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Created page with "Incursions 101 What are incursions http://wiki.eveuniversity.org/Incursions *High end pve, make much ISK. Requirements are t2 shield tank (AIF II and LSE II). Faction mods ..." |
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Incursions 101 | Incursions 101 | ||
What | =What is an incursion= | ||
http://wiki.eveuniversity.org/Incursions | http://wiki.eveuniversity.org/Incursions | ||
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*E-uni is largely shield fleets, as are most communities. There are armour incursioners, and the requirements are largely similar (t2 tank, battleship, logi 4, t2 logi ship (Oneiros and Guardian)) but it's recommended to do some research before skilling into. | *E-uni is largely shield fleets, as are most communities. There are armour incursioners, and the requirements are largely similar (t2 tank, battleship, logi 4, t2 logi ship (Oneiros and Guardian)) but it's recommended to do some research before skilling into. | ||
Who are the incursioners | =Who are the incursioners - The communities= | ||
https://forums.eveonline.com/default.aspx?g=posts&t=206859&find=unread | https://forums.eveonline.com/default.aspx?g=posts&t=206859&find=unread | ||
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But our chat channel is incursions.E-Uni, mailing list Incursions.E-UNI. | But our chat channel is incursions.E-Uni, mailing list Incursions.E-UNI. | ||
= | =What is involved in an incursion - Sites, Roles, Ships Running= | ||
First up, Open Journal, Incursions. Global Report is the current incursions (arrange by security status to avoid nasty surprises). Encounters gives some details on the 4 levels of incursions (Scout, Vanguard, Assault and HQs. Motherships are technically a HQ, but better treated as the final boss of the incursion). | First up, Open Journal, Incursions. Global Report is the current incursions (arrange by security status to avoid nasty surprises). Encounters gives some details on the 4 levels of incursions (Scout, Vanguard, Assault and HQs. Motherships are technically a HQ, but better treated as the final boss of the incursion). | ||
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http://wiki.eveuniversity.org/Incursion_sites | http://wiki.eveuniversity.org/Incursion_sites | ||
VGs | ==VGs== | ||
Entry level incursions. 9.6M ISK, 1.3 concord LP with 11 fleetmates on grid. Offgrid doesn't get paid. | Entry level incursions. 9.6M ISK, 1.3 concord LP with 11 fleetmates on grid. Offgrid doesn't get paid. | ||
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Picket - T1 cloak, not falling asleep. | Picket - T1 cloak, not falling asleep. | ||
Assaults | ==Assaults== | ||
Same roles as vanguards, more tank and range. | Same roles as vanguards, more tank and range. More variety in the ships, more cruisers and battleships. | ||
HQs | ==HQs== | ||
Room for some missile battleships, due to the abundance of battleship Sansha. | Room for some missile battleships, due to the abundance of battleship Sansha. | ||
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More varied an intricate roles - Anchor, vindicator anchor, MTac Picker and Mtac Dropper. These require a knowledge of the site and are not recommended for the new incursioner, as you have enough to look at as is. Learn the basics, then step up for roles. | More varied an intricate roles - Anchor, vindicator anchor, MTac Picker and Mtac Dropper. These require a knowledge of the site and are not recommended for the new incursioner, as you have enough to look at as is. Learn the basics, then step up for roles. | ||
Mothership | ==Mothership== | ||
More tank required | More tank required | ||
The payoff | The payoff | ||
Running the sites | =Running the sites= | ||
Several different sites per level of incursion | |||
http://wiki.eveuniversity.org/Incursion_sites | http://wiki.eveuniversity.org/Incursion_sites | ||
Nation Mining Colony | ==Nation Mining Colony== | ||
Spawns are far from warp in point, so preload long range ammo. | Spawns are far from warp in point, so preload long range ammo. | ||
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Slow site with short range fleet. | Slow site with short range fleet. | ||
Nation Colony Outpost | ==Nation Colony Outpost== | ||
Spawns are close, 1 mara. This is why we need 1 or 2 snipers, to take it down. Rest of the sites, it's a want, not need. | Spawns are close, 1 mara. This is why we need 1 or 2 snipers, to take it down. Rest of the sites, it's a want, not need. | ||
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Fairly fast site, depending on sniper. | Fairly fast site, depending on sniper. | ||
Override Transfer Array | ==Override Transfer Array== | ||
Short range site. Spawns are close. | Short range site. Spawns are close. | ||
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Fast site, preferred by many due to ease of fitting short range, high dps fleets and speed. | Fast site, preferred by many due to ease of fitting short range, high dps fleets and speed. | ||
Fits - How much tank, basic fitting principles (Tank, then ewar/support modules) | =Fits - How much tank, basic fitting principles (Tank, then ewar/support modules)= | ||
Hulls we use are the hyperion, maelstrom and rokh, for entry level dd. Scimitar and basilisk, for logi. | Hulls we use are the hyperion, maelstrom and rokh, for entry level dd. Scimitar and basilisk, for logi. | ||
