User:O'b Haru Sen
Sophomore O'b Haru Sen (( ._.)) dutifully working towards eventual graduation... (-_o)
done
wiki:
- recorded several (5?) classes
- checked skill attributes after Odyssey 1.1 skill tree changes and edit several pages: Messing with your Head, Skills and Learning
- added details to Killboard page
- added MTU issues after Rubicon 1.0 and deleted them again after 1.1
- various grammar, spelling and updating cleanups
WHC:
- participated in NNitH (before joining)
- brought Malediction, Helios, Exequror, Brutix NI (PvP & PvE)
- did a lot of scanning and bookmarking
- rolled EGGS & BACON a few times
- ran many pirate relic and data sites (WH, Null, Low)
- did a bit of huffing
Solitude:
- mining, solo and in mining ops as Ryouma: ice & ores, provided Orca support
- scanned for H2H wormholes as Una, scanned shattered wormholes
- ran relic, data and combat sites
- ran many lesser covert research facilities as Una in a Loki
- ran many combat anoms and rated and unrated DED (up to 4/10)
LSC:
- moved some ships to Uphallant and Stacmon
- participated in 2 LSC fleets
Unibombers:
- brought 3 bombers to UM-
- participated in practical bombing exercise (Spanky), ended prematurely
Uni fleets:
- participated in several NoP and other Uni fleets and lowsec roams: tackle Merlin and Rifter
- participated in 2 (3?) wormhole expulsions of former war targets
- participated in 3 POCO bashes (initial hisec POCOs, GOP POCOs): Hound, Scythe, Treblecat
- participated in RvB war fleets: Trasher, Catalyst, Treblecat
outside Uni:
- ran >500 L4 missions (Raven NI, Dominix, Apocalypse NI, Nightmare, Hurricane FI, on 4 chars)
- ran >500 L1-L3 and SoE arc missions (on 4 chars)
- lost a Raven in my first L4
- lost a Hurricane FI when supporting my Raven in an L4 as Una (aggro switched, scrammed, webbed)
- participated in many mass tests on Sisi (flew an Avatar :)
- build a few Stratios' from SoE LP
- made hundreds of fits in EFT (most of them bad)
yet to do:
- run WH sleeper sites (solo, multibox, in fleet)
- WH day tripping
- WH nomad multiboxing
- hero tackle
- solo hunting/ganking in a stealth bomber
- run Burner missions
- run Incursions
- base in Thera
- learn & fly advanced T2 fleet Logi (Guardian or Basilisk)
- solo PvP in losec, hunt in plexes
- hunt clone soldiers
- fleet scout in losec
- explore nullsec in big tour around New Eden
- provide fleet links
todo
- add stats for Reactive Armor Hardener to Armour Tanking table
- create Containers page
- create Rigs page with calibration table (important for BS)
- New Eden page/class based on A Traveler's Guide To New Eden.pptx
- update Recommended Skills for new Players
WHC Scanning Cheat Sheet
- scan down new signature
- recall probes
- if wormhole: warp to 10km
- bookmark hole as "MARK [SIG]"
- remember wormhole ID "ID->"
- jump through wormhole
- dscan, if camped: warp back
- add system to mapper as "NAME", "ID->", "<-ID"
- (move away from hole and) cloak
- check WH status via "Get Info"
- bookmark hole as "MARK"
- make 2 safespots A and B
- in safespot B: start probes, cloak, warp to A
- scan down signature
- add signature to mapper
- add signature bookmark
NAME:
INNUENDO
EGGS
BACON
F1 (1st in F-chain)
B/G1 (1st in G-chain from Bacon)
B/G2 (2nd G-chain from Bacon)
B2N (Nullsec from Bacon)
BA/D1 (1st in D-chain from A from Bacon)
MARK:
.Bacon [] (in Innuendo)
.Eggs [] (in Innuendo)
.F1 [] (in Innuendo)
Rolling Eggs @ 200 (in Innuendo)
Rolling Bacon @ 200 (in Innuendo)
- Eggs [] (in Eggs)
- Bacon [] (in Bacon)
.B/G1 [] (in Bacon)
.B2N [] (in Bacon)
Cargo Containers
- REDIRECT Containers
Containers
Introduction
Containers are objects used to store other objects in a station, a ship or in space. They come in a variety of forms: cargo and station containers, different sizes, with and without password protection and audit logging. All but the station containers can be launched from a ship and secure containers can be anchored in space. Also whenever an item from a ship's cargo is jettisoned, an ad hoc "jetcan" cargo container is created. Containers can be used to
- sort objects in stations into named categories,
- for restricting resource access to certain members in a corporation,
- as an in-space advertisement,
- to minimize hauling runs during mining by "mining into a can" (either with Jetcans or Giant Secure Containers),
- as a deep space supply depot for ammunition and charges,
- for "can-baiting" unassuming capsuleers into shooting them, thus making them a suspect and easily gankable (this is griefing and not allowed in E-Uni),
- to increase cargo space (some containers are bigger on the inside),
- for de-cloaking cloaked ships at tactically important locations.
