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→Illegality and transporting: clarifying that boosters are only illegal in Empire space; some cleanup |
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{{WIP|The uni wiki deserved a proper page on space drugs. Feel free to add anything that might be missing.}} | {{WIP|The uni wiki deserved a proper page on space drugs. Feel free to add anything that might be missing.}} | ||
{{related class|Messing With Your Head}} | {{related class|Messing With Your Head}} | ||
'''Combat boosters''', sometimes '''medical boosters''' or just '''boosters''', are performance enhancing drugs in EVE. | '''Combat boosters''', sometimes '''medical boosters''' or just '''boosters''', are performance enhancing drugs in EVE. When consumed, the user gets a temporarily boost to a specific combat related attribute. The more powerful boosters have a chance of having negative side effects which may impact a user's ability to fight, and are illegal to transport in Empire space (though not to use). The weaker boosters, called Synths, are legal and have no chance of side effects, but have dramatically reduced effects. | ||
Boosters are manufactured from gasses which are [[Gas Cloud Mining|harvested]] from anomalies in known space. Mytoserocin | Boosters are manufactured from gasses which are [[Gas Cloud Mining|harvested]] from anomalies in known space. Mytoserocin gasses are used to make Synth boosters and are found in high and low security space, and cytoserocin gasses, found in low and null security space, are used to create the more powerful and illegal Standard, Improved, and Strong boosters. | ||
== Types of boosters == | == Types of boosters == | ||
There are | There are 8 different abilities that boosters can affect, divided into four different grades. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||