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{{related class|Topology of New Eden}}At first glance, New Eden is a complex mess of points. In addition to that, jump gates often don't connect to the closest systems. There are many arms and dead ends, and a number of highways - routes that are particularly short for the distance they cover. There are also high sec chokepoints: Systems that you need to pass through in order to travel between two given high sec systems without leaving high sec. Since the ingame map arranges systems by their coordinates, some of these relations can be hard to see, but they are useful to know for pilots in the high-sec trading or hauling businesses. | |||
At first glance, New Eden is a complex mess of points. In addition to that, jump gates often don't connect to the closest systems. There are many arms and dead ends, and a number of highways - routes that are particularly short for the distance they cover. There are also high sec chokepoints: Systems that you need to pass through in order to travel between two given high sec systems without leaving high sec. Since the ingame map arranges systems by their coordinates, some of these relations can be hard to see, but they are useful to know for pilots in the high-sec trading or hauling businesses. | |||
== The Ring Topology of High Sec Empire Space == | == The Ring Topology of High Sec Empire Space == | ||
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== Low Sec Topology == | == Low Sec Topology == | ||
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''Hopefully forthcoming: Important places and routes in low sec.'' | ''Hopefully forthcoming: Important places and routes in low sec.'' | ||
== Null Sec Topology == | == Null Sec Topology == | ||
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''Hopefully forthcoming for completeness' sake...'' | ''Hopefully forthcoming for completeness' sake...'' | ||
* The Null Security Regions and their Stargate Connections | * The [[:File:Null_Security_Regions.jpg|Null Security Regions and their Stargate Connections]] | ||
== References == | == References == | ||