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Minimum tank, as mentioned, is T2 modules. 70% resists across the board and some buffer, from rigs or LSE II. Now, this is a recommendation for new pilots, as it is fairly overtanked and lets you get used to incursions. x up with a fit like that, and the FC would have no problems. Maybe a little joshing, but if you're new, best to go safe. When you've got a few thousand concord LP, start stripping tank and get comfortable with flying light. | Minimum tank, as mentioned, is T2 modules. 70% resists across the board and some buffer, from rigs or LSE II. Now, this is a recommendation for new pilots, as it is fairly overtanked and lets you get used to incursions. x up with a fit like that, and the FC would have no problems. Maybe a little joshing, but if you're new, best to go safe. When you've got a few thousand concord LP, start stripping tank and get comfortable with flying light. | ||
A good rule of thumb for PvE, is to fit the tank first, then load up on gank. | |||
Ewar mods | Ewar mods | ||
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Sensor Boosters to improve your lock time to start applying dps sooner (useful especially to drone bunny and vindicators, which prioritise the frigates) | Sensor Boosters to improve your lock time to start applying dps sooner (useful especially to drone bunny and vindicators, which prioritise the frigates) | ||
=How to survive (and thrive!) in an incursion - the basics, the strategic withdrawal and moving to the site= | |||
http://www.daed.at/images/incursion_sh.png | http://www.daed.at/images/incursion_sh.png | ||
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D-scan. A useful tool if you're joining a fleet or get disconnected. A short range d-scan (100 000 km) will show the other ships. If you can't see them, double check settings, warp to fleet commander and check again. Warping into a site by your lonesome is a good way to get your ship exploded needlessly. | D-scan. A useful tool if you're joining a fleet or get disconnected. A short range d-scan (100 000 km) will show the other ships. If you can't see them, double check settings, warp to fleet commander and check again. Warping into a site by your lonesome is a good way to get your ship exploded needlessly. | ||
In case of logi disconnect | ==In case of logi disconnect== | ||
It happens. Bad net, RL aggro, whatever. We have protocols, and your FC will follow them. Here is the order of business. | It happens. Bad net, RL aggro, whatever. We have protocols, and your FC will follow them. Here is the order of business. | ||
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==How to stay safe, how to move between sites== | ==How to stay safe, how to move between sites== | ||
There's little that's | There's little that's more frustrating then piloting 20 jumps to a new focus and getting ganked on the last 4. Fortunately, there's ways and means to prevent this. In peace time, it's simply a matter of ripping off all the gank mods and fitting buffer and resists. Unless you're carrying several pithum-a types in the hold, even a pirate battleship has enough tank to deter a profit based gank. Lulz based is another matter entirely. | ||
In war time, it's also fairly simple - out of corp courier. Either train up an alt to sit in the ship and slowly move it over, or contract it with redfrog, or with a friendly unista. | In war time, it's also fairly simple - out of corp courier. Either train up an alt to sit in the ship and slowly move it over, or contract it with redfrog, or with a friendly unista. | ||
The best way to stay safe, is to use an out of corp alt to scout the route. If you see war targets in local, or on the gate, or a bunch of tornadoes or thrashers circling the gate, find another route or wait for them to leave. | |||
==Incursioning in war time== | |||
War time incursions require a little more vigilance.. First up, you need a picket on connecting systems in case the gank fleet is coming via conventional routes. Second, you need someone/ a few people watching local in case they slip past the scouts, either due to not watching as diligently as needed, or by the war targets deliberately logging off in system to get the drop on us. | |||
Alternatively, consider dropping for the war. | |||
==Incursioning in solitude== | |||
http://forum.eveuniversity.org/viewtopic.php?f=242&t=76365 | |||
Solitude incursions are a little out of the ordinary. Mostly, we follow the big groups. This has the advantage of not having to beat the focus down and letting the pilots fly with the other groups if Uni doesn't have a fleet up. | |||
In solitude, we have to beat the ontrol penalties down ourselves. The market for mods and ammo is more limited, and it can be difficult to get hulls in an out. However, we have a service to haul a spare hull out there for you. Once you've done incursions for a while and have the fat ISK roll, it's easy enough to send a hull there for when a solitude incursion spawns, so that's the main disadvantage done. | |||
The advantages? Plentiful. For starters, few contests. When we get numbers (and we will pull in the public members), we run assaults and hqs, even the mum when we can. So a great place to learn and make the ISK. Plus it gets you used to a more cramped lifestyle. | |||
=Links and resources= | |||
http://forum.eveuniversity.org/viewforum.php?f=242 the incursion forum | |||
http://wiki.eveuniversity.org/Incursions - The e-uni incursion hub, much good info | |||
http://wiki.eveuniversity.org/Vanguard_Incursion_fits - Good, tried and tested fits | |||
http://wiki.eveuniversity.org/So,_You_Want_to_Leave_for_the_War%3F#Leaving_for_the_war | |||
http://incursions.nexsoft.de/ - Alternative fits | |||
http://www.thevalhallaproject.net/ - More fits! | |||
http://wiki.eveuniversity.org/Incursions_101 - Incursions 101 | |||