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== Making money == | == Making money == | ||
=== Earning | Even though blowing up enemy player's ships and running missions rewards you will small amounts of ISK, the bulk of the income from Factional Warfare comes from earning loyalty points (LP) with your militia corporation, using it to buy items from the corporation's LP store, and then selling those items for ISK. | ||
=== Earning loyalty points === | |||
Your main [[Factional Warfare#Rewards|sources of loyalty points]] are capturing complexes, killing enemy player ships, and running missions. Your current [[Factional Warfare#Faction_tier|faction tier]] heavily influences how much LP you receive from these activities (the higher the tier, the more LP you get for the same activity). | |||
Keep in mind that FW was primarily designed to be an enabler for PvP, therefore, unlike (for instance) high-sec mission running, you will probably lose a number of ships while flying in FW space. Therefore, it is a good idea to have a reasonable number of ships ready to go at your "home" base, so that if you do get blown up, you can quickly jump into a new ship and continue making LP and having fun. | |||
While you do get LP for killing enemy ships, there isn't much to say about making money from this other than "kill ships and don't die". Making money from missions is covered in [[Factional Warfare missions]]. | |||
==== Complexes ==== | |||
Capturing complexes ("plexes") in friendly-held systems (so-called "defensive plexing") is a good entry point for low-skilled pilots who want to pad their wallet a little. While it doesn't pay a lot (try to find a highly-contested system, as the more a system is contested, the better this pays), it can be done with a very cheap ship, provided you keep a close eye on the Local chat channel and your D-Scanner for incoming enemy ships. Some players even go so far as to do it in weaponless ships (often [[Venture]]s) filled with warp core stabilizers, who run at the first sign of trouble - although this will get boring very quickly. | |||
Capturing plexes in enemy-held systems ("offensive plexing") pays better than defensive plexing, but needs a modicum of combat prowess (at the very least to destroy the defending NPC without losing too much time). At high faction tiers this can be a good income source for experienced beginners. For example, a decently-fit combat frigate can tackle small plexes, which, at (say) faction tier 3, pay 30k LP each. You can probably run about three of these per hour, earning you about 90 million ISK worth of LP per hour. Additionally, you can fight enemy players who come into your plex - although keep in mind that since you're essentially passive, it will be up to the enemy whether to enter your plex, and they will only do so if they think they have a better-than-even chance of beating you. | |||
In general, if you're only capturing complexes for the rewards, it will soon get very dull (as you're basically orbiting a structure and refreshing your D-Scan every few seconds). Therefore, it's up to you to find the right balance between PvP excitement and LP income. You can use [[#Navigation|maps]] (look at the number of jumps and the number of ships killed) to find systems or areas with the right level of activity - not so hot that you get swatted from space by a blob of enemy ships every few minutes, but not so quiet that you get bored. | |||
=== Converting loyalty points (into cold hard cash) === | |||
maximising profit (donating LP, LP rewards scale with tier, cashing out) | maximising profit (donating LP, LP rewards scale with tier, cashing out) | ||