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| In general we (the EVE University Incursion Community) avoid having more than eleven people in vanguard fleets due to the added risk, but some communities do it for the added speed and increased chance of winning competitions due to having one more fleet member on grid. | | In general we (the EVE University Incursion Community) avoid having more than eleven people in vanguard fleets due to the added risk, but some communities do it for the added speed and increased chance of winning competitions due to having one more fleet member on grid. |
| <small><references /></small> | | <small><references /></small> |
| = Longevity =
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| Incursions last up to five or six days and go through three different stages, in order; {{co|green|Established}}, {{co|orange|Mobilized}} and {{co|red|Withdrawing}}.
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| {| class="wikitable" style="font-size:90%;"
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| |- valign="top" align="center"
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| ! align="left" valign="top" style="background:#222222;" | Stage
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| ! align="left" valign="top" style="background:#222222;" | Explanation
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| | nowrap align="center" style="background-color:#111111;" | '''Incursion {{co|green|established}}'''<br>(up to 3 days)
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| | Whenever an incursion spawns, this will be the first stage. Sansha Kuvakei's forces are trying to take control of the systems. While the exact mechanic is unknown, beating down the influence right away makes this stage last longer.
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| | nowrap align="center" style="background-color:#111111;" | '''Incursion {{co|orange|mobilized}}'''<br>(2 days)
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| | The incursion has been around for a bit and Sansha Kuvakei's forces are either getting ready to finish off the incursion or they are losing too much ground and prepare to withdraw from the constellation.
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| |- valign="top"
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| | nowrap align="center" style="background-color:#111111;" | '''Incursion {{co|red|withdrawing}}'''<br>(1 day)
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| | The incursion is ending, either due to Sansha Kuvakei's forces overrunning the constellation or because the incursion community managed to keep them at bay. This stage means the end of the incursion within a day, one way or another.
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| |}
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| <small><references /></small>
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| ==== Number of Incursions and respawns ====
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| There can be up to seven incursions up at any given time, three in highsec and four in low- and nullsec. The incursions will all spawn new incursions in the same type of security space as the one they are replacing. This means that whenever a highsec incursion is despawned, either by Sansha withdrawing or when someone finishes the mothership site, a new highsec incursions will soon spawn in its place.
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| A new incursion will spawn a day and a half up to two days later with documented times as short as 30 hours and as long as 48 hours.
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| ==== Mothership sighted ====
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| The mothership site can occur as early as within the first {{co|green|established}} stage, assuming the incursion runners fight down the influence and starts running headquarter sites. Once the mothership has been sighted, the incursion can be defeated by destroying the mothership and all accrued CONCORD Loyalty Points released.
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| ==== Community drama ====
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| Sometimes it's a tactical decision in order to spawn a new Incursion for the weekend. Other times they just try to beat the crowd and do it just before it enters the {{co|red|withdrawing}} stage. Sadly, sometimes they finish the mothership site several days in advance for various personal reasons, often contributed to petty things like hurt egos and lost competitions.
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| = Encounters = | | = Encounters = |
| There are five different type of encounters available: '''Scout''', '''vanguard''', '''assault''', '''headquarter''' and '''mothership''' sites. | | There are five different type of encounters available: '''Scout''', '''vanguard''', '''assault''', '''headquarter''' and '''mothership''' sites. |