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Penumbra: Difference between revisions

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*Further Info:
*Further Info:
**The objective is in the office facility.
**Single pocket without acceleration gate. The objective is in the office facility, guarded by a single NPC battleship.
**Single pocket with the following NPCs: 9 Frigates, 4 Cruisers, and 6 Battleships.
**The following NPCs will spawn when the facility is closer tan ~125km: 9 Frigates, 4 Cruisers, and 6 Battleships.
**Cruisers have very strong jams and range > 170km - expect to be nearly perma jammed.
**Cruisers have very strong jams and range > 170km - expect to be nearly perma jammed.
**Frigates warp scramble (2 warp strength).
**Frigates warp scramble (2 warp strength).
**The two points above make me recommend to bring F.O.F. missiles to shoot while jammed.
**With one meta 4 ECCM (96%) it is possible to avoid most - but not all - of the jams.
**With good missile skills you can use FOF Cruise missiles from 200k+ which is well out of range from the NPCs.
**Because of the jams F.O.F. missiles might be effective. With good missile skills you can use FOF Cruise missiles from 200k+ which is well out of range from the NPCs.
**Alternatively, equip a sensor booster to be able to target the jammers from outside their range.
**Alternatively, equip a sensor booster to be able to target the jammers from outside their range.
**You can also bring a friend in a fast frigate to draw their scrams and jams while you take those out.  If the frigate maintains at least 600 m/s then it should be able to self-repair the reduced missile damage, but there is some more-sophisticated AI in this mission so the NPCs may switch targets anyway.
**You can also bring a friend in a fast frigate to draw their scrams and jams while you take those out.  If the frigate maintains at least 600 m/s then it should be able to self-repair the reduced missile damage, but there is some more-sophisticated AI in this mission so the NPCs may switch targets anyway.