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Warp scrambling Warp disrupting Energy neutralizing Target painting Webbing Jamming Hacking

     

     

     

     

     

Jamming    

   

Scripts Utility modules Ammo

       

Sensor Booster          

         

Defence Offence New icons

       

   

         

Hardeners DC Rigs

                           

 

     

white green

       

       

  charisma
cha
  intelligence
int
  memory
mem
  perception
per
  willpower
will
  social adaptation chip
charisma implant
cha imp
  cybernetic subprocessor
intelligence implant
int imp
  memory augmentation
memory implant
mem imp
  ocular filter
perception implant
per imp
  neural boost
willpower implant
will imp
  charisma attribute
cha att
  intelligence attribute
int att
  memory attribute
mem att
  perception attribute
per att
  willpower attribute
will att

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See-through!

Sansha's Manual

Eystur Rhomben Defensive Data Offensive Data
17924_256.png
Ship Stats        
  2,500 HP
 60 %
 60 %
 60 %
60 %
  1,250 HP
 43 %
 43 %
 43 %
 43 %
  625 HP
 0 %
 0 %
 0 %
 0 %

  XX,XXX Effective Shield Hit Points

Damage / Volley        
  2,500 HP - - - -
  1,250 HP - - - -

  10km optimal + 1km falloff range
  0,4 tracking speed
 49 meter signature radius
  12km attack range

Eystur Rhomben:
Subject: Prototype Nation Vessel (ID: Eystur Rhomben)
Military Specifications: Frigate-class vessel. Significant microwarp velocity. Enhanced weapons systems.
Additional Intelligence: There were no reported civilian abductions from the Eystur VI invasion. The Eystur identifier suggests a small number of captives may have been initially unaccounted for. The Rhomben identifier suggests an overarching position within the lowest tier of the new Nation hierarchy, or alternatively, that it was created during the first phase of development.
Synopsis from ISHAEKA-0041. DED Special Operations.
Authorized for Capsuleer dissemination.

Electronic warfare:

Jamming Jamming
  Warp scrambling
  Energy neutralizing
  Target painting
  Webbing

Progression template

 67%

For resists:

 60 %
 43 %
 33 %
 90 %

Resist-table

Ship Stats        
  2,500 HP
 60 %
60 %
60 %
60 %
  1,250 HP
 43 %
 43 %
 43 %
 43 %
  625 HP
 0 %
 0 %
 0 %
 0 %

Comparable shield reps

Modules and drones Amount repaired in hp / seconds
  Remote Shield Booster II 85,3 - 115,1 hp/s
 
Large S95a Remote Shield Booster 76,8 - 103,6 hp/s
 
  5 x Heavy Shield Maintenance Bot II 90 hp/s
 
5 x Heavy Shield Maintenance Bot I 75 hp/s
 
5 x Medium Shield Maintenance Bot II 35 hp/s
 
4 x Medium + 1 x Light Shield Maintenance Bot II [1] 32,4 - 68,8 hp/s
 
5 x Medium Shield Maintenance Bot I 30 hp/s
 
5 x Light Shield Maintenance Bot II [2] 17,5 - 36 hp/s
 
5 x Light Shield Maintenance Bot I 15 hp/s
 

    Legend:   Base repair amount   Ship bonuses   Siege warfare link bonus

  1. ^ Standard setup for a Scimitar is to use 4 medium and 1 light shield maintenance bot and they get a bonus to drone repair amount.
  2. ^ Standard setup for a Basilisk is to use 5 light shield maintenance bot and they get a bonus to drone repair amount.

Warp speeds and align times

This is just to illustrate the differences in warp speeds including potential align times.

Acceleration gates

When you use an acceleration gate, be that in missions, incursions or complexes, it sends your ship into a pocket of space roughly 10,000 km in front of the gate.

Base warp and align times

These are the base warp and align times for taking a gate unaligned or pre-aligned.

Ship class Warp speed (including align time)
Large ship Battleships
  25s (32-41s)
  Battlecruisers
  20s (28-30s)
  Command Ships
  19s (28-30s)
  Cruisers
  17s (23-24s)
  Logistics
  16s (22-23s)
  Frigates
  7s (11-13s)

    Legend:   Warp speed   Fast align (max skill, agile hulls)   Slow align (low skills, less agile hulls)

Alternative methods

Now let's see the different alternatives for aligning, how they match up with the battleships.

Ship class (variants) Warp speed (including align time)
Large ship Battleships
  25s (32-41s)
  Logistics (normal)
  16s (22-23s)
  Logistics (afterburner on)
  16s (24-26s)
  Logistics (aligning backwards)
  16s (25-27s)

Overshooting times

Below are some numbers for how long it takes to overshoot a gate, or otherwise end out outside activation range. These times will account for the extremes, taking into account the worst possible spot to land on grid in relation to the gate (which can make you lose or gain up to 10 seconds worth of align time).

  • It can takes a logistics ship as little as 30 seconds to overshoot a gate leading into an Override Transfer Array site.
  • It can take less than 10 seconds for a logistics to be out of range from a gate trying to align away from it, if you land furthest away from the gate.

Warping longer distances

Rubicon changes things up a bit when it came to warp speeds, these are some example-times of the new warps for various distances:

Warp distance Ship class Warp time
Short warps
(20 AU)
Large ship Battleships
  54 sec
  Battlecruisers
  44 sec
  Command Ships
  40 sec
  Cruisers
  37 sec
  Logistics
  33 sec
  Frigates
  22 sec
Medium warps
(50 AU)
Large ship Battleships
  69 sec (1 minute and 9 seconds)
  Battlecruisers
  56 sec
  Command Ships
  51 sec
  Cruisers
  47 sec
  Logistics
  43 sec
  Frigates
  28 sec
Long warps
(100 AU)
Large ship Battleships
  94 sec (1 minute and 34 seconds)
  Battlecruisers
  76 sec (1 minute and 16 seconds)
  Command Ships
  69 sec (1 minute and 9 seconds)
  Cruisers
  63 sec (1 minute and 3 seconds)
  Logistics
  58 sec
  Frigates
  38 sec
Extreme warps
(200 AU)
Large ship Battleships
  144 sec (2 minutes and 24 seconds)
  Battlecruisers
  116 sec (1 minute and 56 seconds)
  Command Ships
  105 sec (1 minute and 45 seconds)
  Cruisers
  97 sec (1 minute and 37 seconds)
  Logistics
  88 sec (1 minute and 28 seconds)
  Frigates
  58 sec

Security status colours

These are the colours used for colour-coding the different security systems.

1.0 - #2FEFEF
0.9 - #48F0C0
0.8 - #00EF47
0.7 - #00F000
0.6 - #8FEF2F
0.5 - #EFEF00
0.4 - #D77700
0.3 - #F06000
0.2 - #F04800
0.1 - #D73000
0.0 - #F00000

Layered images

Sometimes it makes sense to manually build up an image comprised of an image and a tag, or simply two images.

Tech and faction
 
 
 
 
 
 
Mining
     

Strip Miner -   Miner -  

Gradients

Linear
(vertical)
1
2
3
4
Linear
(horizontal)
1 2 3 4
Radial
1 2 3 4