Talk:Logistics
Thanks to the many people who have contributed to this guide, and to those who have kept it up-to-date. Changes to remote repair/boost modules in Dec 2015 made logistics more complicated, and this article includes those changes. However, the article is still focused on ships, which used to be the thing you had to think about the most, and not so much on modules, which I think is now the more complicated part. Optimal vs. falloff, and armor vs. shield, are much more consequential than they used to be. I'm hoping we can work that into the structure of this article.
I am done editing the EWAR Guide, so I can work on this page now.
Antei Thantonne 16 Apr 2016
I am updating this guide based on teaching Logistic Ships 101.
Niamh Aideron (talk) 18:54, 4 April 2013 (UTC)