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Faction warfare strategy and tactics: Difference between revisions

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see FW missions page
see FW missions page


== i Hub bash ==
== Attacking the infrastructure hub ==
25M HP
[[File:Ihub-destroy-time.png|200px|thumb|right|Time to destroy an i-Hub.]]
i-Hub bash: SB does about 300-400 dps, battleship 600-800 dps, tier 3 battlecruiser 600-800 dps
Attacking a system's [[Factional Warfare#Infrastructure_Hub|infrastructure hub]] ("i-Hub") is the final stage in capturing a star system for your faction. However, this is not something a solo player can do - the i-Hub has 25 million hit points (HP), and you need to do at least 1700 dps (damage per second) to break through its shield recharge rate.
add time vs dps graph
 
As illustrated by the graph on the right, a fleet will need to do about 4000 dps to destroy the i-Hub in under two hours (keeping in mind that's two hours of non-stop bombardment), 7500 dps to do it in an hour, and 14,000 dps to do it in half an hour. To make these numbers more concrete, a [[Stealth Bomber|stealth bomber]] does about 300-400 dps, and a [[battleship]] (or a tier 3 [[battlecruiser]]) does about 600-800 dps. Therefore, you would need over twenty stealth bombers (or ten battleships) firing non-stop for an hour to destroy an i-Hub.
 
Keep in mind that while your fleet is busy destroying the i-Hub, you also have to prevent enemy militia pilots from not only attacking your fleet, but also from capturing complexes in the system (as if they [[Factional Warfare#Capturing_systems|capture enough complexes]] to bring the system from "vulnerable" to "contested", any damage you have done to the i-Hub is reset). Medium-sized corporations will usually swarm it with stealth bombers, while larger corporations can afford to send in a fleet of battleships (supported by smaller vessels, as battleships on their own are very vulnerable). Some corporations will attack i-Hubs with [[dreadnought]]s - while this is the quickest way to destroy them (a deadnought in siege mode can do about 5000 dps), it requires a large supporting fleet to protect the valuable capital ships (not to mention the resources to even field multiple dreadnoughts!).
 
Therefore, as destroying i-Hubs requires a non-trivial amount of resources and organisations, star systems will often be left "vulnerable" until a large force can be mustered, which will then usually destroy a number of i-Hubs in the course of a few hours.


== Making money ==
== Making money ==