Covert Ships Skillset
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Revision as of 18:04, 13 February 2017 by Djavin novienta (talk | contribs) (Revised and added {{sk}})
Covert Ops
Primary Skills
- [Racial] Frigate V
- Covert Ops (reduces fitting cost of Cloaking Devices, often trained to level IV)
Secondary Skills
- NOTE: exploration skills not included
Other Related Skills (Stealth Bomber)
- Cloaking IV (required for Covert Ops Cloaking Device)
- Missile Launcher Operation I (required for Missile Bombardment)
- Torpedoes
- Torpedo Specialization (requires Torpedoes V)
- Bomb Deployment
- Rapid Launch
- Missile Bombardment IV (required for Bomb Deployment)
- Missile Projection
- Warhead Upgrades
- Weapon Upgrades
- Advanced Weapon Upgrades (requires Weapon Upgrades IV)
- Capacitor Management
- Long Range Targeting
- Signature Analysis
- Target Management
- Jury Rigging III (required for Launcher Rigging)
- Launcher Rigging
- Cynosural Field Theory
Recon Ships
Primary Skills
- [Racial] Cruiser V
- Spaceship Command V
- [Racial] Frigate III
- Recon Ships
Secondary Skills
Other Related Skills (Force Recon Ships)
- Electronic Warfare
- Frequency Modulation
- Long Range Targeting
- Long Distance Jamming
- Sensor Linking
- Signal Dispersion
- Signal Suppression
- Target Painting
- Target Management
- Weapon Destabilization
- Weapon Disruption
- Capacitor Management
- Energy Grid Upgrades
- Cynosural Field Theory
Black Ops
Primary Skills
- [Racial] Battleship V
- [Racial] Cruiser III
- [Racial] Frigate: IV
- [Racial] Cruiser III
- Spaceship Command V
- Black Ops
Secondary Skills
Other Related Skills
Additional skills depend on the race of the ship, and how you plan to fly it. Having a base of support skills will make the difference between being useful, and being an expensive lossmail waiting to happen.
- Electronic Upgrades
- Long Range Targeting
- Signature Analysis
- Target Painting
- Target Management
- Capacitor Management
- Capacitor Systems Operation
- Jury Rigging
- Jump Fuel Conservation