ECM Priority number stated on the left box meant to be a basic guideline for ECM pilots to prioritize the targeting of this type of ship. Higher numbers are considered to be a higher priority, with detailed color legend listed below :
0 : Don't bother jamming this ship
1-3 : Low priority, jam only if no higher priority in range or found
4-6 : Normal priority
7-9 : High priority target, unless instructed otherwise by FC
10 : Highest priority target, always jam first if found, unless instructed otherwise
The Drake is the most commonly flown ship in all of EVE, effective in both PvE and PvP combat.
PvE load-outs sport an insane passive regeneration shield tank while in PvP the Drake is fitted with a huge buffer tank (sometimes achieving a number of effective hit points equal to Battleships).
While its DPS is not as effective as those of other races Battlecruisers its awesome tank means that it will often be the last ship standing on a battlefield. Enemy commanders are unlikely to call a Drake primary. This fact coupled with its tanking abilities as well as the possibility to fit a Warfare Link make it a very good command ship for fleet commanders (FC, WC and SC). It also makes for a great if very obvious bait ship, sucking up enemy fire until the main fleet arrives.
SHIP BONUSES
Battlecruiser Skill Bonus: 5% bonus to Shield resistance per skill level 5% bonus to kinetic damage of heavy missiles and heavy assault missiles per skill level
Typical Role(s) : Damage Dealer, Mission Known Variations / Similar Ships : none