Difference between revisions of "Orca"
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RELATED UNI-WIKI REFERENCES
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The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. SHIP BONUSES
Industrial Command Ships bonuses (per skill level):
Ship Attributes
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Summary
While designed as a powerful fleet booster for mining operations, the Orca also gets much use as a general freighter. It has a ship bay that can carry small and medium sized ships without needing to be repackaged (which would lose rigs and insurance) and a good amount of general cargo space.[1]
More about the Orca and its various roles is listed in the Orca Guide.
Skills
Flying the Orca, and developing the best skill set to do so is perhaps the biggest improvement in a high-sec mining fleet. While the Orca has a large cargo bay, and a separate ore bay, one of its best uses is giving mining fleet members a longer mining laser range, and a faster mining laser cycle time through the use of warfare link modules. This leads to more ISK per hour of mining for all fleet members.
Mining Foreman, Mining Director and [[Skills:Warfare Link Specialist]] provide an effective skill set for Orca operations. These skills assist fleet members in mining yield improvements. Mining Foreman links in the high slots complete the mastery of the Orca, providing mining laser range improvements and faster mining cycle times as an integral improvement to a mining fleet.
Train Science III to be able to use Small Tractor Beam I modules; with the Orca's built-in bonus to tractor beam range, an Orca pilot can pull in jetcans from an enormous area (which is very useful for a mining op).
Another way to support mining ops would be to train Drones V to fly a full wing of five drones from the Orca. Depending on the situation you will want either combat drones (to kill belt rats) or ECM drones (to counter potential gankers). Note that, in order to use heavy ECM drones, you will need Electronic Warfare III and Advanced Drone Avionics III. Keep in mind that the Orca's drone bay is only 75 m3, so you can only carry a limited number of drones (for instance, 2 x Wasp EC-900, 2 x Vespa EC-600, 1x Hornet EC-300).
Fitting
Mining Foreman Link - Mining Laser Field Enhancement II
Mining Foreman Link - Laser Optimization II
Siege Warfare Link - Shield Harmonizing II
EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Thermic Dissipation Field II
Damage Control II
Reinforced Bulkheads II
Large Transverse Bulkhead I
Large Transverse Bulkhead I
Large Transverse Bulkhead I
Hobgoblin II x5
Vespa EC-600 x5
- Mechanics V
- Industrial Command Ship V
- Shield Management V
- Hull Upgrades V
- Warfare Link Specialist V
- Mining Director V
- Siege Warfare Specialist IV
- Thermodynamics I
- The fit pictured provides a 413,496 EHP buffer against Antimatter when overheating hardeners and in a fleet command position.
- Remember that you can make your Fleet Hangar and Ship Maintenance Bay available to your corporation or fleet to provide them both an easy way to store ore and near-perfect protection from suicide ganks.
- The Siege Warfare Link - Shield Harmonizing II will increase the shield resistance of your fleet, thus providing a noticable increase in EHP.
- If running the Laser Optimization II foreman link without the Harvester Capacitor Efficiency II foreman link proves to be an issue due to your fleet members' having insufficient capacitor skills, you can replace the Mining Laser Field Enhancement II foreman link (or even the Shield Harmonizing II link) with it.
Improved Cloaking Device II
Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Damage Control II
Reinforced Bulkheads II
Large Ancillary Current Router I
Large Hyperspatial Velocity Optimizer I
Large Hyperspatial Velocity Optimizer I
- Industrial Command Ships III
- Power Grid Management V
- Shield Management V
- Hull Upgrades V
- The MWD is cycled once to help the Orca align faster, giving it a 10 second align instead of 30-40 seconds.
- Mid slots and low slots are used to maximize EHP buffer against ganks, giving the fit an overheated EHP of 262,394 against Omni.
- Hyperspatial Velocity Optimizer I rigs are used to increase the Orca's warp speed to 2.9 AU/s.
- If your Orca pilot does not use any other slot 6 hardwirings, consider plugging in a cheap Eifyr and Co. 'Rogue' Warp Drive Speed WS-610 implant to further improve this to 3.2 AU/s.
- The cloak is fitted in case of emergencies requiring your attention while in a non-station system. Being cloaked at a safe spot (or even at range from a POCO) is safer than sitting decloaked on a gate.
Improved Cloaking Device II
Sisters Expanded Probe Launcher
Small Tractor Beam II
Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Caldari Navy EM Ward Field
Damage Control II
Beta Reactor Control: Reaction Control I
Large Anti-Thermal Screen Reinforcer I
Large Anti-Kinetic Screen Reinforcer I
Large Hyperspatial Velocity Optimizer I
Warrior II x5
Vespa EC-600 x5
Sisters Combat Scanner Probe x8
Tactics
Miners in the fleet can have access only to the Corporate hanger bays directly, and since corporation default permissions are used, only to the same hangers that they would have access to while docked in a station can be accessed. The Orca pilot must move ore from the Corporate Hanger Bay to the ore bay or the Cargo bay when the Corporate bay gets too full. Typically, it’s good practice to place mining crystals, both T1 and T2s in the Corporate Hanger bay, so the fleet can have access to new ones when theirs burn out. This takes up just a little of the Corporate bay.
The mining fleet can use the Orca's Ship Maintenance Bay to reconfigure their mining ship, swapping out fittings for different purposes. To enable this, the Orca pilot must configure the Orca to allow this access. This is done by the Orca pilot right clicking on the Orca, clicking on the Configure Ship menu item, and clicking the “Allow Fleet Member Usage” box.
The use of the Orca is not limited to having large cargo and ore bays. A mining tactic to use when in a can flipping area is to have frigates or cruisers stored in the Corporate Maintenance Bay and have your fleet swap your mining ships for one of these. A can flipper will look twice if, after he flips your can, several cruisers, a logi, and a tackler suddenly appear. To do this, the mining ship must be within 2500m of the ORCA. This coupled with a decent drone bay, will protect a mining fleet from random pirates, while allowing a decent time to get “The Cavalry” to protect your mining fleet. A note on ship swapping, Combat ships can have nothing in their cargo bays except ammunition. Miners can have nothing in their cargo bays except mining crystals. Prior to docking, miner should jettison all ore and other articles, and the Orca's tractor beam can haul the cans to the Orca and put the jettisoned cargo away.
Ships in the Ship Maintenance Bay (SMB) will never drop. Modules fitted to those ships will never drop, and cannot be scanned. A tactic sometimes used to move expensive modules, such as those for an Incursion battleship, is to fit them to a ship (cheap frigates are the usual choice), and put that ship in the SMB, removing them from the consideration of anyone ganking for profit.
Notes
- ^ In older material you may see references to the Orca's secondary cargo areas as being "unscannable". Prior to the Retribution expansion, the corporate hangar (now called the "Fleet Hangar") in the Orca could not be scanned by players and did not drop its contents on destruction, making it a secure way of transporting high value items around high sec. As of Retribution all the cargo bays of the Orca can be scanned and drop contents just like the normal cargo bay, so this advantage is gone.