In space they have a life time of about 2 hours if they are not anchored and 30 days for anchored secure containers.
- jet-canning:
a miner jettisoning the mined ore into space creating an object labeled "Cargo Container" in-game but called Jettison Container or jetcan here for clarity. This jetcan has 27500 m3 capacity and can be filled up while mining and hauled to station later. This reduces hauling time for solo miners or lets a miner easily cooperate with a dedicated hauler in a mining op. However it also risks loosing the ore to anybody who picks it up and doesn't mind the resulting suspect status (yellow flashy). The lifetime of a jetcan is about 2 hours or until next downtime. - secure container mining:
while mining put your ore into a secure container to be picked up later by you or a dedicated hauler. Using a Giant Secure Container instead of a jetcan removes the risk of losing it but it is much smaller (3900 m3) and requires buying it and hauling it into space.
Overview
Name | Price ISK |
Capacity (inside) m3 |
Volume (outside) m3 |
Volume packaged m3 |
Mass kg |
Struct. HP |
Password Protectable |
Audit Log |
Signature Radius |
---|---|---|---|---|---|---|---|---|---|
Small Standard Container | ~3k | 120 | 100 | 10 | 10k | 10 | |||
Medium Standard Container | ~10k | 390 | 325 | 33 | 100k | 10 | (3 shots) | ||
Large Standard Container | ~42k | 780 | 650 | 65 | 1M | 10 | |||
Small Audit Log Secure Container | ~200k | 120 | 100 | 10 | 10k | 100k | * | * | |
Medium Audit Log Secure Container | ~200k | 390 | 325 | 33 | 100k | 1M | * | * | |
Large Audit Log Secure Container | ~450k | 780 | 650 | 65 | 1M | 10M | * | * | |
Small Secure Container | ~6k | 120 | 100 | 10 | 10k | 50k | * | 100 m | |
Medium Secure Container | ~30k | 390 | 325 | 33 | 100k | 50k | * | 325 m | |
Large Secure Container | ~50k | 780 | 650 | 65 | 1M | 500k | * | 650 m | |
Huge Secure Container | ~120k | 1950 | 1500 | 150 | 3M | 500k | * | 1500 m | |
Giant Secure Container | ~170k | 3900 | 3000 | 300 | 6M | 500k | * | 3000 m | |
Jettisoned Cargo Container (Jetcan) | 27.5k | 27.5k | 10k | high? | |||||
Small Freight Container | ~20k | 1000 | 1000 | 100 | 1M | 10 | (2 shots) | ||
Medium Freight Container | ~45k | 5000 | 5000 | 500 | 1M | 10 | (4 shots) | ||
Large Freight Container | ~150k | 10k | 10k | 1000 | 1M | 10 | |||
Huge Freight Container | ~200k | 50k | 50k | 5000 | 1M | 10 | |||
Giant Freight Container | ~200k | 120k | 120k | 1200 | 1M | 10 | |||
Enormous Freight Container | ~400k | 250k | 250k | 2500 | 1M | 10 | |||
Station Container | ~30k | 1M | 1M | 10k | 3M | 10M | * | * | |
Station Vault Container | ~300k | 10M | 5M | 50k | 6M | 10M | * | * | |
Station Warehouse Container | ~1B | 100M | 10M | 100k | 18M | 100M | * | * |
Notes:
- Prices are lowest trade hub sell prices and provided for orientation only. Medium and Large Audit Log Containers have very low trade volume.
