Gone Berserk (Level 4)

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Type Encounter
Faction ""EoM""
Best damage to deal Explosive damage Explosive, Kinetic damage Kinetic
Damage to resist Kinetic damage Kinetic, Thermal damage Thermal
Warp disruption ""EoM"" Saboteur (Extra spawn, from the left group wave)
Ship suggestion Battleship, Cruiser, or, T2, T3



Single Pocket

Space type: Normal (MWD works)

Auto aggro from Initial Group and spawns.

May [Fleet] warp to preferred distance.

The initial formation is composed of three groups with a Cruiser and a Battleship in each.

- Each Cruiser killed will trigger a spawn wave.

- Each wave is composed of four spawns for a total of 12 spawns.

Reminder**: set your drones to passive to avoid triggering a swarm.

Spawn composition and distance may vary with each wave.



Initial Formation (70- 90km, 3 groups)

Single Pocket

WD EWAR L


Cruiser 3 x Cruiser ""EoM"" Crusader
Battleship 3 x Battleship ""EoM"" Hydra

Reinforcement Spawn Wave (x3)

1st Spawn (40- 60km)

WD EWAR L


Cruiser 2 x Cruiser ""EoM"" Death Knight


2nd Spawn (20- 30km)

WD EWAR L


Frigate 2 x Frigate ""EoM"" Saboteur Stasis Webifier
Battleship 1 x Battleship ""EoM"" Hydra

3rd Spawn (30- 40km)

WD EWAR L


Battleship 1 x Battleship ""EoM"" Hydra
Battleship 1 x Battleship ""EoM"" Ogre

4th Spawn (45- 66km)

WD EWAR L


Battleship 1 x Battleship ""EoM"" Death Lord

Tip

To manage aggro, work on a single wave, then kill the next //Crusader// Cruiser.

Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.

The mission is flagged completed once you have killed the last //""EoM"" Death Lord//.

Mining

44 Veldspar asteroids (33- 118km).

Loot and Bounty

Loot + Salvage: [~10.7 to 12.8 mil]

Bounty: ~10.7 mil