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Jump clones: Difference between revisions

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You're probably familiar with clones used in the event of player death. Those clone are called "skill clones" or medical clones. They preserve your skill points up to the maximum level of skill points allowed for a given clone grade.  
{{related class|Jump Clones 101}}
You're probably familiar with [[clone]]s used in the event of player death. Those clone are called "skill clones" or medical clones. They preserve your skill points up to the maximum level of skill points allowed for a given clone grade.  


A jump clone is different: you can actively 'jump' into a jump clone instead of having to die to activate it.  
A jump clone is different: you can actively 'jump' into a jump clone instead of having to die to activate it.  


When you activate a jump clone, your current body, with all its implants, is left behind at the station where you are. Your old body effectively turns into a new jump clone and you can jump back into it later. After jumping, you have to wait for at least 24 hours (less with '''{{sk|Infomorph Synchronizing}}''') before jumping into another clone. Think of it as jumping with your 'mind' or 'soul' between the bodies. You bring all your skills and standings, but leave the body (and its implants) behind. If you are under the effect of any boosters then they disappear, but a [[Cerebral accelerator]] will not (this was changed in Rubicon 1.3).  
When you activate a jump clone, your current body, with all its implants, is left behind at the station where you are. Your old body effectively turns into a new jump clone and you can jump back into it later. After jumping, you have to wait for at least 24 hours (less with {{sk|Infomorph Synchronizing|icon=yes}}) before jumping into another clone. Think of it as jumping with your 'mind' or 'soul' between the bodies. You bring all your skills and standings, but leave the body (and its implants) behind. If you are under the effect of any boosters then they disappear, but a [[Cerebral accelerator]] will not.  


Both skill clones and jump clones are purchased at medical facilities in stations. (A list of NPC corporations with medical facilities is available [[Jumpclone Facilities|here]].) You can also get a jump clone installed aboard a capital vessel that has Clone Vat Bays fitted. At this time the only types of ships that may use Clone Vat Bays are [http://wiki.eveuniversity.org/Titan#Titans Titans] and [http://wiki.eveuniversity.org/Titan#Capital_Industrial_Ship:_The_Rorqual the Rorqual].  
Both skill clones and jump clones are purchased at medical facilities in stations. (A list of NPC corporations with medical facilities is available [[Jumpclone Facilities|here]].) You can also get a jump clone installed aboard a capital vessel that has Clone Vat Bays fitted. At this time the only types of ships that may use Clone Vat Bays are [http://wiki.eveuniversity.org/Titan#Titans Titans] and [http://wiki.eveuniversity.org/Titan#Capital_Industrial_Ship:_The_Rorqual the Rorqual].  


If you die (get podded), your jump clone is not affected at all. You will end up wherever your skill clone is and all your jump clones will still be available. Your skill clones are independent of your jumpclones, so even if you have a jump clone somewhere, you still need a skill clone to make sure you don't lose skillpoints when you die. As such, you will still need to update your skill clone again when you die.  
If you die (get podded), your jump clone is not affected at all. You will end up wherever your skill clone is and all your jump clones will still be available. Your skill clones are independent of your jump clones, so even if you have a jump clone somewhere, you still need a skill clone to make sure you don't lose skillpoints when you die. As such, you will still need to update your skill clone again when you die.  


== Jump Clones  ==
== Jump Clones  ==
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=== What do I need to get one?  ===
=== What do I need to get one?  ===


You need at least one level in the skill '''{{sk|Infomorph Psychology}}'''. Every level in that skill will allow an additional jump clone.
You need at least one level in the skill {{sk|Infomorph Psychology|icon=yes|cost=yes}}. Every level in that skill will allow an additional jump clone.


After training Infomorph Psychology to 5 (which grants you 5 Jump Clones) you are able to train the Skill '''{{sk|Advanced Infomorph Psychology}}''' which grants you one additional clone per level to a maximum of 10 total.
After training Infomorph Psychology to 5 (which grants you 5 Jump Clones) you are able to train the Skill {{sk|Advanced Infomorph Psychology|icon=yes|cost=yes}} which grants you one additional clone per level to a maximum of 10 total.


Since the Revelations patch, '''you or the corporation you belong to need to have 8.00 standing with the corporation that owns the station''' where you want to buy the jump clone.
You or the corporation you belong to need to have 8.0 standing with the corporation that owns the station where you want to buy the jump clone.


=== How do I activate my Jump Clone?  ===
=== How do I activate my Jump Clone?  ===
Once you have a jump clone installed, you can activate it from your character sheet after momentarily pausing your current skill training and exiting your ship. Note that you can only jump into a new jump clone once every 24 hours (or train the skill {{sk|Infomorph Synchronizing}} to reduce that time by 1 hour per level).  
Once you have a jump clone installed, you can activate it from your character sheet after momentarily pausing your current skill training and exiting your ship. Note that you can only jump into a new jump clone once every 24 hours (or train the skill {{sk|Infomorph Synchronizing|icon=yes}} to reduce that time by 1 hour per level).  


