''' sites.
There are five different type of encounters available: '''Scout''', '''vanguard''', '''assault''', '''headquarter''' and '''mothership''' sites.