- Data is from in-game info and EVElopedia. Note some inconsistencies e.g. packaged volume of huge vs. giant freight containers.
- Signature radius data for some containers is neither available in-game nor in EVElopedia.
- "Jetcans" are automatically created whenever a ship "jettisons" any cargo items and destroyed when they are emptied.
Secure Container: This Giant container is fitted with a password-protected security lock. Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower. Requirements: Anchoring Level I
AL Secure C: This large audit log container is fitted with a password-protected security lock. Requirements: Anchoring Level I
todo
- measure sig radius by Scorpion lock time: sfc 10s, msc 23s
- test medium & large freight container HP in Orca (cargo, lock time) and frigate (civilian railgun)
- all in table have blueprint on market
- life time
- health
- what does audit log track?
- repackaging (damage, 3 week station timer)
- containers can be named, not in ship, (in space?)
- no people in containers
- Containers can not be anchored closer than 5km to each other or to other bodies in space.
- You can jettison cargo, i.e. create a jetcan, only every 2 minutes.
- scanning and double-wrapping:
Cargo containers are scanable even inside a ship's cargo hold. There are only two ways to make cargo un-scanable: either use a Blockade-Runner which has an un-scanable cargo hold or set up a courier contract for a secure container, the latter will make the container "double-wrapped" and un-scanable in the couriers cargo hold.
open questions
- can freight containers be jettisoned/anchored at all?
- freight containers have no pwd/log?
- what is sig radius of non-secure containers?
- do standard containers have 10HP?
- what is mass relevant for?
Sources and References
This page is based on EVE-WIKI: Cargo Containers, EVElopedia: Secure Containers, Grismar: Secure Container, Grismar: Cargo Containers, Grismar: Jettison Container and EVEinfo: Giant Secure Containers. It covers the status quo as of Rubicon 1.3 (March 2014).
Container Types
Cargo containers can be stored in stations and ships, jettisoned into space, anchored in space and eventually scooped up again. They can be distinguished into 3 types:
Category | password protection | audit log | hitpoints |
---|---|---|---|
Standard Container | no | no | 10 HP |
Secure Container | yes | no | 5k - 50k HP |
Audit Log Secure Container | yes | yes | 100k - 10M HP |
The password protection uses two passwords, one to access the container at all and a second one that is required to reconfigure it. Password protection also depends on your personal and corporation security settings.
Launch for self
In this case anyone who knows the password can access the container but only you can unanchor it. When you launch the container you must be at least 5.000m away from the nearest anchored object, such as an asteroid, a space station, another container (including your own) or even a ship wreck. This also applies to the methods explained below. Launch for corp
Launch for Corp
When a secure container is launched for a corporation, only members of the corporation which have the Equipment Management role will be able to anchor and unanchor it. This can be useful in large corporations as you will want to keep control over where vital containers are located.
Size
Containers come in different sizes, some of which will only fit in stations. Some are slightly bigger on the inside than on the outside and thus can be used to increase cargo space on a ship. Stacking containers is not possible.
