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Theese come in 2 cathegories, combat recons and force recons. Force recons can fit a covert ops cloak and therefore warp cloaked, while the combat recon is generally better suited for the actual combat part, either trough stronger tank, higher dps or simply better range for their EW. | Theese come in 2 cathegories, combat recons and force recons. Force recons can fit a covert ops cloak and therefore warp cloaked, while the combat recon is generally better suited for the actual combat part, either trough stronger tank, higher dps or simply better range for their EW. | ||
Their main purpose is EW, but what they use vary from race to race. | Their main purpose is EW, but what they use vary from race to race. | ||
Amarr: | Amarr: | ||
Drones for dps, strongly bonused neuts in the highs, tracking disruptor bonus for reducing incomming damage. The force recon, pilgrim, does not get a range bonus and is therefore limited to roughly 12km range with its neuts, while the curse reach about 36km with recon 5 and best named/T2 neuts. | Drones for dps, strongly bonused neuts in the highs, tracking disruptor bonus for reducing incomming damage. The force recon, pilgrim, does not get a range bonus and is therefore limited to roughly 12km range with its neuts, while the curse reach about 36km with recon 5 and best named/T2 neuts. | ||
Minmatar: | Minmatar: | ||
Extreme range webs (normal T2 reach about 40km with recon 5 without overheating) and strength bonused target painters. No big difference between the combat recon, huginn, and the force recon, rapier, except for the cloak. | Extreme range webs (normal T2 reach about 40km with recon 5 without overheating) and strength bonused target painters. No big difference between the combat recon, huginn, and the force recon, rapier, except for the cloak. | ||
Caldari: | Caldari: | ||
ECM only. They can break all locks a hostile ship has and keep them from starting to lock anything again for 20 seconds, however, it's chance based and depends on luck. The rook can fit 5 missile launchers and a full flight of light drones, the falcon can cloak, but only get 3 guns and 2 drones. | ECM only. They can break all locks a hostile ship has and keep them from starting to lock anything again for 20 seconds, however, it's chance based and depends on luck. The rook can fit 5 missile launchers and a full flight of light drones, the falcon can cloak, but only get 3 guns and 2 drones. | ||
Gallente: | Gallente: | ||
Sensor dampening and warp disruptor/scrambler range bonus. Recon 5 give 18km scram range and 48km disruptor range without overheating (for T2 mods). Just like with minmatar, there's no big difference between the cloaky arazu and the lachesis. | Sensor dampening and warp disruptor/scrambler range bonus. Recon 5 give 18km scram range and 48km disruptor range without overheating (for T2 mods). Just like with minmatar, there's no big difference between the cloaky arazu and the lachesis. | ||