Template:NPCTableHead/doc

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This template is used to create NPC table for the pages describing combat complexes.

Dependencies

  • Uses {{NPCTableCSS}} to acquire proper CSS. This template is transcluded through {{CMBSite}} so pages that use that template do not need to include anything else.
  • Uses {{NPCTableHead}} to generate the header for NPC table.
  • Uses {{NPCTableRow}} to generate rows.
  • Uses {{NPCTableSeparator}} for separating parts of table with title.

Syntax

{{CMBSite|<Name of the complex>}} OR {{NPCTableCSS}} (either one once somewhere in the article)
{{NPCTableHead|<Table header>}}
{{NPCTableRow|<Ship size>|<Ship count>|<point=yes>|<ewar=Ewar>|<cargo=Loot>|<drop=drop>|<trigger=Trigger>|<note=Notes>}}
{{NPCTableSeparator|<Separator title>}}
{{NPCTableRow|<Ship size>|<Ship count>|<point=yes>|<ewar=Ewar>|<cargo=Loot>|<drop=drop>|<trigger=Trigger>|<note=Notes>}}
|}

NPCTableHead parameters

{{NPCTableHead|<Table header>}}

Table header
This is the title of the NPC group, e.g. Wave 1, Initial defenders, Commander wave, etc.

NPCTableRow parameters

Ships

{{NPCTableRow|<Ship size>|<Ship count>|<point=yes>|<ewar=Ewar>|<cargo=Loot>|<drop=drop>|<trigger=Trigger>|<note=Notes>}}

Ship size
This sets the type and size of the NPC ship. Please use one of the following values:
  • Drone
  • Fighter
  • Frigate
  • Commander Frigate
  • Elite Frigate
  • Overseer Frigate
  • Destroyer
  • Commander Destroyer
  • Cruiser
  • Elite Cruiser
  • Commander Cruiser
  • Storyline Mission Cruiser
  • Overseer Cruiser
  • Battlecruiser
  • Elite Battlecruiser
  • Overseer Battlecruiser
  • Commander Battlecruiser
  • Battleship
  • Elite Battleship
  • Commander Battleship
  • Overseer Battleship
  • Capital
  • Industrial
  • Sentry
  • Carrier
  • Supercapital
Ship count
The number of that class of NPC ship. Often this is variable, so feel free to use number ranges (e.g. 10-12) if necessary.
Ship names
The name(s) of the NPCs. It's recommended to consolidate ships of the same class into a single line (e.g. Coreli Patroller/Watchman). If there are a large number of different ship types, list the most common three or four types (e.g. Corelum Chief Defender/Guard/Protector/...).
point
If the NPC has a warp disruptor or warp scrambler, set the point=yes parameter (otherwise omit it).
ewar
If the NPC uses electronic warfare, describe it here. Use the {{icon}} template; use the mouseover text to describe the EWAR type, and (if available) additional details (e.g. maximum range of the EWAR). If NPCs use multiple types of EWAR, add them all. Some examples:
  • ECM: {{icon|ecm|24|Jamming}} Jamming
  • Tracking disruption: {{icon|td|24|Tracking disruption}} Tracking disruption
  • Sensor dampening: {{icon|damp|24|Sensor dampening (to 60 km)}} Sensor dampening (to 60 km)
  • Target painting: {{icon|tp|24|Target painting}} Target painting
  • Stasis webifier: {{icon|web|24|Stasis webifier}} Stasis webifier
  • Energy neutralization ("neut"): {{icon|neut|24|Neuting}} Neuting

If no additional information about ewar is needed more simple ewar = is enough. If a ship uses multiple ewar types you can specify second ewar type with ewar2 =

cargo and drop
If something noteworthy drops it hould be marked as cargo (shiny) or drop (not shiny).
note
If there is something else noteworthy about this ship then it can be added in this note.

Examples:

  • ECM: ewar = ECM Jamming
  • Tracking disruption: ewar = TD Tracking disruption
  • Sensor dampening: ewar = Damp Sensor dampening
  • Target painting: ewar = TP Target painting
  • Stasis webifier: ewar = Web Stasis webifier
  • Energy neutralization ("neut"): ewar = Neut Neuting
cargo
If the NPC drops notable loot (e.g. faction modules, tech 2 salvage), note it here.
trigger
If destroying the NPC causes something to happen (unlock acceleration gate, trigger a new wave of enemies, etc), then use this parameter.
note
Use this parameter to add a footnote, which you can use to describe important information about the NPC (for instance, for very high dps NPCs, or high self-repair...).

Structures

Notable structures can also be added to the table. The following values can be used:

  • Acceleration Gate Acceleration Gate
  • Station Station
  • Structure Structure
  • Wormhole Wormhole
  • Stargate Stargate
  • Tower Tower
  • Asteroid Asteroid
  • Asteroid Field Asteroid Field
  • Container Container
  • Red Container Container
  • Beacon Beacon
  • Billboard Billboard
  • Force Field Force Field
  • Gas Cloud Gas Cloud
  • Hackable Hackable Structure

In addition to the ship parameters noted above, structure entries can also use all the same parameters as ships.

NPCTableSeparator parameters

{{NPCTableSeparator|<Separator title>}}

Separator title
This is the title which describes next NPC group when you don't want to create additional table e.g. After 50% armor, On Commander aggression, Group near gate etc.

Sample output

{{NPCTableCSS}}
{{NPCTableHead|Wave #34}}
{{NPCTableRow|Frigate|100|Coreli Agent|point=yes|ewar=Damp|ewar2=Web|cargo=Drops Gist X-Type 100MN Microwarpdrive}}
{{NPCTableSeparator|After 25% on target structure}}
{{NPCTableRow|Battleship|100|Centum Loyal Fiend|ewar=Neut||trigger = Escalation trigger}}
|}

gives...


Wave #34
WD EWAR L


Frigate 100 x Frigate Coreli Agent Warp Disruptor Remote Sensor Dampener Stasis Webifier Drops Gist X-Type 100MN Microwarpdrive
After 25% on target structure
Battleship 100 x Battleship Centum Loyal Fiend Escalation trigger Energy Neutralizer