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Template:NPCTableRow/doc: Difference between revisions

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Update documentation with "trigger"
Add documentation for "note"
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;trigger
;trigger
:If destroying the NPC causes something to happen (unlock acceleration gate, trigger a new wave of enemies, etc), then use this parameter.  
:If destroying the NPC causes something to happen (unlock acceleration gate, trigger a new wave of enemies, etc), then use this parameter.  
;note
:Use this parameter to add a footnote, which you can use to describe important information about the NPC (for instance, for very high dps NPCs, or high self-repair...).
== Sample output ==
== Sample output ==
<code><nowiki>{{Complex|Serpentis Lookout}}</nowiki><br>
<code><nowiki>{{Complex|Serpentis Lookout}}</nowiki><br>
<nowiki>{{NPCTableHead}}</nowiki><br>
<nowiki>{{NPCTableHead}}</nowiki><br>
<nowiki>{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar={{icon|damp|24|Sensor dampening}}{{icon|web|24|Stasis webifier}}}}</nowiki><br>
<nowiki>{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar={{icon|damp|24|Sensor dampening}}{{icon|web|24|Stasis webifier}}|note=These ships have high damage but short range.}}</nowiki><br>
<nowiki>{{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo={{icon|shiny cargo|24|Drops Gist A- or B- type modules|trigger=Destroying this will unlock the acceleration gate}}}}</nowiki><br>
<nowiki>{{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo={{icon|shiny cargo|24|Drops Gist A- or B- type modules|trigger=Destroying this will unlock the acceleration gate}}}}</nowiki><br>
<nowiki>|}</nowiki></code>
<nowiki>{{NPCTableFoot}}</nowiki></code>
:gives...
:gives...
{{Complex|Serpentis Lookout}}
{{Complex|Serpentis Lookout}}
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar={{icon|damp|24|Sensor dampening}}{{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar={{icon|damp|24|Sensor dampening}}{{icon|web|24|Stasis webifier}}|note=These ships have high damage but short range.}}
{{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo={{icon|shiny cargo|24|Drops Gist A- or B- type modules}}|trigger=Destroying this will unlock the acceleration gate}}
{{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo={{icon|shiny cargo|24|Drops Gist A- or B- type modules}}|trigger=Destroying this will unlock the acceleration gate}}
|}
|}
<small>{{reflist|close=1}}</small>
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<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>