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Gone Berserk (Level 1)

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Revision as of 21:08, 23 October 2017 by Djavin novienta (talk | contribs) (Created page with "name= Gone Berserk, level 1 __NOTOC__{{survival copy}} Faction: ""EoMMission type: Encounter<br> Space type: Deadspace with gate<br> Damage dealt: Kinetic/Thermal<br> Recomm...")
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name= Gone Berserk, level 1 Template:Survival copy

Faction: ""EoMMission type: Encounter
Space type: Deadspace with gate
Damage dealt: Kinetic/Thermal
Recommended damage dealing: Kinetic
Recommended ship class: Frigate
Recommended generic setup: DPS with some tank

Single Pocket

Each initial Fiend will trigger a Wave 1 spawn, and killing the wave will trigger a Wave 2 spawn. Best to kill all Imps first, then one Fiend, then complete its waves before killing another of the initial Fiends.

Group 1 (Left, 30km) (Auto Aggro):
2x Frigates (""EoM"" Imp)
1x Frigates (""EoM"" Fiend) Trigger

Group 2 (Middle, 20km) (Auto Aggro):
2x Frigates (""EoM"" Imp)
1x Frigates (""EoM"" Fiend) Trigger

Group 3 (Right, 50km) (Auto Aggro):
2x Frigates (""EoM"" Imp)
1x Frigates (""EoM"" Fiend) Trigger

Wave 1:
3x Frigates (""EoM"" Fiend)

Wave 2:
2x Frigates (""EoM"" Incubus)

Blitz:
Kill Group 3 Fiend, then Wave 1 that is triggered, and then Wave 2.

Mineable Asteroids:
None

Structures:
None