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→What suffers stacking penalties?: Updated the sentence on what gets stacking penalized. |
→What suffers stacking penalties?: add links |
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*The first thing to note is that absolute effects are never stacking-penalized, only percentage effects. That is to say, things like +1 warp core strength, +1000 structure HP, +15m signature radius, +400 GJ capacitor are not stacking-penalized because they are not percentage (%) effects. | *The first thing to note is that absolute effects are never stacking-penalized, only percentage effects. That is to say, things like +1 warp core strength, +1000 structure HP, +15m signature radius, +400 GJ capacitor are not stacking-penalized because they are not percentage (%) effects. | ||
*The second thing is that only modules, rigs, Leadership-category | *The second thing is that only modules, rigs, [[Skills:Leadership|Leadership-category skills]] (such as {{sk|Skirmish Warfare}}), and [[Warfare links|Warfare/Mining Links]] are stacking-penalized. Non-Leadership skills, ship bonuses from ship skills, implants, hardwirings, and [[Combat Booster|boosters]] (such as Synth Blue Pill, Strong X-Instinct, and others) are not stacking penalized. | ||
*The third thing is that negative and positive effects are stacking-penalized separately. So, one +% and one -% effect to an attribute suffers no penalties, whereas with two +% and two -% effects, one of each would only be 86.9% effective. An example might be velocity modifiers: if you have one [http://wiki.eveonline.com/en/wiki/Overdrive_Injector_System_II Overdrive Injector System II] on your ship (to increase your speed) whilst at the same time being slowed by a single [http://wiki.eveonline.com/en/wiki/Stasis_Webifier_II Stasis Webifier II] from an enemy ship - both velocity modifers are 100% effective. If you are then affected by second Stasis Webifier II (from the same or another ship) that second web will be only 86.9% effective. | *The third thing is that negative and positive effects are stacking-penalized separately. So, one +% and one -% effect to an attribute suffers no penalties, whereas with two +% and two -% effects, one of each would only be 86.9% effective. An example might be velocity modifiers: if you have one [http://wiki.eveonline.com/en/wiki/Overdrive_Injector_System_II Overdrive Injector System II] on your ship (to increase your speed) whilst at the same time being slowed by a single [http://wiki.eveonline.com/en/wiki/Stasis_Webifier_II Stasis Webifier II] from an enemy ship - both velocity modifers are 100% effective. If you are then affected by second Stasis Webifier II (from the same or another ship) that second web will be only 86.9% effective. | ||