Difference between revisions of "Sabre"
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shipDNA=22456:2881;6:11370;1:22782;1:5443;1:5973;1:8433;2:2048;1:2605;1:31716;1:31788;1:21924;1:22778;3::| | shipDNA=22456:2881;6:11370;1:22782;1:5443;1:5973;1:8433;2:2048;1:2605;1:31716;1:31788;1:21924;1:22778;3::| | ||
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− | notes=A balanced fit for small gang work. Does ~200 DPS with faction ammo, moves 2730 m/s (3885 with heat), and has 11. | + | notes=A balanced fit for small gang work. Does ~200 DPS with faction ammo, moves 2730 m/s (3885 with heat), and has 11.1k EHP.}} |
==Tactics== | ==Tactics== |
Revision as of 08:20, 14 November 2014
RELATED UNI-WIKI REFERENCES
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Name: Sabre SHIP BONUSES
Interdictors bonuses (per skill level):
Ship Attributes
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Summary
The Sabre is a Tech 2 Minmatar destroyer hull. As an Interdictor, its primary reason for existence is to launch warp disrupt probes to prevent the enemy fleet from warping. Used poorly, it can hold your fleet in place and prevent your own fleet from warping which, of course, is bad. Newbie Sabre pilots want to be extremely careful when they bubble and will almost always do so at the direction of the FC. No matter what size of the fleet, or how long you've been flying a Sabre, call "Bubble Up" when you drop that bubble.
As a Sabre pilot you will be primaried a lot. When you are yellow boxed warp out if you can. If not, overheat that MWD and burn away as fast as possible. Don't expect to get on a lot of kill mails as a dictor pilot. A kill mail only generates for a bubble if an enemy ship tries initiate warp when in that bubble and most pilots are smart enough to not to bother trying. But if you enjoy being the guy to ruin an opposing fleet's entire day, you'll enjoy being a dictor pilot.
Skills
Further information about additional or recommended skills to pilot Sabre for a specific or it's common role(s) can be written here.
Fitting
Interdiction Sphere Launcher I
Prototype Cloaking Device I
Medium Shield Extender II
Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Limited 1MN Microwarpdrive I
Nanofiber Internal Structure II
Damage Control II
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Warp Disrupt Probe x1
- A high EHP fit for fleet work. With all skills at V, this Sabre is cap stable and moves at 2736 m/s (3885 with heat). It has 16.5K EHP with well-balanced resists.
Interdiction Sphere Launcher I
Prototype Cloaking Device I
150mm Light AutoCannon II
150mm Light AutoCannon II
150mm Light AutoCannon II
150mm Light AutoCannon II
150mm Light AutoCannon II
150mm Light AutoCannon II
Medium Azeotropic Ward Salubrity I
Medium Azeotropic Ward Salubrity I
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I
Nanofiber Internal Structure II
Damage Control II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Warp Disrupt Probe x3
Republic Fleet Phased Plasma S x1
- A balanced fit for small gang work. Does ~200 DPS with faction ammo, moves 2730 m/s (3885 with heat), and has 11.1k EHP.
Tactics
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.
Notes
- This vessel qualifies for the University Ship Replacement Program.