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Crane: Difference between revisions

From EVE University Wiki
Fitting: New fittings for Kronos
Line 88: Line 88:
| ship=Crane
| ship=Crane
| shipTypeID=12729
| shipTypeID=12729
| fitName=Basic Crane
| fitName=Cruiser carrier
| fitID=Basic-Crane
| fitID=Cruiser-carrier
| low1name=Expanded Cargohold II
| low1name=Expanded Cargohold II
| low1typeID=1319
| low1typeID=1319
Line 96: Line 96:
| mid1name=Experimental 10MN Microwarpdrive I
| mid1name=Experimental 10MN Microwarpdrive I
| mid1typeID=5975
| mid1typeID=5975
| mid2name=EM Ward Amplifier II
| mid2name=EM Ward Field II
| mid2typeID=2553
| mid2typeID=2301
| mid3name=EM Ward Amplifier II
| mid3name=Adaptive Invulnerability Field II
| mid3typeID=2553
| mid3typeID=2281
| mid4name=Explosive Deflection Amplifier II
| mid4name=Adaptive Invulnerability Field II
| mid4typeID=2531
| mid4typeID=2281
| high1name=Covert Ops Cloaking Device II
| high1name=Covert Ops Cloaking Device II
| high1typeID=11578
| high1typeID=11578
| high2name=Core Probe Launcher I, Core Scanner Probe I
| high2typeID=17938
| charge1name=Core Scanner Probe I x8
| charge1typeID=30013
| rig1name=Medium Cargohold Optimization I
| rig1name=Medium Cargohold Optimization I
| rig1typeID=31119
| rig1typeID=31119
| rig2name=Medium Cargohold Optimization I
| rig2name=Medium Polycarbon Engine Housing I
| rig2typeID=31119
| rig2typeID=31179
| high2name=open
| 1name=I
| charge1name=open
| 1typeID=
| charge2name=open
| charge2name=open
| charge3name=open
| charge3name=open
Line 119: Line 123:
| drone4name=open
| drone4name=open
| drone5name=open
| drone5name=open
| skills=
| skills={{sk|Cloaking|IV}}</li><li>{{sk|High Speed Maneuvering|I}}</li><li>{{sk|Power Grid Management|V|}}</li><li>{{sk|Hull Upgrades|II}}</li><li>{{sk|Astronautics Rigging|I}}</li><li>{{sk|Tactical Shield Manipulation|IV}}
| showSKILLS=N
| showSKILLS=N
| notes=If less cargo space was required, then I would dump Cargoholds for nanos. Alternatively, you can use ECM Bursts in lowsec (off gates), which is probably more useful than the Explosive Resist Amp.
| notes=This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with {{sk|Evasive Maneuvering|V}}). </li><li>It warps at a good  6.3&nbsp;au/s (with low skills) and a brisk 7.5&nbsp;au/s at {{sk|Transport Ships|V}}. </li><li>The Crane is the toughest of the blockade runners, this fit has 14k EHP even with low skills. You can swap out the second Adaptive Invulnerability Field for an ECM Burst, but make sure you understand how it works before you use it! </li><li>In order to reach 10,000m3 cargo, you ''must'' fit two Tech 2 expanded cargoholds and one Tech 1 cargo rig. </li><li>The Polycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9&nbsp;au/s with {{sk|Transport Ships|V}}).</li><li>The Crane is tight on powergrid, and needs {{sk|Power Grid Management|V}} to fit the microwarp drive (which is very useful to get away from gatecamps and bubbles). </li><li>The shield modules can be downgraded to Tech 1 if you don't have {{sk|Tactical Shield Manipulation|IV}}.</li><li>The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
| showNOTES=N
| showNOTES=N
| difficulty=1
| difficulty=1
Line 128: Line 132:
| version=KRON 1.0
| version=KRON 1.0
| showTOC=Y
| showTOC=Y
| shipDNA=12729:1319;2:5975;1:2553;2:2531;1:11578;1:31119;2::
| shipDNA=12729:1319;2:5975;1:2301;1:2281;2:11578;1:17938;1:30013;8:31119;1:31179;1:;1::
}}{{ShipFitting
| ship=Crane
| shipTypeID=12729
| fitName=Fast transport
| fitID=Fast-transport
| low1name=Nanofiber Internal Structure I
| low1typeID=2603
| low2name=Nanofiber Internal Structure I
| low2typeID=2603
| mid1name=Experimental 10MN Microwarpdrive I
| mid1typeID=5975
| mid2name=EM Ward Field II
| mid2typeID=2301
| mid3name=Adaptive Invulnerability Field II
| mid3typeID=2281
| mid4name=Adaptive Invulnerability Field II
| mid4typeID=2281
| high1name=Covert Ops Cloaking Device II
| high1typeID=11578
| high2name=Core Probe Launcher I, Core Scanner Probe I
| high2typeID=17938
| charge1name=Core Scanner Probe I x8
| charge1typeID=30013
| rig1name=Medium Cargohold Optimization I
| rig1typeID=31119
| rig2name=Medium Hyperspatial Velocity Optimizer I
| rig2typeID=31161
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills={{sk|Cloaking|IV}}</li><li>{{sk|High Speed Maneuvering|I}}</li><li>{{sk|Power Grid Management|V|}}</li><li>{{sk|Hull Upgrades|II}}</li><li>{{sk|Astronautics Rigging|I}}</li><li>{{sk|Tactical Shield Manipulation|IV}}
| showSKILLS=N
| notes=This is a fast ship for carrying small to medium cargo (6181m3) through low- and null-sec. It has a reasonable align time (6s at low skills), which can be reduced to a nigh uncatchable 4s with {{sk|Evasive Maneuvering|V}} and {{sk|Spaceship Command|V}}). It's also rather fast at sublight speeds: 265 m/s, or 1507 m/s with the MWD on (train {{sk|Acceleration Control}} and {{sk|Navigation}} to get this even higher).</li><li>It warps at a fast 7.6 au/s (with low skills) and a blistering 9 au/s at {{sk|Transport Ships|V}}.</li><li>The Crane is the toughest of the blockade runners, this fit has 14k EHP even with low skills. You can swap out the second Adaptive Invulnerability Field for an ECM Burst, but make sure you understand how it works before you use it!</li><li>Carry two Expanded Cargohold modules with you when you travel, so that you can refit your ship to carry larger cargo if necessary.</li><li>You can vary the low-slot modules and rigs to get your align time down to the next integer value (remember to round up!), depending on your skills. It may be a good idea, however, to keep one cargo rig to make your ship as flexible as possible.</li><li>The Crane is tight on powergrid, and needs {{sk|Power Grid Management|V}} to fit the microwarp drive (which is very useful to get away from gatecamps and bubbles).</li><li>The shield modules can be downgraded to Tech 1 if you don't have {{sk|Tactical Shield Manipulation|IV}}.</li><li>The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=KRON 1.0
| showTOC=Y
| shipDNA=12729:2603;2:5975;1:2301;1:2281;2:11578;1:17938;1:30013;8:31119;1:31161;1::
}}
}}