Right to Rule
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"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."
Requirements
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.
Rewards
During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you
- +10% Amarr Empire faction standing (12.5% at Social V)
- 1 x Imperial Navy Modified 'Noble' Implant
Sansha's Nation will award you
- +10% Sansha's Nation faction standing (12.5% at Social V)
- 1 x Sansha Modified 'Gnome' Implant
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's post in the old forums.
Enemies
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.
Other Comments
Rewards are listed using Negotiation III, but even so bonuses will vary.
This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia (mirror of original site).
The following people have posted some comments on their personal experience and/or fittings on their user pages:
Beginning the Arc
Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.) |
Aiding an Investigator
Type: Courier
Destination: Nahyeen (3 jumps) Reward: 1,000,000 + 976,000 (Bonus) Summary: Travel to Nahyeen, the first mission hub. |
Chapter 1: Interference
This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
Late Reports
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,060,000 (Bonus) Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3). Tips:
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The last ship destroyed in each group will trigger a new wave.
WD | EWAR | L
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3 x Elite Frigate Centii Loyal Ravener/Scavenger | ||||
4 x Battleship Centus Mutant Lord/Savage Lord |
WD | EWAR | L
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4 x Elite Cruiser Centum Loyal Beast/Juggernaut/Slaughterer/Execrator | ||||
4 x Battleship Centus Beast Lord/Plague Lord |
The Outclassed Outpost
WD | EWAR | L
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4 x Elite Frigate Centii Loyal Manslayer/Plague/Enslaver/Butcher | ||||
4 x Battleship Centus Dark Lord/Overlord |
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,340,000 (Bonus) Summary: Destroy all enemy ships. |
The last ship destroyed in each group will trigger a new wave.
WD | EWAR | L
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4 x Elite Frigate Centii Loyal Savage/Slavehunter | ||||
3 x Battleship Centus Plague Lord |
WD | EWAR | L
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3 x Elite Frigate Centii Loyal Servant | ||||
4 x Battleship Centus Beast Lord/Plague Lord |
Raging Sansha
WD | EWAR | L
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3 x Elite Frigate Centii Loyal Butcher/Plague/Enslaver | ||||
3 x Battleship Centus Dark Lord/Overlord |
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,330,000 (Bonus) Summary: Destroy all enemy ships. Tips:
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WD | EWAR | L
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3 x Battlecruiser Centatis Specter |
WD | EWAR | L
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5 x Elite Frigate Centii Loyal Servant/Butcher/Enslaver | ||||
2 x Elite Cruiser Centum Loyal Execrator/Slaughterer |
WD | EWAR | L
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1 x Cruiser Centum Torturer |
Cowardly Commander
WD | EWAR | L
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1 x Elite Frigate Centii Loyal Manslayer/Enslaver | ||||
2 x Elite Cruiser Centum Loyal Torturer/Slaughterer/Hellhound | ||||
1 x Battleship Centus Plague Lord |
Type: Encounter (Sansha's Nation, Amarr Empire)
Reward: 1,000,000 + 1,290,000 (Bonus) Summary: Destroy all enemy ships.
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Chapter 2: Spiderweb Politics
Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
Aralin Jick
Type: Courier
Destination: Nishah (4 jumps) Reward: 1,000,000 + 1,110,000 (Bonus) Summary: Travel to Nishah, the second mission hub. |
Background Check
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,260,000 (Bonus) Summary: Destroy all enemy ships.
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Longing Leman
Type: Encounter (no combat)
Reward: 1,000,000 + 1,810,000 (Bonus) Summary: Retrieve the Communications Logs (0.1 m3)
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Languishing Lord
Type: Encounter (no combat)
Reward: 1,000,000 + 577,000 (Bonus) Summary: No combat.
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Razing the Outpost
Type: Encounter (Mercenaries - Mordus ships)
Reward: 1,000,000 + 1,850,000 (Bonus) Summary: Destroy all enemy ships and The Outpost.
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Ascending Nobles
Type: Encounter (Mercenaries - Amarr ships)
Destination: Reteka (7 jumps) Reward: 1,000,000 + 1,820,000 (Bonus) Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
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Hunting the Hunter
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,910,000 (Bonus) Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
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Fate of a Madman
Type: Branch
Reward: 18,000 + 13,000 Summary: You must choose your path.
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Chapter 3: The Old Guard
Catching the Scent
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,610,000 (Bonus) Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
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Falling into Place
Type: Encounter (Mercenaries - Amarr ships)
Destination: Shaha (13 jumps) Reward: 1,000,000 + 1,890,000 (Bonus) Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. |
Making an Arrest
Type: Encounter (no combat)
Destination: about 13 jumps, back closer to Nishah Reward: 1,000,000 + 838,000 (Bonus) Summary: Travel to destination, and watch the explosion.
Destinations Seen: Masanuh, Jeni, Khafis, Annad, Fensi, Danyana |
An Unfortunate End
Type: Courier
Destination: Palas (about 6 jumps) Reward: 1,000,000 + 668,000 (Bonus) Summary: Travel - no cargo.
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Panic Response
Type: Encounter (Sansha's Nation)
Reward: 1,000,000 + 1,000,000 (Bonus) Summary: Destroy the Amarr Energy Neutralizer Sentry III.
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The Right to Rule
Type: Encounter (Sansha's Nation)
Destination: Choga (4 jumps) Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus) Summary: Progress through the rooms, and destroy Harkan's Behemoth.
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External Links/Guides
EVElopedia (mirror of original site)