Contested Amarr Bastion of Blood

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Site Details
Contested Amarr Bastion of Blood
Type COSMOS site
Rating
Found in
Max ship size Battlecruiser
Pirate faction
Damage to deal
Damage to
Resist
Sig. Strength

Contested Amarr Bastion of Blood is a static COSMOS combat site in system of Koona. The site appears as a warpable beacon in overview.

Warpin

WD EWAR L


Acceleration Gate 1 x Gate to The Slope Restricted to battlecruisers and below
Acceleration Gate 1 x Gate to The Ravelin

1st pocket A - The Ravelin

Information Database
The Ravelin served as an outer fort, built to launch sorties and raids against those trying to assault the main fortress. As with the rest of the ancient imperial fortress the Ravelin has fallen into ruins. The ancient acceleration gate here was used by the defenders to move quickly to some other part of the fortress, though it's impossible to tell which part, as it is dysfunctional.

The Blood Raiders didn't bother claiming the Ravelin when they invaded the complex, instead focusing on getting the main fortress back in order. So the Ravelin is now occupied by enemies of the Blood Raiders, as well as journalists and scavengers.


WD EWAR L


Agent in space 1 x Thumal Ebotiz
Agent in space 1 x Sheroz Amokin
Acceleration Gate 1 x Gate back to the warpin point

1st pocket B - The Slope

Information Database
Sentry guns guard the entry to the bastion. Old watchposts have been manned with fast fighters prepared to take on any intruders.

Reports indicate that every unauthorized intrusion is met with instant aggression.


WD EWAR L


Frigate 8 x Frigate Corpse Dealer Bug-Ridden Corpse
Frigate 3 x Frigate Corpii Squire
Cruiser 3 x Cruiser Corpum Footman Tracking Disruptor
Elite Cruiser 1 x Elite Cruiser Corpum Footman Tracking Disruptor


WD EWAR L


Structure 1 x Blood Kernel Blood Fund
Acceleration Gate 1 x Gate to the Amber Courtyard

2nd pocket - Amber Courtyard

Information Database
Long range weapons are strategically placed in the second deadspace pocket as to force unwelcome visitors to turn away upon entry.

Agents report that resistance is quite furious, but limited in power and perseverance.


WD EWAR L


Frigate 16 x Frigate Corpii Lancer/Yeoman
Cruiser 4 x Cruiser Corpum Sentry Energy Neutralizer
Sentry 4 x Sentry "Archer" Corpus Battery


WD EWAR L


Structure 1 x Blood Kernel Blood Fund
Acceleration Gate 1 x Gate to the Stronghold of the Fundamentalist

3rd pocket - the Stronghold of the Fundamentalist

Information Database
The reference to "fundamentalists" in this pocket's name is traditional. It was carried over from the scouts who re-established communications with the old fanatics that inhabited this deadspace complex for a thousand years after the empire lost interest in it.

Ever loyal to the emperor, the settlers eventually found that their equipment had deteriorated to the point that, when Kador's scouts and diplomats reached them for the re-activation of the complex, nearly all they had left was unusable. The power cores actually proved so unstable that most of them blew up within the first month of reactivation, taking half of the stations with them.

The acceleration gate to the Treasure Chamber is locked and requires a key. The key is received from Ormon Parsik and Sheroz Amokin. The key is consumed on use.


WD EWAR L


Frigate 6 x Frigate Corpse Collector Antiseptic Biomass
Frigate 8 x Frigate Corpii Knight/Page
Cruiser 3 x Cruiser Blood Raider Builder
Cruiser 1 x Cruiser Blood Raider Foreman Foreman's Head
Battlecruiser 4 x Battlecruiser Corpum Blood Duke/...
Sentry 8 x Sentry Corpus Blood Outlook/Stinger


WD EWAR L


Acceleration Gate 1 x Gate to the Treasure Chamber Requires key

4th pocket - Treasure Chamber

"Treasure Chamber" (4th stage):
3 battleships, 4 battlecruisers, 3 cruisers, 8 destroyers, 3 frigates,
attacking battleship group will aggro all ships,
loot Altar of the Blessed for The Apocryphon,
loot Generator Building for Generator Debris
lootable structures and ships respawn irregularly (shortest: 20 minutes)