Skills:Rigging
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Revision as of 20:45, 11 January 2014 by Noemie belacqua (talk | contribs) (All skills checked for Rubicon 1.0)
Overview
This group has all the skills related to rigs
While you can use rigs without training the relevant skills for them if you get someone else to fit the rigs for you, the rigging skills do reduce rigs' associated drawbacks and make logistics much easier (since you don't need to have someone around to fit rigs for you all the time). The weapon rigging skills function almost like fitting skills, since weapon rigs increase your weapons' fitting requirements and the associated rigging skills then reduce that drawback.
- Armor Rigging - Allows use of armor rigs.
- Astronautics Rigging - Allows use of astronautics (navigation) rigs.
- Drones Rigging - Allows use of drone rigs.
- Electronic Superiority Rigging
- Energy Weapon Rigging - Allows use of energy weapon rigs.
- Hybrid Weapon Rigging - Allows use of hybrid weapon rigs.
- Jury Rigging - Allows use of rigs.
- Launcher Rigging - Allows use of launcher rigs.
- Projectile Weapon Rigging - Allows use of projectile weapon rigs.
- Shield Rigging - Allows use of shield rigs.
Armor Rigging
Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs.
10% reduction in Armor Rig drawbacks per level.
Attributes: | |
Multiplier: | 3x |
Price: | 250k ISK |
Alpha max level: | III |
Prerequisites: | Jury Rigging III |
Notes: | Armor rigs' drawback is a speed penalty. |
Astronautics Rigging
Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs.
10% reduction in Astronautics Rig drawbacks per level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | III |
Prerequisites: | Jury Rigging III |
Notes: | Astronautics rigs' drawback is a reduction in armor hitpoints. |
Drones Rigging
Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs.
10% reduction in Drone Rig drawbacks per level.
Attributes: | |
Multiplier: | 3x |
Price: | 250k ISK |
Alpha max level: | III |
Prerequisites: | Jury Rigging III |
Notes: | Drone rigs' drawback is a CPU penalty. |
Electronic Superiority Rigging
Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs.
10% reduction in Electronic Superiority Rig drawbacks per level.
Attributes: | |
Multiplier: | 3x |
Price: | 250k ISK |
Alpha max level: | III |
Prerequisites: | Jury Rigging III |
Notes: | Electronics superiority rigs' drawback is a shield hitpoint reduction. |
Energy Weapon Rigging
Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.
10% reduction in Energy Weapon Rig drawbacks per level.
Attributes: | |
Multiplier: | 3x |
Price: | 250k ISK |
Alpha max level: | III |
Prerequisites: | Jury Rigging I |
Notes: | Energy weapon rigs' drawback is an increased powergrid demand from your lasers. |
Hybrid Weapon Rigging
Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.
10% reduction in Hybrid Weapon Rig drawbacks per level.
Attributes: | |
Multiplier: | 3x |
Price: | 250k ISK |
Alpha max level: | III |
Prerequisites: | Jury Rigging III |
Notes: | Hybrid rigs' drawback is an increased demand for powergrid from your hybrid turrets. |
Jury Rigging
General understanding of the inner workings of starship components. Allows makeshift modifications to ship subsystems through the use of rigs. Required learning for further study in the field of rigging.
Attributes: | |
Multiplier: | 2x |
Price: | 75k ISK |
Alpha max level: | III |
Prerequisites: | Mechanics III |
Notes: | The prerequisite skill for all the other kinds of rigging skill. Also lets you use some rigs, like the Capacitor Control Circuit, in its own right. Level V of this skill is required for T3 subsystem manufacturing. |
Launcher Rigging
Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.
10% reduction in Launcher Rig drawbacks per level.
Attributes: | |
Multiplier: | 3x |
Price: | 250k ISK |
Alpha max level: | III |
Prerequisites: | Jury Rigging III |
Notes: | Missile launcher rigs' drawback is an increased demand for CPU from your missile launchers. |
Projectile Weapon Rigging
Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.
10% reduction in Projectile Weapon Rig drawbacks per level.
Attributes: | |
Multiplier: | 3x |
Price: | 250k ISK |
Alpha max level: | III |
Prerequisites: | Jury Rigging III |
Notes: | Projectile weapon rigs' drawback is an increased demand for powergrid from your projectile guns. |
Shield Rigging
Advanced understanding of shield subsystems. Allows makeshift modifications to shield subsystems through the use of rigs.
10% reduction in Shield Rig drawbacks per level.
Attributes: | |
Multiplier: | 3x |
Price: | 250k ISK |
Alpha max level: | III |
Prerequisites: | Jury Rigging III |
Notes: | Shield rigs' drawback is an increased signature radius. |
Rubicon 1.0