Size | outer Volume | inner Volume | |
---|---|---|---|
Small Container | 100 m3 | 120 m3 | |
Medium Container | 325 m3 | 390 m3 | |
Large Container | 650 m3 | 780 m3 | |
Huge Container | 1 500 m3 | 1 950 m3 | |
Giant Container | 3 000 m3 | 3 900 m3 | fits in some T1 industrials |
Jettison Container (jetcan) | 27 500 m3 | 27 500 m3 | created when using "Jettison" |
Freight Container | 120 000 m3 | 120 000 m3 | fits in a Freighter |
Station Container | 1 000 000 m3 | 1 000 000 m3 | does not fit in any ship |
Station Vault | 10 000 000 m3 | 10 000 000 m3 | does not fit in any ship |
Station Warehouse | 100 000 000 m3 | 100 000 000 m3 | does not fit in any ship |
Price and Seeding
Volume | Capacity | Price | |
---|---|---|---|
Small Secure Container | 100 m3 | 120 m3 | 5 000 ISK |
Medium Secure Container | 325 m3 | 390 m3 | 14 500 ISK |
Large Secure Container | 650 m3 | 780 m3 | 31 000 ISK |
Huge Secure Container | 1500 m3 | 1950 m3 | 67 500 ISK |
Giant Secure Container | 3000 m3 | 3900 m3 | 152 750 ISK |
Anchoring
A container that is jettisoned from a ship can be scooped up by anybody even if it is password protected. If you have the Anchoring skill and are in a system with a security status of 0.7 or less, you can also "Launch for Self" or "Launch for Corp" instead of "Jettison" and this will anchor the container.Anchoring will take a little time. You also need to set a password after launching it or anybody will be able to access it. The password can only be changed by repackaging the container at a station. Red light/green light.
Related Topics
The Mobile Tractor Unit (MTU) and Mobile Depot are not considered containers, however they share some of the game mechanics and overlap in practical use.
The MTU is similar to an anchored container with a tractor beam attached. It will tractor in everything inside its ??? km radius. It has much less hitpoints than a container though and can thus easily be destroyed.
The Mobile Depot is like a secure anchored container with a refitting service and a reinforcement timer. So it is very difficult to destroy and superior in most cases to using a secure container as a supply depot in deep space.
COSMOS
COSMOS refers to several things in EVE:
- COSMOS constellations are star constellations in high sec and 0.0 space that contain COSMOS sites and COSMOS story line agents
- COSMOS complexes, landmarks and combat sites are sites that usually exist permanently and can be used for completing COSMOS story line missions or farming special items, some are gated, some have beacons, some need to be scanned down
- COSMOS story line agents (also called event agents) are agents that give out unique missions or short mission chains, they do that once, i.e. missions can not be repeated
- COSMOS data centers are agents that give faction standing for tags, so you can essentially pay for faction standings, once
- there are also COSMOS agents that will give you navy ship BPCs if you have high faction standings, once
All these were introduced starting with the COSMOS Cold War Edition patch in 2005.
Why run COSMOS missions and sites?
- quickly increase faction standings This is especially useful for traders and retired faction warfare pilots. COSMOS missions and data centers give significant faction standing boosts similar to epic arcs or regular storyline missions. This is probably the most popular aspect of COSMOS.
- get special items Most missions rewards include storyline items or their BPCs. While they are often inferior to faction or deadspace items, they are rare on the markets.
- lore The storyline missions reveal quite a bit of EVE's colorful background history.
- few spoilers This part of EVE is much less documented than about any other aspect. The few existing guides are also incomplete and probably contain errors (this one included).
Why avoid COSMOS?
- boredom In practice, many missions and sites require a lot of preparation and waiting because of slow spawn and respawn timers and heavy farming. It is usually recommended to get all mission items before accepting a mission if at all possible.
- bugs & puzzles There is no clear sequence how agents need to be asked for missions, but there are nevertheless requirements and agents might not talk to you again. It is possible to block off entire agent chains by small mistakes. Some mission descriptions are also deliberately unclear on where or how to complete them.
- bad ISK per hour Apart from a few exceptions, you will not gain
Who can do it? The easiest COSMOS missions can be run by total beginners. There are many delivery missions that also require no more than basic hauler skills. However be careful as these are typically interspersed with combat missions which can be quite challenging. All missions have a standard mission rating of level 1 to 4, so these can be taken as a guideline. Because of the sometimes confusing nature of some missions, some experience with mission running is recommended before starting.
See also:
- Minmatar COSMOS
- Amarr COSMOS
- h3b.info (in German) most detailed guide, see also h3b.info (English auto translation).
- COSMOS constellation (evelopedia) overview of all COSMOS storyline agents.
- Amarr COSMOS Guide (evelopedia)
- Caldari COSMOS Guide (evelopedia)
- Gallente COSMOS Guide (evelopedia)
- Minmatar COSMOS Guide (evelopedia)
- Minmatar, Gallente and SoE COSMOS
- Cosmos Missions 101, a guide to Caldari COSMOS missions.
