Difference between revisions of "Dragoon"
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| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> |
Revision as of 15:55, 11 December 2015
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Amarr Destroyer bonuses (per skill level):
Ship Attributes
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Summary
The Dragoon is an Amarr destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the Sentinel and Curse, the Dragoon is designed to cap out the enemy, rendering them helpless while the drones do the work.
The Dragoon is not seen in PvE because its hull bonus to energy neutralizers is useless against NPCs.
Skills
Minimum skills to be an effective energy neutralization platform.
- Drones V
- Advanced Drone Avionics I
- Capacitor Emission Systems III
- Capacitor Management IV
- Capacitor Systems Operation IV
Minimum skills to be an effective drone platform.
- Drones V
- Light Drone Operation IV
- Drone Avionics V
- Drone Interfacing V
- Advanced Drone Interfacing IV
- Minmatar Drone Specialization I
- Gallente Drone Specialization I
Fitting
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
E5 Prototype Energy Vampire
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I
Adaptive Nano Plating II
Damage Control II
Energized Adaptive Nano Membrane II
400mm Reinforced Rolled Tungsten Plates I
Small Ancillary Current Router I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Hobgoblin II x15
Republic Fleet EMP S x2
Republic Fleet Phased Plasma S x1
Republic Fleet Fusion S x1
Barrage S x1
- Great for frig/dessie roams. The tankiest destroyer, but also the most expensive to fit. If you have logi in the roam make sure they add you to the top of their watchlist, you will be primary in any engagement.
- Neut out whatever the primary is. Manage your cap.
Small 'Ghoul' Energy Siphon I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
150mm Light AutoCannon II, Republic Fleet Fusion S
150mm Light AutoCannon II, Republic Fleet Fusion S
150mm Light AutoCannon II, Republic Fleet Fusion S
1MN Afterburner II
Warp Scrambler II
400mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Small Ancillary Armor Repairer, Nanite Repair Paste
Small Ancillary Current Router I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Hobgoblin II x10
Warrior II x5
Nanite Repair Paste x2
Republic Fleet Fusion S x2
Republic Fleet EMP S x1
Republic Fleet Phased Plasma S x1
Barrage S x1
- Be careful managing your cap. Turn the NOS and one of the neuts off after you have capped them out.
- Remember to turn off autoreload on the AAR.
Tactics
Energy Neutralization
Nosferatu has been changed to work if your target has more raw capacitor rather than a higher percentage. This means that the Dragoon with its tiny battery can easily run Nosferatu on larger ships until they are almost completely out of capacitor. These Nosferatu can in turn be used to power Neutralizers which are used to quickly drain your target of capacitor. This makes the Dragoon a very effective platform for Cap warfare against cruiser sized ships.
Drones
The dragoon is also a good drone platform, but it's not very commonly seen in this role. This is likely due to the fact that it requires a lot of training in drones to make the Dragoon an effective drone boat, and this doesn't fit in well with the initial training that Amarr players are doing. By the time an Amarr player has the drone skills needed to use the Dragoon effectively as a drone boat, they are probably already using cruiser sized hulls.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.