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Drifters: Difference between revisions

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== Drifter Wormhole Systems ==
== Drifter Wormhole Systems ==
There are 5 known Drifter wormhole systems that are similar to C2 wormholes with certain system effects. Although they are named by the typical J-type designations, they are informally named after their predominant structure:  
There are 5 known Drifter wormhole systems that are similar to shattered C2 wormholes with certain system effects. Although they are named by the typical J-type designations, they are often informally named after their predominant structure:  
Vidette, Redoubt, Sentinel, Barbican and Conflux. Note that the first four names suggest an advanced military fortification.
Vidette, Redoubt, Sentinel, Barbican and Conflux. Note that the first four names suggest an advanced military fortification.
All Drifter wormhole systems seem to have 20 connections to known space (k-space) plus a C2-C2 static. K-space connections always appear in system with a Jove Observatory. Their k-space connections are quite different from all other wormholes however:
All Drifter wormhole systems seem to have 20 connections to known space (k-space) plus a C2-C2 static. K-space connections always appear in system with a Jove Observatory. Their k-space connections are quite different from all other wormholes however:
* On the K-space side the wormhole is marked by a beacon called "Unidentified Wormhole" and is thus visible on the default overview.
* On the K-space side the wormhole is marked by a beacon called "Unidentified Wormhole" and is thus visible on the default overview.
* The k-space side connections carry unique names that are related to their  name:
** V928 Vidette (J164710 - Magnetar)
** R259 Redoubt (J174618 - Wolf-Rayet)
** S877 Sentinel (J055520- Red Giant)
** B735 Barbican (J110145 - Cataclysmic Variable)
** C414 Conflux (J200727 - Pulsar)
* On the wormhole side the connections carry the usual K162 designation after being opened, but are deadspaced, so you will always warp in at 80km distance.
* On the wormhole side the connections carry the usual K162 designation after being opened, but are deadspaced, so you will always warp in at 80km distance.
* Drifter battleships guard these connections and will attack anybody trying to approach or travel them. A cloak and/or MWD is highly recommended.
* Drifter battleships regularly visit these connections and will attack anybody trying to approach or travel them. A cloak and/or MWD is highly recommended.
* The k-space side connections carry unique signatures that are related to the type of wormhole:
{| class="wikitable"
|-
! K-space signature !! Drifter System Name !! J-Type !! System Effect
|-
| Vidette || V928 || J164710 || Magnetar
|-
| Redoubt || R259 || J174618 || Wolf-Rayet
|-
| Sentinel || S877 || J055520 || Red Giant
|-
| Barbican || B735 || J110145 || Cataclysmic Variable
|-
| Conflux || C414 || J200727 || Pulsar
|}
 
Each Drifter wormhole contains 5 unique combat anomalies. They are visited by regular Drifter patrols. More detailed information is available via [http://go-dl.eve-files.com/media/1508/IKAME-Drifter-Hive-System-Anomalies.pdf Drifter Hive Systems Anomalies (pdf)].
{| class="wikitable"
|-
| '''Redoubt'''|| Ship Graveyard|| Caged Wormhole|| Spatial Rift Generator|| Sleeper Enclave|| Hollow Asteroid
|-
| '''Sentinel'''|| Monolith|| Wormhole in Rock Circle|| Opposing Spatial Rifts|| Sleeper Enclave Debris|| Crystal Resource
|-
| '''Barbican'''|| Wrecked Ships|| Unstable Wormhole|| Spatial Rift|| Heavily Guarded Spatial Rift|| Crystals
|-
| '''Vidette'''|| Ship Graveyard|| Sleeper Engineering Station|| Spatial Rift|| Sleeper Enclave in Coral Rock|| Crystals and Stone Circle
|-
| '''Conflux'''|| Monolith|| Caged Wormhole|| Rock Formation and Wormhole|| Particle Acceleration Array|| Guarded Asteroid Station
|}


All Drifter wormholes contain a number of huge Drifter installations protected by deadspace pockets and connected via acceleration gates and warpable Rifts. There is a chain of 4 main rooms plus access rooms branching off to the side.
All Drifter wormholes contain a number of huge Drifter installations protected by deadspace pockets and connected via acceleration gates and warpable Rifts. There is a chain of 4 main rooms plus access rooms branching off to the side.