- evevault.ign.com, which has a list of Amarr COSMOS agents.
- Amarr COSMOS Guide, a pdf by Jowen Datloran which has details of each agent and deadspace pocket.
COSMOS constellations
These are constellations that contain most of the COSMOS complexes and agents. In highsec:
- Araz in Kador (Amarr) and Kenobanala system in Derelik
- Okkelen in The Forge (Caldari)
- Algintal in Sinq Laison (Gallente)
- Ani constellation (Minmatar)
in nullsec:
- Pegasus in Fountain (Serpentis)
- Assilot in Cloud Ring (Gallente)
- I-3ODK in Feythabolis (Angels)
- 760-9C in Wicked Creek (Minmatar)
- OK-FEM in Delve (Blood Raiders)
- 9HXQ-G in Catch (Amarr)
- 09-4XW in Tenal (Caldari)
- E-8CSQ in Vale of the Silent (Guristas)
COSMOS complexes
Ani (Minmatar):
- Nakugard: "The Glass Edge"
- Barkrik: "The Carnival", "The Hyperbole Nexus"
- Inder: "Dreamport", "Rich man's Run"
- Uriok: "Culture Recess", "Insurgent Encampment"
- Traun: "Sister Camp", "Thin Red Line"
- Lanngisi: "Sanctum Psychosis", "The Asylum"
- Hjoramold: "Machine Head", "Lord Bastion"
(Gallente): Barmalie: "The Ebony Tower" Audaerne: Solar System "Natura Seminary" Fluekele: "Contested Gallente Roden Shipyard Outpost", "Central Administration" Colelie: "Survey Station" Alsottobier: "Arid Park" Jolia: "Grand Future Info Center" Abenync: "Federate Data Center"
COSMOS storyline agents
COSMOS data center agnets
COSMOS reward agents
These agents give 2-run navy ships BPCs as a reward for very high faction standings plus some cheap tags. What counts is the unmodified faction standing of your character. There are 3 agents per empire:
- Mandor Neek in Jakri at gate to Garisas: gives Amarr Navy Slicer 2-run BPC for 30 Sansha Silver Tags if standing >= 8.2
- Jeeta Neek in Jakri at gate to Garisas: gives Amarr navy cruiser 2-run BPC for 30 Sansha Gold Tags if standing >= 9.4
- Zaestra Kuramor in Jakri at gate to Garisas: gives Apocalypse Navy Issue 2-run BPC for 30 Sansha Diamond Tags if standing >= 9.9
- Kaiko Maina in Otitoh at gate to Friggi: gives Caldari Navy Hookbill 2-run BPC for 30 Guristas Silver Tags if standing >= 8.2
- Emma Tharkin in Otitoh at gate to Friggi: gives Caracal Navy Issue 2-run BPC for 30 Guristas Gold Tags if standing >= 9.4
- Zoun Makui in Otitoh at gate to Friggi: gives Raven Navy Issue 2-run BPC for 30 Guristas Diamond Tags if standing >= 9.9
- Jordan Usquen in Jolia at gate to Augnais: gives Gallente navy frigate 2-run BPC for 30 Serpentis Silver Tags if standing >= 8.2
- Babalu Wrezka in Jolia at gate to Augnais: gives Gallente navy cruiser 2-run BPC for 30 Serpentis Gold Tags if standing >= 9.4
- Timmothy Sawyr in Jolia at gate to Augnais: gives Gallente navy battleship 2-run BPC for 30 Serpentis Diamond Tags if standing >= 9.9
- Mutama Czeik in Barkrik at gate to Hjoramold: gives Minmatar navy frigate for 30 Angel Silver Tags if standing >= 8.2
- Thora Desto in Barkrik at gate to Hjoramold: gives Minmatar navy cruiserfor 30 Angel Gold Tags if standing >= 8.2
- Makor Desto in Barkrik at gate to Hjoramold: gives Minmatar navy battleship for 30 Angel Diamond Tags if standing >= 8.2