Difference between revisions of "Heretic"
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| volume=47,000 m³ | | volume=47,000 m³ | ||
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| info=Name: Heretic<br>Hull: Coercer<br>Role: Interdictor<br><br>Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.<br><br> | | info=Name: Heretic<br>Hull: Coercer<br>Role: Interdictor<br><br>Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.<br><br> | ||
| bonuses=<b>Interdictors bonuses (per skill level):</b><br>4% bonus to all armor resistances<br>10% reduction in Microwarpdrive signature radius penalty<br><b>Amarr Destroyer bonuses (per skill level):</b><br>10% bonus to Light Missile and Rocket max velocity<br>5% bonus to Light Missile launcher and Rocket launcher rate of fire<br><b>Role Bonus:</b><br>• Can fit Interdiction Sphere Launcher<br> | | bonuses=<b>Interdictors bonuses (per skill level):</b><br>4% bonus to all armor resistances<br>10% reduction in Microwarpdrive signature radius penalty<br><b>Amarr Destroyer bonuses (per skill level):</b><br>10% bonus to Light Missile and Rocket max velocity<br>5% bonus to Light Missile launcher and Rocket launcher rate of fire<br><b>Role Bonus:</b><br>• Can fit Interdiction Sphere Launcher<br> |
Revision as of 06:35, 13 June 2016
RELATED UNI-WIKI REFERENCES
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Name: Heretic SHIP BONUSES
Interdictors bonuses (per skill level):
Ship Attributes
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Summary
The Heretic is the Amarr interdictor. It's primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. The Heretic has a bonus to armor resists, making it a tough interdictor when fit for armor, but interdictors are more commonly shield.
Skills
Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.
Notes
- This vessel qualifies for the University Ship Replacement Program.