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Exploration: Difference between revisions

From EVE University Wiki
m Terra infector adoudel moved page Odyssey Exploration to Exploration
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The [[Odyssey]] expansion to EVE Online took steps to streamline exploration in an effort to make it as easy an early money-making profession to get into as [[Mining|mining]] or [[Missions|mission running]]. While they did an admirable job, exploration can still be a bit daunting at first.
The [[Odyssey]] and [[Kronos_(Expansion)|Kronos]] expansions to EVE Online took steps to streamline exploration in an effort to make it as easy an early money-making profession to get into as [[Mining|mining]] or [[Missions|mission running]]. While they did an admirable job, exploration can still be a bit daunting at first.


This guide is intended to provide new players with all the information they need to get started in exploring in high-security space. More experienced players who are new to exploration, or that have not explored since the Odyssey patch will find the sections on [[Odyssey_Exploration#Exploration_Using_Probes|probing]] and [[Odyssey_Exploration#Relic_Sites_and_Data_Sites:_Hacking|hacking]]  useful, as they are updated to contain information on the changes that were made to both systems.
This guide is intended to provide new players with all the information they need to get started in exploring in high-security space. More experienced players who are new to exploration, or that have not explored since the Odyssey patch will find the sections on [[Odyssey_Exploration#Exploration_Using_Probes|probing]] and [[Odyssey_Exploration#Relic_Sites_and_Data_Sites:_Hacking|hacking]]  useful, as they are updated to contain information on the changes that were made to both systems.
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* '''Sisters Core Probe Launcher'''
* '''Sisters Core Probe Launcher'''
** Provides a 10% bonus to scan strength of probes, but costs an exorbitant amount; as of 7 June 2013, it sells for just over 55 million ISK at Jita.
** Provides a 10% bonus to scan strength of probes, but costs an exorbitant amount; as of 7 June 2013, it sells for just over 55 million ISK at Jita. Alternately, it can be purchased directly from a Sisters of EVE loyalty point (LP) store for a combination of ISK (9.6 million) and LP (14,400).
* '''Sisters Core Scanner Probe'''
* '''Sisters Core Scanner Probe'''
** Sisters probes have 10% greater scan strength than the garden variety Core Scanner Probes. They’re a bit expensive, but vastly more affordable than the Sisters launcher; as of 7 June 2013, they sell for just over 700 thousand ISK each at Jita.
** Sisters probes have 10% greater scan strength than the garden variety Core Scanner Probes. They’re a bit expensive, but vastly more affordable than the Sisters launcher; as of 7 June 2013, they sell for just over 700 thousand ISK each at Jita, or in a pack of 10 from the Sisters of EVE (1.2 million ISK + 1,800 LP).


Consider looking into these as an upgrade once you’re starting to get the hang of exploration, but remember EVE Rule #1: don’t use them if you can’t afford to lose them!
Consider looking into these as an upgrade once you’re starting to get the hang of exploration, but remember EVE Rule #1: don’t use them if you can’t afford to lose them!
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** As mentioned previously, you’ll need these to access the loot structures in any Relic or Data Sites you find while exploring. You will definitely want both, and the vanilla Tech I version works perfectly fine at entry level.
** As mentioned previously, you’ll need these to access the loot structures in any Relic or Data Sites you find while exploring. You will definitely want both, and the vanilla Tech I version works perfectly fine at entry level.
* '''Cargo Scanner I'''
* '''Cargo Scanner I'''
** Successfully accessing an exploration structure starts a short “twitch-based” encounter that involves tractor beaming loot containers into your ship’s cargo hold. A Cargo Scanner makes this game easier by giving you advance notice of exactly which loot containers you should go after during the encounter. It will also tell you which structures in an exploration site have the most valuable loot, which becomes extraordinarily important if you get into a situation in which you’re competing with another explorer for the loot!
** When you arrive at an exploration site, you'll find multiple structures to analyze. Which one should you hack first? A Cargo Scanner will also tell you which structures in an exploration site have the most valuable loot, in advance. This becomes extraordinarily important if you get into a situation in which you’re competing with another explorer for the loot!


While the author considers the above three as “core” modules for running exploration sites, the author also strongly recommends fitting your ship with a 1MN Microwarpdrive module to make travel to and around scanned areas much easier. This makes a total of four mid slot modules—one more than the Amarr Magnate can slot. If you’re piloting one of those, you’ll have to make occasional decisions about which of these four modules to leave back at the station. In most situations, you’ll leave behind the Microwarpdrive, but if you know for a fact that your run will only include  exploration sites of a single type (Relic or Data), you can always temporarily forgo the Analyzer of the type that you won’t need.
While the above three are “core” modules for running exploration sites, you are also strongly recommended to fit your ship with a 1MN Microwarpdrive module to make travel to and around scanned areas much easier. This makes a total of four mid slot modules—one more than the Amarr Magnate can slot. If you’re piloting one of those, you’ll have to make occasional decisions about which of these four modules to leave back at the station. In most situations, you’ll leave behind the Cargo Scanner or Microwarpdrive, but if you know for a fact that you'll only be exploring one type of site (Relic or Data), you can always temporarily forgo the Analyzer of the type that you won’t need.


=== Rounding Out Your Fitting ===
=== Rounding Out Your Fitting ===
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==== Miscellaneous ====
==== Miscellaneous ====
* Several new mid slot modules exist that increase your scanning abilities: the Scan Acquisition Array, the Scan Pinpointing Array and the Scan Rangefinding Array. While you may wish to look into these eventually, they only recently entered the game and cost a lot—and more likely than not, you won’t have the mid slots open for them anyway!
* Several new mid slot modules exist that increase your scanning abilities: the Scan Acquisition Array, the Scan Pinpointing Array and the Scan Rangefinding Array. While you may wish to look into these eventually, they only recently entered the game and cost a lot—and more likely than not, you won’t have the mid slots open for them anyway!
* Some low slot modules that increase ship agility and speed exist, namely Inertial Stabilizers, Nanofiber Structures, and Overdrive Injectors. Speed always helps, as it makes maneuvering between exploration site structures easier, and makes it more likely for you to escape if something goes wrong. Of those three modules, Nanofiber Structures will probably benefit you most, as they raise several speed/agility related stats in exchange for a none-too-painful drawback.
* Low-slot Inertial Stabilizers, Nanofiber Structures, and Overdrive Injectors increase ship agility and speed. Speed always helps, as it makes maneuvering between exploration site structures easier, and makes it more likely for you to escape if something goes wrong. Of those three modules, Nanofiber Structures will probably benefit you most, as they raise several speed/agility related stats in exchange for a none-too-painful drawback.
* Alternately, a low-slot Expanded Cargohold will increase your cargo capacity by up to 20%, at the expense of velocity and structure HP. This can be useful if you're exploring far from home, and you'd like to cram in just a bit more loot before heading back to base.


==== Rigs ====
==== Rigs ====