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Drifters: Difference between revisions

From EVE University Wiki
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# Lobby or Split: Contains two acceleration gates plus a warpable rift that leads back to the Entrance. Is protected by 5 Emergent Patrollers (sleepers). The acceleration gates lead to a number of Transfer and Access rooms whose layout depends on the specific system.
# Lobby or Split: Contains two acceleration gates plus a warpable rift that leads back to the Entrance. Is protected by 5 Emergent Patrollers (sleepers). The acceleration gates lead to a number of Transfer and Access rooms whose layout depends on the specific system.
# Antechamber or Antichamber: Contains the gate to the final room, the Hive. Protected by various sleeper ships up to battleship size and webbing sleeper frigates.
# Antechamber or Antichamber: Contains the gate to the final room, the Hive. Protected by various sleeper ships up to battleship size and webbing sleeper frigates.
# Hive: Contains the main hive structure. Protected by Hikanta Tyrannos (at 250-400km and aggros on warp in, moves at ~2km/s) plus sleepers up to battleship size. Contains Vault (access with index in hold to get 10 elements)
# Hive: Contains the main hive structure. Protected by Hikanta Tyrannos (at 250-400km and aggros on warp in, moves at ~2km/s) plus sleepers up to battleship size. Contains Vault (access with index in hold to get 10 elements). Nexus Transfer gate leads to Nexus room.


Additionally there are rooms that depend on the specific site:
Additionally there are rooms that depend on the specific site: