Jet-Set Hooligans
Jet-Set Hooligans | |
Type | Expedition |
Rating | Unrated |
Found in | P1- P3 High, P4 Low |
Max ship size | Unverified |
Pirate faction | Serpentis |
Damage to deal | Kin Th |
Damage to Resist |
55% Kin 45% Th |
Sig. Strength | Escalate from Serpentis Watch |
Expedition start: |
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As the dust disperses, you receive a transmission from someone claiming to have had some rather intimite relations with your sister and that he is waiting for you a few jumps away, to see what you are going to do about it. Despite the fact that you have no sister that you know of and the guy sounds like he has been drinking more than just Quafe, you feel a certain temptation to go and see what this is all about. |
First Location
Warpin
Initial defenders Template:NPCTable
First room
Entering this room can trigger the escalation. Template:NPCTable
All of the Mad Cats will warp away.
Escalation message: |
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These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments have an easy lock on their destination in case you have nothing more important to do than to spank those brats. |
Second Location
Warpin
First room
Template:NPCTable One of the Mad Cats will stay behind. Killing it can trigger escalation. Attacking it triggers first spawn.
The Mad Cat is difficult to kill, uses mwd and has active shield and armor rep and small signature (~500 DPS HM Tengu was not able to kill it). A group of Serpentis ships (named Guardian Angels) spawn to defend the Mad Cat. Each pair of Guardian Angel ships will spawn a new reinforcement wave. Last ship killed will trigger Spawn 2.
Escalation message: |
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It seems like you have the choices of staying here and getting murdered by the Angel babysitters, or you could try to jet out and see if the lock you have on the rest of the brats is any good... |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Guardian Angel Lieutenant | ||||
2 x Destroyer Guardian Angel Infiltrator | ||||
2 x Cruiser Guardian Angel Harpoon | ||||
4 x Battlecruiser Guardian Angel Warmonger |
Each pair of first reinforcements will spawn a new pair of same type.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Guardian Angel Lieutenant | ||||
2 x Destroyer Guardian Angel Infiltrator | ||||
2 x Cruiser Guardian Angel Harpoon | ||||
4 x Battlecruiser Guardian Angel Warmonger |
Finishing reinforcement 2 spawns reinforcement 3. This group spawns around 100 km from warpin. DO NOT KILL REINFORCEMENT 3!
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Coreli Guardian Agent/Spy/Initiate | ||||
2 x Destroyer Coreli Cannoneer/Infantry | ||||
7 x Battlecruiser Corelatis Captain/High Captain |
Killing reinforcement 3 triggers masive enemy wave. These ships will close in very quickly and will web and point. You will not be match for them.
The ships have special types: "Temko Interceptor" and COSMOS Gallente. They were easily able to owerpower a vargur with 1700 ehp/s tank.
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Elite Frigate Guardian Angel Elite (Temko Interceptor) | ||||
10 x Elite Frigate Guardian Angel Lieutenant | ||||
10 x Elite Cruiser Guardoan Angel Harpoon | ||||
10 x Battleship Guardian Angel Obliterator |
Third Location
Warpin
First Room
Entering the room triggers escalation Template:NPCTable
Fourth Location
Warpin
First Room
Loot will be in container that unlocks after Mad Cats are dead.