You are free to equip your new body with implants, e.g. special hardwire implants to help you fulfill a certain role in fleet combat as a specialized clone pilot. If your new body is destroyed, your skill clone will automatically activate and you will only lose the implants you had plugged in at the time of death. Your original body will still be intact and available to you as a new jump clone.
You are free to equip your new body with implants, e.g. special hardwire implants to help you fulfill a certain role in fleet combat as a specialized clone pilot. If your new body is destroyed, your skill clone will automatically activate and you will only lose the implants you had plugged in at the time of death. Your original body will still be intact and available to you as a new jump clone.
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=== Step-by-Step Setup for first Jump Clone  ===
=== Step-by-Step Setup for first Jump Clone  ===


Most people will want to set up their first Jump Clone to save their implants from impending death that may occur from PvP during wars against E-UNI.&nbsp; Here is just one suggestion as to how you can set up your first jump clone.&nbsp; There may be others, depending on your standings with other corporations.&nbsp; To speed up the process (as you will be making approximately 50 jumps), it is suggested you use a shuttle of your choosing (or two as you will need transportation back to Aldrat).<br>
Most people will want to set up their first Jump Clone to save their implants from impending death that may occur from PvP during wars against E-UNI. Here is just one suggestion as to how you can set up your first jump clone. There may be others, depending on your standings with other corporations. To speed up the process (as you will be making approximately 50 jumps), it is suggested you use a shuttle of your choosing (or two as you will need transportation back to Aldrat).


#Choose which station (from those listed below) that you wish to install your clone (for purposes of this example, Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support)<br>
#Choose which station (from those listed below) that you wish to install your clone (for purposes of this example, Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support)  
#Select the "Guests" tab in station before leaving to avoid being tempted to talk to the agents<br>
#Select the "Guests" tab in station before leaving to avoid being tempted to talk to the agents.
#Fly to Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support (As stated below, <span style="color: red;">'''DO&nbsp;NOT'''</span>&nbsp;talk with any agent there.)<br>
#Fly to Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support (As stated below, '''{{co|red|DO&nbsp; NOT}}''' talk with any agent there.)  
#Use the medical services to install your clone.  You want to install a "Jump Clone" and not "A Medical Clone"&nbsp; <br> <br> ''Note: this is the sequence break point where you can choose your next destination. What follows is instructions to return to Aldrat with both of your clones.'' <br> <br>
#Use the medical services to install your clone.  You want to install a "Jump Clone" and not "A Medical Clone"<br>''Note: this is the sequence break point where you can choose your next destination. What follows is instructions to return to Aldrat with both of your clones.''
#Fly back to Aldrat (if this is where you wish your jump clone to be, you could also choose any station close to PTS)<br>
#Fly back to Aldrat (if this is where you wish your jump clone to be, you could also choose any station close to [[PTS]]).
#Pause any training, or you'll get an error message telling you to do so.<br>
#Pause any training, or you'll get an error message telling you to do so.
#Go to your character sheet, right-click on your installed clone ("Located in Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support"), and "Clone Jump"<br><u>''At this point you have just jumped into your "Clean Clone" (no implants), and your "Implant Clone" is at Aldrat.''</u><br>
#Go to your character sheet, right-click on your installed clone ("Located in Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support"), and "Clone Jump"<br>''At this point you have just jumped into your "Clean Clone" (no implants), and your "Implant Clone" is at Aldrat.''  
#Fly your "Clean Clone" once again back to Pator Tech School and you will be ready for any wardecs that may occur, and you can take part in Fleet Ops without having to worry about losing your implants.<br>
#Fly your "Clean Clone" once again back to Pator Tech School and you will be ready for any wardecs that may occur, and you can take part in Fleet Ops without having to worry about losing your implants.


<u>'''"Shorter Way"'''</u>-- Not as many jumps, but just a little more expensive (as you will be updating your med clone) ''submitted by Reed Tiburon on the forums''<br>  
<u>'''"Shorter Way"'''</u>-- Not as many jumps, but just a little more expensive (as you will be updating your med clone) ''submitted by Reed Tiburon on the forums''<br>  
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If you want more jump clones, you can fly to any installation that E-UNI has jump clone privilages, and Install a new Jump Clone.  You CAN go back to the place you got your first jump clone and get another.
If you want more jump clones, you can fly to any installation that E-UNI has jump clone privilages, and Install a new Jump Clone.  You CAN go back to the place you got your first jump clone and get another.
<br> ''Note: Some other wiki pages (notably Grismar's) list outdated information, stating that it is possible to create a jump clone from an NPC corp (because they have high standing with other NPC corps). This is no longer a viable workaround (tested in Incarna 7.11.306979 with '''Perkone''')'' <br>


== E-UNI's Jump Clone Stations  ==
== E-UNI's Jump Clone Stations  ==
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[[Eve University]] has enough [[Standings#Standings|standing]] with two corporations, [http://wiki.eveonline.com/en/wiki/Wiyrkomi_Peace_Corps_%28NPC_corporation%29 Wiyrkomi Peace Corps] and [http://wiki.eveonline.com/en/wiki/Khanid_Innovation_%28NPC_corporation%29 Khanid Innovation], to access Jump Clones for all members.  
[[Eve University]] has enough [[Standings#Standings|standing]] with two corporations, [http://wiki.eveonline.com/en/wiki/Wiyrkomi_Peace_Corps_%28NPC_corporation%29 Wiyrkomi Peace Corps] and [http://wiki.eveonline.com/en/wiki/Khanid_Innovation_%28NPC_corporation%29 Khanid Innovation], to access Jump Clones for all members.  


<span style="color: red;">
{{important note box|italics=no|'''WARNING:''' If you are a member of EVE University, do '''not''' start a conversation with any agents for ''Wiyrkomi Peace Corps'' or ''Khanid Innovation'', as we will lose these facilities and you may be asked to leave EVE University.}}
'''WARNING:'''</span> Do not start a conversation with any agents for '''Wiyrkomi Peace Corps''' or '''Khanid Innovation''' as we will lose these facilities and you may be asked to leave E-UNI.  
 


{{Jump Clones}}  
{{Jump Clones}}