Difference between revisions of "User:Cassiel Seraphim/Sandbox3"
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+ | == Priority targets for vanguards == | ||
+ | {{note box|This is a generic list, see the individual [[Nation Mining Colony]], [[Nation Commander Outpost]] and [[Override Transfer Array]] pages for specific lists.}} | ||
+ | This is a generic priority list for vanguard sites, focusing on removing both damage and warp disruption from grid as soon as possible. Remember that different fleet compositions can change who targets who, as well as various command styles of our fleet commanders. Be sure to listen to how your fleet commander wants to do it. | ||
+ | ; {{co|orange|Targets for the entire fleet}} | ||
+ | : These targets are for the entire fleet, as they need to die as soon as possible. It can also be beneficial to ensure that both regular and small high priority targets are killed before moving on to respective low priority targets. | ||
+ | ; {{co|orange|Regular targets}} | ||
+ | : These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns. The [[Roles in Incursions#Dronebunny|dronebunny]] also shoot these targets if the fleet has other ships dealing with the '''small targets''' already. | ||
+ | ;{{co|orange|Small targets}} | ||
+ | : Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort, but if need be the entire fleet will help kill these. | ||
+ | {| class="wikitable" style="font-size:90%;" | ||
+ | |- | ||
+ | ! style="background:#333333;" nowrap colspan="2" rowspan="2" | # | ||
+ | ! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet | ||
+ | ! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason | ||
+ | |- | ||
+ | ! style="background:#222222;" nowrap | Regular targets | ||
+ | ! style="background:#222222;" nowrap | Small targets | ||
+ | |- style="vertical-align:top;" | ||
+ | | nowrap | 1 | ||
+ | | style="background:Red;" width="1" | | ||
+ | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen''' {{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}} | ||
+ | | style="padding:5px;" | Because the '''Niarja Myelen''' jams and neuts. | ||
+ | |- style="vertical-align:top;" | ||
+ | | nowrap | 2 | ||
+ | | style="background:Red;" width="1" | | ||
+ | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Sansha's Nation Commander''' {{icon|point|24|Warp disrupting}}<br>'''Mara Paleo''' {{icon|st|24|Remote Shield Booster}} | ||
+ | | style="padding:5px;" | Because the '''Sansha's Nation Commander''' does a lot of damage and warp disrupts. | ||
+ | The '''Mara''' is a high priority targets because it remote repairs the other ships. | ||
+ | |- style="vertical-align:top;" | ||
+ | | nowrap | 3 | ||
+ | | style="background:OrangeRed;" width="1" | | ||
+ | | style="padding:5px;" nowrap | '''Auga Hypophysis''' {{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum''' {{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|target painter|24|Target painting}} | ||
+ | | style="padding:5px;" nowrap | '''Tama Cerebellum''' {{icon|point|24|Warp disrupting}}<br>'''Schmaeel Medulla''' {{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}} | ||
+ | | style="padding:5px;" | The '''Auga''' warp disrupts, webs and is easier to kill than the '''Deltole''' that warp disrupts, target paints and neuts. | ||
+ | |||
+ | Both the '''Tama''' and the '''Schmaeel''' warp disrupts, but the '''Tama''' is easier to kill and does more damage. | ||
+ | |- style="vertical-align:top;" | ||
+ | | nowrap | 4 | ||
+ | | style="background:Green;" width="1" | | ||
+ | | style="padding:5px;" nowrap | '''Romi Thalamus''' | ||
+ | | style="padding:5px;" nowrap | '''Renyn Meten''' {{icon|web|24|Webbing}}<br>'''Eystur Rhomben''' | ||
+ | | style="padding:5px;" | '''Romis''' pose no real threat.<br>'''Renyns''' web and do more damage than '''Eysturs'''. | ||
+ | |} | ||
+ | <small> <font color="red">█</font> '''Very high priority''' (immediate danger to the fleet)<br> <font color="orangered">█</font> '''High priority''' (prevents the fleet from leaving)<br> <font color="green">█</font> '''Low priority''' (only needed for site completion)</small> | ||
+ | <small><references/></small> |
Revision as of 15:56, 18 August 2015
Priority targets for vanguards
This is a generic priority list for vanguard sites, focusing on removing both damage and warp disruption from grid as soon as possible. Remember that different fleet compositions can change who targets who, as well as various command styles of our fleet commanders. Be sure to listen to how your fleet commander wants to do it.
- Targets for the entire fleet
- These targets are for the entire fleet, as they need to die as soon as possible. It can also be beneficial to ensure that both regular and small high priority targets are killed before moving on to respective low priority targets.
- Regular targets
- These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns. The dronebunny also shoot these targets if the fleet has other ships dealing with the small targets already.
- Small targets
- Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for strategic cruisers, Vindicators or the dronebunny as a last resort, but if need be the entire fleet will help kill these.
█ Very high priority (immediate danger to the fleet)
█ High priority (prevents the fleet from leaving)
█ Low priority (only needed for site completion)