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== Getting Loot == | == Getting Loot == | ||
When you enter the site a timer is started (unless you warp in cloaked). The time is random and not shown, but it seems that the more ships are in the site at once, the longer the timer (in practice, if running a site solo, you will generally have enough time to hack and loot 2 cans before the timer expires). Because of the limited time it is a good idea to use a cargo scanner and look at the loot in the cans first. The stashes are opened by the hacking mini game known from [[Hacking 101|data and relic sites]] - however, unlike data and relic sites, once the hack is complete, you can loot the structure directly instead of having to scoop up cans. The cans are normally in a square, equal distance from each other, with one having better loot than the rest. (There are reports of the can having the best loot is named differently than the rest) The hacking difficulty is comparable to the difficulty of hacking a data or relic site in a system with the same security status. If you fail your hacking attempt, either all the containers in the site will explode immediately or just the container you were working on will explode(see also below), unlike with normal data or relic sites. If just the single can explodes rather than all of them, you can continue hacking but the hidden timer is still running. | When you enter the site a timer is started (unless you warp in cloaked). The time is random and not shown, but it seems that the more ships are in the site at once, the longer the timer (in practice, if running a site solo, you will generally have enough time to hack and loot 2 cans before the timer expires). Because of the limited time it is a good idea to use a cargo scanner and look at the loot in the cans first. The stashes are opened by the hacking mini game known from [[Hacking 101|data and relic sites]] - however, unlike data and relic sites, once the hack is complete, you can loot the structure directly instead of having to scoop up cans. The cans are normally in a square, equal distance from each other, with one having better loot than the rest. (There are reports of the can having the best loot is named differently than the rest) The hacking difficulty is comparable to the difficulty of hacking a data or relic site in a system with the same security status. If you fail your hacking attempt, either all the containers in the site will explode immediately or just the container you were working on will explode(see also below), unlike with normal data or relic sites. If just the single can explodes rather than all of them, you can continue hacking but the hidden timer is still running. | ||
Hi-Sec Loot : | |||
Shattered Villard Wheels, the new material required to build all of the ‘Ascendancy’ implant set | |||
Low-grade Ascendancy Alpha Blueprint Copy | |||
Low-grade Ascendancy Beta Blueprint Copy | |||
Low-grade Ascendancy Delta Blueprint Copy | |||
Low-grade Ascendancy Epsilon Blueprint Copy | |||
Low-grade Ascendancy Gamma Blueprint Copy | |||
Low-Sec Loot: | |||
Low-grade Ascendancy Delta Blueprint Copy | |||
Low-grade Ascendancy Epsilon Blueprint Copy | |||
Low-grade Ascendancy Gamma Blueprint Copy | |||
‘Wetu’ Mobile Depot Blueprint Copy | |||
Ascendancy Alpha Blueprint Copy | |||
Ascendancy Beta Blueprint Copy | |||
Low-grade Ascendancy Omega Blueprint Copy | |||
Null Sec Loot: | |||
‘Wetu’ Mobile Depot Blueprint Copy | |||
Ascendancy Alpha Blueprint Copy | |||
Ascendancy Beta Blueprint Copy | |||
Low-grade Ascendancy Omega Blueprint Copy | |||
‘Yurt’ Mobile Depot Blueprint Copy | |||
Ascendancy Delta Blueprint Copy | |||
Ascendancy Epsilon Blueprint Copy | |||
Ascendancy Gamma Blueprint Copy | |||
Wormhole Loot: | |||
‘Wetu’ Mobile Depot Blueprint Copy | |||
‘Yurt’ Mobile Depot Blueprint Copy | |||
Ascendancy Delta Blueprint Copy | |||
Ascendancy Epsilon Blueprint Copy | |||
Ascendancy Gamma Blueprint Copy | |||
Ascendancy Omega Blueprint Copy | |||
Source: CCP Affinity | |||
== Rats == | == Rats == | ||