Drifters
Drifters
The Drifters are a somewhat mysterious faction that appeared in New Eden in early YC117 (2015). So far all attempts at communication with them have failed. They are seen by most as invaders and after attacking the Amarr empire and killing empress Jamyl I. the Amarr empire declared war on them. The behavior, fighting tactics and capabilities of the Drifters have been changing continuously since their appearance, so be weary of any changes to the status described here.
Drifters
The Drifters faction is similar to that of other NPC organizations such as the empire and pirate factions. By default, no capsuleer has standings with them. As soon as you kill Drifter ships, you will quickly gain negative standings (12% per battleship kill). Negative standings don't seem to have any effect currently.
Evidence points to various connections of the Drifters to New Eden's factions:
- Jove observatories have been decloaking in k-space and Jove corpses are floating in the Drifter wormhole systems.
- Sleeper ships and installations also appear together with the Drifters in wormholes.
- Sansha Revenant Supercarrier wrecks are also found in the Drifter wormhole systems.
- Fleets of Sisters of Eve ships can be seen as well in those wormholes and the alpha clone technology pioneered by the SoE may be connected to the Drifters as well.
Vigilant Tyrannos
The Drifters faction has one member corp, the Vigilant Tyrannos corporation. Their CEO is Tyrannos Strategos and so far three pilot names have been encountered: Apollo Tyrannos, Artemis Tyrannos and Arithmos Tyrannos, the latter only in C5 and C6 wormhole escalations. As the Drifters have been found to harvest capsuleer, Jove and sleeper corpses, one speculation is that all identically named Drifters are clones of each other. The name Tyrannos points to the long lost 2nd Jove Empire, which was erected and by the so called 1st Tyrant Miko Bour and later reigned by so-called Tyrants, powerful but not really tyrannical leaders.
Ships
Little is known about the Drifters' ships, but so far capsuleers have encountered the following ships:
Drifter Battleship
Drifter Battleship | Drifter Battleship
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. |
Encounters with these ships have revealed several unique mechanics related to them alone. One such mechanic is that of an "overshield" - an additional layer of shielding coloured blue on the targeting display. When this blue shield has been depleted, target locks on the Drifter break, in the manner of ECM. Many have also reported that the Drifters' weapons deal massive amounts of damage, difficult for any sub-capital ship to tank without a specialised fit. Even capital ships are not immune, with many carriers being lost to Drifters, many by players attempting to test their capabilities. It has been stated by CCP that the Drifters will not drop loot.
Drifter battleships do about 1300dps of omni damage with their Lux Kontos suspended weapon system. Additionally they may use their doomsday-like weapon that does about 750000 damage. They scram with 5 points at 500km, web up to 40km and NOS up to 40km. Their maximum speed is 3500m/s, but their orbit speed is much lower at about 235m/s.
Detailed stats can be found at Drifter Battleship (chruker).
There are currently 3 tactics to take down Drifter battleships:
- Capitals and a few subcapitals (e.g. Abaddon) are able to tank the doomsday at full health. This requires a very blingy tank on the primary and a support fleet with dps and logi.
- A swarm of cheap high burst dps ships (with webs) will take a Drifter down easily, but loose at least one ship in the process.
- Since the doomsday weapon has tracking and signature limits it is possible to survive the doomsday in a fast close orbit. Typically logistics ships with Halo implants are used since they are typically primaried by the Drifter. A fleet of 20-30 ships (dps cruisers and logi) can take down a drifter in seconds with careful piloting and timing.
Circadian Sleeper
These appear to be cruiser sized scout drones that scan all installations and ships in New Eden. They are not hostile unless attacked.
They do about 76dps (EM/Thermal) at ranges up to 100km, have about 10kHP with high resists (73%-85% shield resists, weakest is EM). Their max speed is 1240m/s and they try to orbit at 45km with 155m/s.
Detailed stats can be found at Circadian Sleeper (chruker)
Drifter Wormhole Systems
There are 5 known Drifter wormhole systems that are similar to C2 wormholes with certain system effects. Although they are named by the typical J-type designations, they are informally named after their predominant structure: Vidette, Redoubt, Sentinel, Barbican and Conflux. Note that the first four names suggest an advanced military fortification. All Drifter wormhole systems seem to have 3 to 5 connections to known space (k-space), they always appear in system with a Jove Observatory. Their k-space connections are quite different from all other wormholes however:
- On the K-space side the wormhole is marked by a beacon called "Unidentified Wormhole" and is thus visible on the default overview.
- The k-space side connections carry unique names that are related to their name:
- V928 Vidette (J164710 - Magnetar)
- R259 Redoubt (J174618 - Wolf-Rayet)
- S877 Sentinel (J055520- Red Giant)
- B735 Barbican (J110145 - Cataclysmic Variable)
- C414 Conflux (J200727 - Pulsar)
- On the wormhole side the connections carry the usual K162 designation after being opened, but are deadspaced, so you will always warp in at 80km distance.
- Drifter battleships guard these connections and will attack anybody trying to approach or travel them. A cloak and/or MWD is highly recommended.
All Drifter wormholes contain a number of huge Drifter installations protected by deadspace pockets and connected via acceleration gates and warpable Rifts. There is a chain of 4 main rooms plus access rooms branching off to the side.
- Entrance: beacon, can warp at range, beacon is 50-80km from acc gate
- Lobby: 2 acceleration gates, rift leads back to Entrance
- Antechamber: webbing sleeper frigates, sleeper databank
- Hive: hive structure, Hikanta Tyrannos (at 250-400km and aggros on warp in, moves at ~2km/s), vault (access with index in hold to get 10 elements)
- access room: hackable access units named according to the gate (alpha and beta)
Drifter wormhole sites are typically run with medium sized fleets (20-30 ships, dps and logi).
Drifter Incursions
For a while there were also Drifter Incursions into high sec systems. Multiple Drifter battleships decimated Amarr navy task forces and some capsuleers engaged the Drifters as well.
Drifters in C5 and C6 wormholes
Arithmos Tyrannos spawns at end of capital escalations in C5 and C6 wormholes in a Drifter battleship. He needs to be pointed (3 points WC strength) to keep him from warping away and his ship contains most of the value of the escalation. EVE forum post
Related links
Below are a few links to related pages about these Drifters.