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Planetary Interaction: Difference between revisions

From EVE University Wiki
removed outdated information; removed specific information to appropriate pages, expanded some information with added links
Introduction: edited for conciseness, clarity, mechanics/grammar and better summarized the uses of planetary commodities.
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==Introduction==
==Introduction==
To engage in Planetary Interaction, Pilots need to purchase the correct Command Center for their chosen planet from the market. There are eight types of Command Centers (one for each type of planet). Once the correct Command Center is placed on a planet it is possible to construct raw mineral extractors to collect the various raw materials the planet has to offer. As the correct Command Center needs to be purchased prior to beginning extraction it is usual to survey and select your chosen planet(s) prior to purchase.
To engage in Planetary Interaction, pilots need to purchase the correct Command Center for their chosen planet from the market. There are eight types of Command Centers (one for each type of planet). Once the correct Command Center is placed on a planet other facilities such as extractors and processors may be placed. As the correct Command Center needs to be deployed before beginning any extraction, it is good to survey and select your chosen planet(s) prior to purchase.


Once these raw materials have been collected, they can be processed on-planet into basic or advanced goods for greater profit, taken off planet for processing in a planet dedicated to manufacturing, or sold. Material is removed from a planet either by dedicated launches or through a planetary Customs Office that charge tax. Material can be brought down to a planet only through the Customs Office, at a reduced taxation rate.
Once raw materials have been collected, they can be processed on-planet or on a planet dedicated to manufacturing into basic or advanced goods, taken off-planet for station-based processing into a variety of products used in space, or sold. Material is removed from a planet either by launches from the Command Center or through a planetary Customs Office that charges a tax. Material can be brought down to a planet only through the Customs Office, at a reduced taxation rate.


Selling the materials and/or goods provides a source of income to players who invest in the necessary skills.  You can keep a colony running with a little attention once a day, more often if you want to optimize, or less often if you'd just like to coast along and check on your assets once in a while.
Selling the materials and/or goods provides a source of income to players who invest in the necessary skills.  You can keep a colony running with a little attention once a day, more often if you want to optimize, or less often if you'd just like to coast along and check on your assets once in a while.


Currently the facilities on the planet are invulnerable.  You may compete with others over specific nearby resources.  Retrieving the valuable products from planets are another matter altogether, as pilots experience the typical risks of transporting valuables.
Currently the facilities on the planet are invulnerable, however you may indirectly compete with others for nearby resources.  Retrieving the valuable products from planets is another matter altogether, as pilots experience the typical risks of transporting valuables.


Once Planet Interaction is integrated with [[DUST 514]], it may allow pilots to hire mercenaries to protect their planetary installations.
Once Planetary Interaction is integrated with [[DUST 514]], it may allow pilots to hire mercenaries to protect their planetary installations.


Planetary interaction can be performed in highsec, lowsec, NPC 0.0 space, Wormholes, unclaimed 0.0 space and 0.0 space where your alliance has sovereignty.
Planetary interaction can be performed in highsec, lowsec, NPC 0.0 space, Wormholes, unclaimed 0.0 space and 0.0 space where your alliance has sovereignty.